Search found 8 matches

by Golde
Mon Apr 06, 2020 10:13 pm
Forum: Ask For Help
Topic: Changing Action On Collision
Replies: 6
Views: 770

Re: Changing Action On Collision

This is using the most recent script with the lower section commented out for 4-way checking.
by Golde
Sat Apr 04, 2020 12:21 am
Forum: Ask For Help
Topic: Changing Action On Collision
Replies: 6
Views: 770

Re: Changing Action On Collision

Image

No explosion when the constants are set to 4, instant explosion when they're set to 5.
by Golde
Sat Apr 04, 2020 12:01 am
Forum: Ask For Help
Topic: Changing Action On Collision
Replies: 6
Views: 770

Re: Changing Action On Collision

Thank you! This is definitely the kind of thing I'm looking for. Any idea how to narrow it down so it will only trigger when something is about right on top of the object? I've tried tinkering with the ENEMY_HPROXIMITY and ENEMY_VPROXIMITY constants, and the object either changes state immediately a...
by Golde
Sun Mar 29, 2020 11:59 pm
Forum: Ask For Help
Topic: Changing Action On Collision
Replies: 6
Views: 770

Changing Action On Collision

My goal is to place mines that will explode when monsters or the player collide with one. The mines are game objects that the player places onto the world. So far I've figured out that I probably need to code a new End Action setting that will loop the default animation until a collision occurs, whi...
by Golde
Thu Mar 26, 2020 12:28 am
Forum: Ask For Help
Topic: Placing A Weapon Object
Replies: 2
Views: 869

Re: Placing A Weapon Object

Thank you! You were absolutely right and I was able to fix both issues. The freeze issue was caused because the attack animation wasn't set to GoToFirst, and after I fixed that the facing issue ended too. I didn't really know what these settings in the Action tab meant but now I understand them bett...
by Golde
Tue Mar 24, 2020 1:16 am
Forum: Ask For Help
Topic: Placing A Weapon Object
Replies: 2
Views: 869

Placing A Weapon Object

I've started my first NESmaker project, and since I'm a total noob, I'm going for something small and simple. It's supposed to be a game where enemies will walk around the screen and the player places mines on the ground to blow them up. Unfortunately this has proven to be a lot more difficult than ...
by Golde
Wed Jan 01, 2020 8:41 pm
Forum: Ask For Help
Topic: Monster Won't Move (Getting Started 6)
Replies: 4
Views: 672

Re: Monster Won't Move (Getting Started 6)

Thanks guys! I went to the Project Settings to check and it was set to this: https://i.gyazo.com/146da54cf53779e06fec0c9ecc1e48d9.png Originally I had no idea how that happened, but I think I must have set it to that when I went to change the tile script for the instakill spikes lol. I was able to f...
by Golde
Sat Dec 28, 2019 1:20 am
Forum: Ask For Help
Topic: Monster Won't Move (Getting Started 6)
Replies: 4
Views: 672

Monster Won't Move (Getting Started 6)

I've just gotten NESMaker, so I'm going through the YouTube tutorials, which have all been really helpful so far, but I've run into an issue on the 6th episode. I set up the object details the same as in the video and I've placed the monster onto the overworld, but when I export to test in Mesen, it...