Search found 44 matches

by Scythe&GenGames
Tue Oct 16, 2018 7:30 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 81
Views: 2979

Re: The Tower of Turmoil

Convoy_Avenger wrote:
Mon Oct 15, 2018 11:48 am
A video tutorial on how you accomplished this would be great!
I so agree with this! I so love to do this too even the splash screens too.
by Scythe&GenGames
Mon Oct 15, 2018 10:08 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 80
Views: 2540

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

@CutterCross Yeah, I'd love to see a tutorial how that was done (I'm subbed to your YT channel). I wanted to do something similar to the Journey to Silius opening on NES. That would actually be easier to create than my animated cutscenes, since nothing is really animated in the Journey to Silius in...
by Scythe&GenGames
Thu Oct 11, 2018 3:20 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Sonic 1 styled boss (Boss leaves screen)
Replies: 2
Views: 98

Re: Sonic 1 styled boss (Boss leaves screen)

UltraNarwhal wrote:
Wed Oct 10, 2018 10:34 am
Seems possible. When the bosses health is 0 you'd tell it to go to a state that makes it move left or right off screen and have it ignore player collision.
A State like a flag? - I have to define it somehow so she go right when defeated. - That's why I'm doing betas until it's totally right.
by Scythe&GenGames
Wed Oct 10, 2018 2:12 am
Forum: Suggestions
Topic: Mutiple and Animated Splashscreens
Replies: 8
Views: 314

Re: Mutiple and Animated Splashscreens

Oh man that's so cool! I am impressed! Can't wait to find out how that's done. Well, it's not a very elegant solution, haha. I'll probably wait until 4.1.0 releases before I go into detail on how it's done, since I'll have to re-write a buch of stuff for that anyway. I'm also still tinkering with t...
by Scythe&GenGames
Wed Oct 10, 2018 1:31 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Sonic 1 styled boss (Boss leaves screen)
Replies: 2
Views: 98

Sonic 1 styled boss (Boss leaves screen)

Here's something I'll have to program right or use scripts - in Sonic 1 Dr. Ivo "Eggman" Robotnik flies away when he's defeated, can it be done in NESMaker with a similar way of making Emerald fly away when defeated? it's like this gif here - I know in most games once a boss is defeated they leave t...
by Scythe&GenGames
Sat Oct 06, 2018 9:35 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Dropping bombs like in Zelda possible?
Replies: 6
Views: 211

Re: Dropping bombs like in Zelda possible?

Only issue I dont' know how to start doing some asm coding I could use FCEUX to debug Bomberman 1 to see how it made to make the bomb explode and send a wave of the blast in four directions. - I never had a chance to learn 6502 ASM and do it that way. As I'm into C and use that for SGDK in the future.
by Scythe&GenGames
Sat Oct 06, 2018 9:30 pm
Forum: Software Support
Topic: Windows 10 NESMaker not starting
Replies: 6
Views: 250

Re: Windows 10 NESMaker not starting

I know what it is, it's that stupid windows smart blocker which says your pc protected you from this app crap.

To make it run just right-click or ctrl-click clicking properties then uncheck unblock and click okay to make the change, then reopen the app.
by Scythe&GenGames
Sat Oct 06, 2018 9:27 pm
Forum: Artists
Topic: Looking for an expert NES spriter for Dr. Emerald's Revenge
Replies: 1
Views: 596

Re: Looking for an expert NES spriter for Dr. Emerald's Revenge

Update: I'm still looking for one free or commissioned this is a old post I do have a discord we can talk about what can be done and stuff.
by Scythe&GenGames
Mon Oct 01, 2018 4:35 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Locking a Player on a Screen
Replies: 1
Views: 59

Locking a Player on a Screen

Okay here's what I'm doing my boss levels in my first platformer is like this. Once the player (or Alex) enters the screen it does the Megaman Styled locking the player in the screen which triggers the Boss screen and the player cannot leave the left area of the screen, but instead of Dr. Emerald ex...
by Scythe&GenGames
Mon Oct 01, 2018 3:35 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: Dropping bombs like in Zelda possible?
Replies: 6
Views: 211

Re: Dropping bombs like in Zelda possible?

Please can we stop doing that on the forum?! ...this trademarks, copyrights, witch hunt is childish or trolling. Scythe&GenGame does’t want to remake Zelda nor Bomberman. He just want to make bombs for his game. And uses these references to explain what kind of bombs. And sorry Scythe, I wanted to ...