Search found 41 matches

by functionalform
Tue Aug 21, 2018 3:04 am
Forum: Suggestions
Topic: Does NESm accept 2BPP CHR binaries?
Replies: 1
Views: 17

Re: Does NESm accept 2BPP CHR binaries?

honestly the fastest chance of reply is probably the facebook group.

as far as i'm aware only start screens get .chr import but i might be mistaken or it might even be part of an update.
by functionalform
Mon Aug 20, 2018 9:09 pm
Forum: WIP
Topic: Claws of Haddar
Replies: 5
Views: 95

Re: Claws of Haddar

character sprite is great, start screen i think needs some tweaks but the character is fantastic.
by functionalform
Mon Aug 20, 2018 9:04 pm
Forum: Art
Topic: Messing around with paths
Replies: 5
Views: 74

Re: Messing around with paths

SONOFABITCH!

you beat me to the punch :D

i did the same thing but with brick textures to save some tiles while doing city buildings for another path asset drop.
i am very happy great minds think alike!

the only thing i haven't been able to crack yet is roofs.
by functionalform
Mon Aug 20, 2018 1:40 am
Forum: Suggestions
Topic: Resource Sharing
Replies: 48
Views: 531

Re: Resource Sharing

there's another thread around here where i offer up my path template for pyxel edit.
makes it pretty painless to draw one because it's laid out like you see it in nesmaker's preview,
but it'll render out a file in the format nesmaker needs 16 tiles wide, 1 path per row.
by functionalform
Mon Aug 20, 2018 12:44 am
Forum: Suggestions
Topic: Resource Sharing
Replies: 48
Views: 531

Re: Resource Sharing

cool, uploaded a Brgb version of my path pack but i have one question

is it possible to be able to upload a 2nd preview image, so i can show it with some example palettes, so it doesn't look so alien to newcomers?
by functionalform
Sun Aug 19, 2018 11:54 pm
Forum: Suggestions
Topic: Resource Sharing
Replies: 48
Views: 531

Re: Resource Sharing

so i signed up for an account, verified the email, and it goes into a weird loop of not having access to an account page.

also if i just try to skip past it, i don't have access to the upload page.
by functionalform
Fri Aug 17, 2018 11:47 pm
Forum: Music
Topic: Extra GGsound Limitations
Replies: 32
Views: 877

Re: Extra GGsound Limitations

I'll compile a windows .exe from the original .py tomorrow and maybe shoot it off to cutter for testing?

i'm not well versed in famitracker, so i'd need someone to test it out for me.
just want to give composers a bit less strain.
by functionalform
Fri Aug 17, 2018 10:11 pm
Forum: Music
Topic: Extra GGsound Limitations
Replies: 32
Views: 877

Re: Extra GGsound Limitations

from what i saw GG say about it, it's the importer .exe that's different.

so if we just compile the asm6 convertor from GGsound themselves, and drag the resulting exported FT txt into our project, will it link up?
by functionalform
Fri Aug 17, 2018 9:17 am
Forum: Art
Topic: Design Process
Replies: 27
Views: 633

Re: Design Process

daaaaaaaaaaaaaaaaaaaaaaaammmmmmmmmmmmnnnnnnnnn
by functionalform
Fri Aug 17, 2018 9:13 am
Forum: Finished Games
Topic: Mermay's Den
Replies: 21
Views: 838

Re: Mermay's Den

what's weird is i ran into the same kinda collision bugs when playing on fceux and bizhawk on my pc,
BUT
i haven't ran into any yet running fceumm on my nes classic.

*shrug*

p.s. - any sort of artwork for this i could use for the game on the classic's menu?