Search found 306 matches

by Bucket Mouse
Thu Jul 11, 2019 3:13 am
Forum: Ask For Help
Topic: [4.1.5] Cutscene making
Replies: 15
Views: 310

Re: [4.1.5] Cutscene making

- As for the text, the problem is that I can only have 255 characters in one text entry, so although I can use >, I'd run out of space very fast. And I have a lot of text to display... Instead, I'd like a way to change the text entry currently used to another text in the same text group. So do I! I...
by Bucket Mouse
Thu Jun 27, 2019 8:32 am
Forum: Ask For Help
Topic: Ball-throwing mechanic
Replies: 0
Views: 116

Ball-throwing mechanic

Instead of a projectile, I want the player to throw a ball. I'm taking the path of least resistance and using as much of the original code as I can, because I know nothing of how to manipulate the physics, or how to make an object one can pick up. So I'm turning the projectile into the ball. The one...
by Bucket Mouse
Tue Jun 18, 2019 2:19 am
Forum: Ask For Help
Topic: Porting game from 4.0.11 to 4.1.5 wuuaahh
Replies: 15
Views: 424

Re: Porting game from 4.0.11 to 4.1.5 wuuaahh

These issues are exactly the reason I kept using 4.0.11 for the competition, I would've had to redo every last bit of my custom code if I switched to 4.1.x. (Which I definitely didn't have time for) Isn't 4.0.11 stuck with the default music, though? Or am I thinking of 4.0.6? The long-overdue rerel...
by Bucket Mouse
Mon Jun 17, 2019 8:57 am
Forum: Ask For Help
Topic: Help please with throwing a rock (shooting)
Replies: 4
Views: 134

Re: Help please with throwing a rock (shooting)

What's the CLC for? I thought you only had to Clear And Carry when adding or subtracting.
by Bucket Mouse
Sun Jun 16, 2019 4:47 am
Forum: Ask For Help
Topic: How to make a block I can push?
Replies: 2
Views: 100

Re: How to make a block I can push?

We won't know how to do this until the guys who made Soko Banana come out with their block-pushing module.
by Bucket Mouse
Mon Jun 10, 2019 1:58 am
Forum: Ask For Help
Topic: How do I create multiple warps on the same screen?
Replies: 5
Views: 190

Re: How do I create multiple warps on the same screen?

I'm a freelance reporter and it's E3 right now. I have no time whatsoever to make pictorials of the explanation in that topic; sorry. The Ultimate Warp script isn't for beginners, really, it's for people who have done some work with ASM before. I had zero experience a few months before I wrote that,...
by Bucket Mouse
Sun Jun 09, 2019 6:47 pm
Forum: Ask For Help
Topic: How do I create multiple warps on the same screen?
Replies: 5
Views: 190

Re: How do I create multiple warps on the same screen?

I figured it out. It requires some customization for your specific game, but I explain how here: http://nesmakers.com/viewtopic.php?f=40&t=2553 As for having it work with a button, instead of automatic....I would guess you have to put this at the top: LDA gamepad AND #%00000011 BNE Jumptocode JMP No...
by Bucket Mouse
Fri May 24, 2019 8:32 pm
Forum: Scripts
Topic: Stealth Game Enemy AI
Replies: 2
Views: 247

Re: Stealth Game Enemy AI

May not be necessary. I wrote out the ASM this morning. Haven't tested it yet; maybe you could inspect for errors. One thing I remembered (thankfully) was that the screen counts position by PIXEL, not TILE, so the addition / subtraction had to be far greater to work. THERE IS ONE THING MISSING THOUG...
by Bucket Mouse
Fri May 24, 2019 7:38 am
Forum: Scripts
Topic: Stealth Game Enemy AI
Replies: 2
Views: 247

Stealth Game Enemy AI

This isn't something I need right now, just something I've been thinking about. For an adventure game to have a stealth section, it needs enemies that recognize when the player is standing in front of them. I feel like I've absorbed enough of the NES programming language that I should be able to fig...
by Bucket Mouse
Fri May 17, 2019 8:34 am
Forum: Misc
Topic: Immediate text box?
Replies: 4
Views: 433

Re: Immediate text box?

It's not supposed to do any of that. I've never had any of those problems....