Search found 311 matches

by Bucket Mouse
Fri Oct 18, 2019 12:28 am
Forum: Ask For Help
Topic: Win Screen crashes the game
Replies: 3
Views: 65

Re: Win Screen crashes the game

Thought of something clever, but apparently the game ignores anything you put in NullTile_Walkable no matter what it is.

Putting it halfway in the middle of HandleHudData, right before the first RTS, resulted in a half-victory....the win screen appears but it is strobing constantly.
by Bucket Mouse
Thu Oct 17, 2019 11:50 pm
Forum: Ask For Help
Topic: Win Screen crashes the game
Replies: 3
Views: 65

Re: Win Screen crashes the game

Tried putting this code at the top of "HandleScreenLoads" instead, but that doesn't seem to work at all.....

Code: Select all

HandleScreenLoads:
LDA #$06
CMP myKeys
BNE ignorethis

LDA #STATE_WIN_GAME
STA change_state
LDA #$01
STA newScreen
ignorethis:
by Bucket Mouse
Thu Oct 17, 2019 11:29 pm
Forum: Ask For Help
Topic: Win Screen crashes the game
Replies: 3
Views: 65

Win Screen crashes the game

To win my game you have to find and collect a certain number of items. I put the trigger for these items in the text box.....if you select the "Give Item" option in the menu, I threw out the code for it and made this instead: AddValue #$01, myKeys, #$01, #$00 UpdateHud HUD_myKeys LDX #$01 LDA Object...
by Bucket Mouse
Mon Oct 07, 2019 9:34 am
Forum: Community Tutorials
Topic: Adding functionality to the text system.
Replies: 3
Views: 454

Re: Adding functionality to the text system.

Okay, I found a problem. This script as-is works for the Autotext tile, but it does not work for NPC dialogue. It completely ignores the textVar addition part and repeats the previous text in an endless loop. This doesn't happen with Autotext, it only happens with NPC. The culprit is in HandleObject...
by Bucket Mouse
Tue Oct 01, 2019 8:06 am
Forum: WIP
Topic: WIP: Unbreakable Fates: Guidance of Illusion
Replies: 22
Views: 757

Re: Unbreakable Fates: Guidance of Illusion

There's no treasure chest function in NESMaker; it's gotta be coded out. Here's how I'm thinking of doing it: The open chest graphic is a background tile. The closed chest graphic is a monster sprite. Lay one over the other. Go to the sprite and push the text button. The sprite is assigned to a text...
by Bucket Mouse
Thu Jul 11, 2019 3:13 am
Forum: Ask For Help
Topic: [4.1.5] Cutscene making
Replies: 15
Views: 838

Re: [4.1.5] Cutscene making

- As for the text, the problem is that I can only have 255 characters in one text entry, so although I can use >, I'd run out of space very fast. And I have a lot of text to display... Instead, I'd like a way to change the text entry currently used to another text in the same text group. So do I! I...
by Bucket Mouse
Thu Jun 27, 2019 8:32 am
Forum: Ask For Help
Topic: Ball-throwing mechanic
Replies: 0
Views: 375

Ball-throwing mechanic

Instead of a projectile, I want the player to throw a ball. I'm taking the path of least resistance and using as much of the original code as I can, because I know nothing of how to manipulate the physics, or how to make an object one can pick up. So I'm turning the projectile into the ball. The one...
by Bucket Mouse
Tue Jun 18, 2019 2:19 am
Forum: Ask For Help
Topic: Porting game from 4.0.11 to 4.1.5 wuuaahh
Replies: 15
Views: 883

Re: Porting game from 4.0.11 to 4.1.5 wuuaahh

These issues are exactly the reason I kept using 4.0.11 for the competition, I would've had to redo every last bit of my custom code if I switched to 4.1.x. (Which I definitely didn't have time for) Isn't 4.0.11 stuck with the default music, though? Or am I thinking of 4.0.6? The long-overdue rerel...
by Bucket Mouse
Mon Jun 17, 2019 8:57 am
Forum: Ask For Help
Topic: Help please with throwing a rock (shooting)
Replies: 4
Views: 284

Re: Help please with throwing a rock (shooting)

What's the CLC for? I thought you only had to Clear And Carry when adding or subtracting.
by Bucket Mouse
Sun Jun 16, 2019 4:47 am
Forum: Ask For Help
Topic: How to make a block I can push?
Replies: 2
Views: 252

Re: How to make a block I can push?

We won't know how to do this until the guys who made Soko Banana come out with their block-pushing module.