Search found 16 matches

by SerafukuSoftware
Tue Feb 19, 2019 12:29 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 4385

Re: The Tower of Turmoil

Well, I finally got my cart flasher! https://www.youtube.com/watch?v=nKD5h7-sbQk There's nothing more rewarding yet satisfying than seeing a NES game that you've created, running on actual hardware, on an old CRT. Man it's beautiful. Also the NES' mono-mixing of your music and sfx make them sound e...
by SerafukuSoftware
Sun Feb 17, 2019 9:48 am
Forum: Ask For Help
Topic: Player Projectile Issues
Replies: 7
Views: 94

Re: Player Projectile Issues

Your player, should have his action step 3 (this one is used by the shoot script) to "GoToFirst" for end of action, with a timer value of "1" (or end of animation and a animation speed if you have a particular animation for shooting). That is the part that I completely forgot about, and now that I'...
by SerafukuSoftware
Sun Feb 17, 2019 8:04 am
Forum: Ask For Help
Topic: Player Projectile Issues
Replies: 7
Views: 94

Re: Player Projectile Issues

Check your sounds (SFX)... you might need to assign a sound to the "SND_SHOOT" sfx. If you don't have sounds yet, you could try just commenting out the line "PlaySound #SND_SHOOT" to see if this is really the cause of your issue. I've quoted out the PlaySound #SND_SHOOT, and unfortunately it appear...
by SerafukuSoftware
Sat Feb 16, 2019 11:32 am
Forum: Ask For Help
Topic: Player Projectile Issues
Replies: 7
Views: 94

Re: Player Projectile Issues

You don't need 3 and 4 (it's for settings the Sword, not the projectiles). You don't need the 6, it's a Monster action. For the player, keep "loop" in Action. Don't use the b_create_projectile_simple... it's an example of code. I am not sure the code is all correct. Prefer using the a_create_projec...
by SerafukuSoftware
Thu Feb 14, 2019 11:21 am
Forum: Ask For Help
Topic: Player Projectile Issues
Replies: 7
Views: 94

Player Projectile Issues

I've been scratching my head trying to get my player to shoot projectiles in the adventure module, and I believe I've set up most of steps correctly, however I must be missing something and it doesn't seem to be working. I'll try to explain what I've done so far in written steps, and if anyone could...
by SerafukuSoftware
Thu Feb 14, 2019 9:12 am
Forum: WIP
Topic: Time Survivor
Replies: 19
Views: 433

Re: Time Survivor

You're very much welcome, and I just checked out your comic previews and honestly I'm blown away. The covers look beautiful and I love the variety you have in your art-style. Seeing that being transferred into graphics for the NES is just awesome. It's inspired me with some of the graphics in my gam...
by SerafukuSoftware
Sat Feb 09, 2019 10:03 am
Forum: WIP
Topic: Time Survivor
Replies: 19
Views: 433

Re: Time Survivor

I'm a huge fan of the aesthetics you've got going on with your game so far, the art-style and colours are very nice. Not gonna lie, I'm very curious about your comic which Time Survivor is based upon and wouldn't mind checking it out in the future :D Keep up the awesome work, defs looking forward to...
by SerafukuSoftware
Sat Feb 09, 2019 9:53 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 4385

Re: The Tower of Turmoil

That's really validating to hear that my game of all games inspired you to get into NESmaker! I saw potential in what you created and I thought 'This game is awesome, I want to create something like this' Tower of Turmoil being on display during the NESMaker event at PAX may inspire many more futur...
by SerafukuSoftware
Sat Feb 09, 2019 9:21 am
Forum: Ask For Help
Topic: Is platforming in a 4-directional game possible?
Replies: 3
Views: 105

Re: Is platforming in a 4-directional game possible?

That's exactly what Mystic Origins/Searches does, which is what The New 8-Bit Heroes created NESmaker for in the first place. So yes, it's absolutely possible, but they haven't shared any information on how they set up that particular platforming system. It would definitely be a more advanced use o...
by SerafukuSoftware
Fri Feb 08, 2019 7:57 am
Forum: Ask For Help
Topic: Is platforming in a 4-directional game possible?
Replies: 3
Views: 105

Is platforming in a 4-directional game possible?

Silly question but I'm curious to ask if platforming could be achieved with custom scripts in the Adventure module, or modules that allow 4-directional player input? For example Platforming RPG's like the Mario & Luigi series (there exists more games but that's the main one I can think of that has t...