Search found 72 matches

by functionalform
Sat Nov 10, 2018 11:35 pm
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7172

Re: Witch City

who didn't try to see if they could boomerang it?
by functionalform
Wed Nov 07, 2018 7:19 pm
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7172

Re: Witch City

i'm having oodles of fun playing this today.
it's a great combination of batman and metroid like backtracking and exploration.
by functionalform
Tue Oct 30, 2018 3:46 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9640

Re: The Tower of Turmoil

WOW parented sprites! sweet lord you're figuring out just about all the desires people have here.
by functionalform
Fri Oct 26, 2018 2:01 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9640

Re: The Tower of Turmoil

that moment when you want to talk about the new youtube video but see cutter hasn't posted it yet. :D
by functionalform
Tue Oct 23, 2018 3:40 am
Forum: Code
Topic: Animated Cutscenes - How They're Made
Replies: 14
Views: 1279

Re: Animated Cutscenes - How They're Made

simple and genius.

this excites me so much, and i'm so glad you took the time to record the video.
i can't wait to play with this
by functionalform
Thu Oct 11, 2018 6:26 pm
Forum: Finished Games
Topic: D-Society Finished Demo (Horror, Mature)
Replies: 22
Views: 10404

Re: D-Society (horror, mature)

yeah, my choices are to either go up and die or go down and get stuck after the corridor.
by functionalform
Thu Oct 11, 2018 3:40 am
Forum: Suggestions
Topic: Mutiple and Animated Splashscreens
Replies: 8
Views: 898

Re: Mutiple and Animated Splashscreens

awesome, can't wait to see how it's done!

the splashscreens look fantastic
by functionalform
Sun Oct 07, 2018 5:51 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9640

Re: The Tower of Turmoil

fucking phenomenal.

that triple jump stab is just wow.

you gotta explain how you pulled those tricks off.
by functionalform
Fri Oct 05, 2018 5:53 pm
Forum: Code
Topic: Adventure tutorial glitch?
Replies: 4
Views: 359

Re: Adventure tutorial glitch?

it's the spacing of where the text box lies.
try to keep the box in multiples of 16, and then shift the position by 8px and it should disappear.

basically the NES only handles color palettes in 16x16 chunks, so if the text boxes is off by 8px it'll leave those artifacts.
by functionalform
Sun Sep 30, 2018 9:41 am
Forum: Art
Topic: Path tiles template
Replies: 3
Views: 548

Re: Path tiles template

you mean the basic path layout file?