Search found 403 matches

by Mihoshi20
Mon Dec 16, 2019 9:00 am
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

I still need to finish Sam & Max Hit the Road ^^ I remember how I got stuck on my first p'n'c adventure Monkey Island 1 and paused for half a year. After that I could finish it with "no" problems. Maybe I should give Sam and Max a try. I have a strict no-guide-policy, but I'm tempted to break it. O...
by Mihoshi20
Wed Dec 11, 2019 2:37 am
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

Maniac Mansion is also one of my biggest influences, Mainly the music and the humor, Similarly to Dirk I was turned off by the timed mechanics at first, and honestly could not figure out the sequence of events needed to do some things... Anyway, I followed a guide and got some of the basics down, l...
by Mihoshi20
Thu Nov 28, 2019 1:34 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

I just admit I haven't played those games, only watched a play through for Shadowgate and stopped paying Maniac Mansion, because the timed events stressed me out. It's definitely on my must play list though. Maniac Mansion is one of my fav NES games and I play it routinely. Probably the NES game I ...
by Mihoshi20
Wed Nov 27, 2019 1:32 am
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

Cool, cool, cool, cool! I love point'n'click adventures! I'm very curious in what direction you will take this in the future. Something that is like Shadowgate or The uninvited comes to mind though I'd like to make it more open ended like Maniac Mansion but we'll see how it goes. All 3 are major in...
by Mihoshi20
Wed Nov 20, 2019 9:54 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

Oh wow, yeah, those banks are beautifully... empty ;) Great work. Will you release it as a NESmaker core / module ? I might. I'm waiting to see what 5.0 looks like both as the tool and under the hood with the default engine. Next I plan on playing around with menus and inventories and if all goes w...
by Mihoshi20
Wed Nov 20, 2019 2:40 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

Dang it, you beat me to creating a proper Point and Click game! Haha in all seriousness, nice job! Glad to see you got fades working on the intro logos. If 5.0 doesn't have pallete fades like those by default I'll have to ask you more about it. Keep up the good work man. Back in the early beta days...
by Mihoshi20
Tue Nov 19, 2019 6:48 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Re: Doors to Darkness

dale_coop wrote:
Tue Nov 19, 2019 1:41 pm
Oh wow, Mihoshi, awesome! This game looks very fun... I'll take some time this weekend to test that. Really interesting.
Be interesting to see what you think of it once you get a chance to play it. :)
by Mihoshi20
Tue Nov 19, 2019 1:27 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 1492

Doors to Darkness

MHO_ProjectDarkDoor0_09B.gif Welp, didn't finish it in time for Halloween as I'd hoped but it still was a fun little exercise in coding and design. Things I'd add if I port this to NESmaker 5.0... Animations for the doors opening and monster's appearing along with suspenseful pauses between You ope...
by Mihoshi20
Tue Feb 19, 2019 12:32 pm
Forum: WIP
Topic: When the Clock Hands Stall
Replies: 20
Views: 2999

Re: When the Clock Hands Stall

I believe that the face macros are currently broken. A lot of the constants related to it don't seem even hooked up as I've recently been going through the constants and removing old, redundant, and left overs from mystic searches that aren't used or hooked up and a lot of the fade related constant...
by Mihoshi20
Mon Feb 18, 2019 8:11 am
Forum: WIP
Topic: Run Dash Run
Replies: 9
Views: 1247

Re: Run Dash Run

Been taking some time lately to work on a game for the contest but did also manage to work a bit casually on RunDashRun and get a new build assembled with a few more levels. Thinking about increasing the player speed a bit or adding a run button as the game feels a bit slow and sluggish currently al...