Search found 44 matches

by Saulus_Lira
Tue Jul 28, 2020 6:57 pm
Forum: Code
Topic: [4.1.x] Chronosv2's NESMaker Code Repository
Replies: 11
Views: 4228

Re: Chronosv2's NESMaker Code Repository

Nice! I have looking for a way to do Enemyes health hud. Maybe it works, it´s very usefull!!!
by Saulus_Lira
Mon Jul 27, 2020 5:02 pm
Forum: Code
Topic: More than one warp per screen
Replies: 19
Views: 7681

Re: More than one warp per screen

I Hunt for days, and find it!!!!
Just i need to implement my game in 4.1.5.
I work with warps to enter in stages (a warpZone), and aways change screens to enter a new stage.
I´ll try this tonight. I hope it works for me.
by Saulus_Lira
Thu Jul 23, 2020 11:50 am
Forum: Ask For Help
Topic: 4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?
Replies: 8
Views: 678

Re: 4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?

Continues is a great idea :) As mouse spirit says, you could use a user variable "continues" (or "myContinues" or anything you want) with your initial value of "3" for example... then you could check that variable to know if you need to do the RESET or another warpToScreen. the code to check myCont...
by Saulus_Lira
Thu Jul 23, 2020 1:19 am
Forum: Ask For Help
Topic: 4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?
Replies: 8
Views: 678

Re: 4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?

Right.
May i use the var huds for counts, or create a new userVar? (Maybe this two mods shold works)
I´ll try implement this on game over screen code just i have, and see what happens.
by Saulus_Lira
Wed Jul 22, 2020 3:35 pm
Forum: Ask For Help
Topic: 4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?
Replies: 8
Views: 678

4.1.5 - How do I implement continues on the gameover screen in Simple Plataform Module?

Good afternoon everyone. This forum has been my second home :lol: (lol) I would like to know how do I implement Continues Limited on the GameOver screen (about 3 continues, more or less). This GameOver screen I use the one created by Dale_Coop (master Dale 8-) ), using one of my blank blocks to obta...
by Saulus_Lira
Tue Jul 21, 2020 6:03 pm
Forum: Help
Topic: NES Classic grey screen
Replies: 8
Views: 5430

Re: NES Classic grey screen

It's an old post, but it doesn't hurt to ask.
Would this work on an android emulator?
by Saulus_Lira
Sat Jul 18, 2020 5:22 pm
Forum: Available For...
Topic: Pixel art and Game design
Replies: 6
Views: 1505

Re: Pixel art and Game design

can do box art too? only the front.
by Saulus_Lira
Wed Jul 15, 2020 9:08 pm
Forum: Scripts
Topic: 10 Coins or Collectibles Give Extra Life and Reset
Replies: 3
Views: 6212

Re: 10 Coins or Collectibles Give Extra Life and Reset

Nice script. But it don´t works for me. This do nothing when i pickup the iten into screen. I assign it to value 7 game object (AddValue #$07, myMoney, #$01, #$00), and counts to myMoney HUD (HUD element 5 for me). maybe i have miss something. forget everything. i assign it to wrong bank :cry: :| :...
by Saulus_Lira
Wed Jul 15, 2020 8:38 pm
Forum: Scripts
Topic: 10 Coins or Collectibles Give Extra Life and Reset
Replies: 3
Views: 6212

Re: 10 Coins or Collectibles Give Extra Life and Reset

Nice script. But it don´t works for me. This do nothing when i pickup the iten into screen.
I assign it to value 7 game object (AddValue #$07, myMoney, #$01, #$00), and counts to myMoney HUD (HUD element 5 for me).
maybe i have miss something.