Search found 140 matches

by Dirk
Fri Nov 23, 2018 12:29 am
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

Re: NESmaker - Quick start (dale_coop's tutorial in English)

Let's get back to the HUD in more detail. We will see how to add a health meter and money to our game. HUD In the tree view of NESMaker select "HUD & Boxes". The zone setting window is displayed. The zones https://preview.ibb.co/iMapa9/01_HUD_settings.png This is where we define: - "HUD Area": ​​the...
by Dirk
Thu Nov 22, 2018 11:51 pm
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

Re: NESmaker - Quick start (dale_coop's tutorial in English)

WEAPON - PIXEL EDITOR We will now give our Player something to defend himself against his enemies and create weapons. In the Pixel Editor: Select the "Pixel Editor", then open the "GameObjectTiles.bmp" file located in the "GraphicAssets \ <YourProjectName>" folder (in my case in "GraphicAssets \ JE...
by Dirk
Thu Nov 22, 2018 11:51 pm
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

Re: NESmaker - Quick start (dale_coop's tutorial in English)

ANIMATIONS - PLAYER We'll go a bit more into detail on animating the Player. Let's start by drawing some animations. The principle is to draw the sprite several times, but in different positions (like a classic drawing animation). In the Pixel Editor: Select the "Pixel Editor", then open the "GameO...
by Dirk
Thu Nov 22, 2018 11:51 pm
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

Re: NESmaker - Quick start (dale_coop's tutorial in English)

MONSTER - PIXEL EDITOR We are now going to create a monster. Select the Pixel Editor, and open the file "Monster_0_00.bmp" located in your "GraphicAssets \ <YourProjectName>" folder. This is the first of your tilesets used to create your monsters. Information: There are 8 tilesets (per Bank, you ha...
by Dirk
Thu Nov 22, 2018 11:50 pm
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

Re: NESmaker - Quick start (dale_coop's tutorial in English)

TILES - PIXEL EDITOR To realize the screens, it is necessary to create ASSETS / Tiles (trees, stones, doors, ...). In the Pixel Editor, open the tileset "BckCHR_00.bmp" in your "GraphicAssets \ <YourProjectName>" folder. This is the first of your tilesets that can be used to create your Assets / ti...
by Dirk
Thu Nov 22, 2018 11:50 pm
Forum: NESmaker Help
Topic: NESmaker - Quick start (dale_coop's tutorial in English)
Replies: 6
Views: 315

NESmaker - Quick start (dale_coop's tutorial in English)

Hello! dale_coop made a tutorial in French to help getting started with NESmaker. With his permission I translated it using my sparse knowledge of French and google translate :-). So please forgive any translation mistakes, I tried my best. Thank you dale_coop for your very helpful tutorial and all ...
by Dirk
Mon Nov 12, 2018 11:53 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9989

Re: The Tower of Turmoil

Very cool :-)
by Dirk
Mon Nov 12, 2018 7:14 pm
Forum: Suggestions
Topic: Emulator Source?
Replies: 8
Views: 1165

Re: Emulator Source?

It's mapper 30.
by Dirk
Mon Nov 12, 2018 5:46 pm
Forum: Introduce Yourself
Topic: New guy from Russia !
Replies: 4
Views: 784

Re: New guy from Russia !

Sounds interesting!

Watching the tutorials is definitely a good idea.
by Dirk
Mon Nov 12, 2018 4:28 pm
Forum: WIP
Topic: Nix: The Paradox Relic
Replies: 13
Views: 1445

Re: Nix: The Paradox Relic

I share this dream :-)

I think MistSonata will make a tutorial for ducking once 4.1 hits the streets. I'm looking forward to it.
I somehow hope I'll find the time to figure out the ASM and how to do it myself, but I'm doubtful ^^