Search found 130 matches

by Kasumi
Sun Sep 16, 2018 12:52 am
Forum: NESmaker Help
Topic: Where to Disable B to run. (Platformer) (Solved)
Replies: 2
Views: 131

Re: Where to Disable B to run. (Platformer)

In GameEngineData/Routines/UserScripts/PlatformGame_Base/MainScripts/Physics_Platform_Simple.asm on line 228 is the code. CPX player1_object BNE dontCheckForSprint LDA gamepad AND #%00000010 ;; is b pressed? BEQ dontCheckForSprint ;;; should sprint LDA temp3 CLC ADC #$01 STA temp3 dontCheckForSprint...
by Kasumi
Sun Sep 16, 2018 12:19 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 35
Views: 1358

Re: OmegaDriver (temporary name)

Very, very nice graphics!
by Kasumi
Thu Sep 13, 2018 9:50 am
Forum: NESmaker Help
Topic: Program Mapper Change
Replies: 9
Views: 416

Re: Program Mapper Change

There's a really short version at the bottom of the post. In mapper 2/UNROM/UOROM, write a byte to $8000-$FFFF to bank swap. In mapper 30, write a byte to $8000-$FFFF to bank swap. Three main differences. The byte written's format is slightly different. In Mapper 30, the highest bit is a mirroring s...
by Kasumi
Sun Sep 09, 2018 2:36 pm
Forum: NESmaker Help
Topic: Trace feature in asm ?
Replies: 4
Views: 242

Re: Trace feature in asm ?

Okay, that made me find a compiler that works. I compiled the source code associated with "asm6f v1.6 (freem modifications v02)" which should result in a program that's identical as far input and output, and it is creating the files for me with exactly the same content in your .bat. https://i.imgur....
by Kasumi
Sat Sep 08, 2018 2:47 am
Forum: NESmaker Help
Topic: Question regarding saving
Replies: 5
Views: 190

Re: Question regarding saving

I didn't mean you should create a new topic. Still, the only way to set it up if you have no assembly language knowledge is to wait for it be implemented by someone. It's not as simple as games that save with a battery. I'll try to see if I can figure it out from the FCEUX source code, since the exp...
by Kasumi
Fri Sep 07, 2018 9:17 pm
Forum: Finished Games
Topic: JustAGame
Replies: 8
Views: 326

Re: JustAGame

That is the file you were supposed to upload, and these are really awesome characters and concepts. I haven't beat it yet, the rocks are a bit hard to deal with. But it's been a pretty good experience, walking in between the spikes in the "yellow" dungeon is fun. A good puzzle. (I've only really pla...
by Kasumi
Fri Sep 07, 2018 5:36 pm
Forum: NESmaker Help
Topic: Question regarding saving
Replies: 5
Views: 190

Re: Question regarding saving

The question was just if the cartridge one gets with the flasher would support saving. As far as I can tell the NES Maker software doesn't yet provide anything to help with saving. So you'd have to read Mapper 30's documentation and add the functionality yourself right now. I'm sure software support...
by Kasumi
Fri Sep 07, 2018 4:05 pm
Forum: NESmaker Help
Topic: Question regarding saving
Replies: 5
Views: 190

Re: Question regarding saving

Looks like the answer is yes. The carts are from infiniteneslives: http://infiniteneslives.com/nesmaker.php
Supports mapper 30 flash saves so passwords are not needed to save game play progress
by Kasumi
Fri Sep 07, 2018 9:44 am
Forum: NESmaker Help
Topic: Trace feature in asm ?
Replies: 4
Views: 242

Re: Trace feature in asm ?

If you mean see your source code inside the debugger itself, you can with some work and a modified build of asm6: https://github.com/freem/asm6f/releases https://i.imgur.com/JmiHZOq.png The above image is from FCEUX which gives about a thousand errors before it finally lets you see it... you have to...
by Kasumi
Fri Sep 07, 2018 9:17 am
Forum: NESmaker Help
Topic: asm cheat sheet ?
Replies: 15
Views: 558

Re: asm cheat sheet ?

I won't make fun of your if statements, but you can use code tags to preserve your indentation. Typing what's in the below image https://i.imgur.com/MFQeSbF.png will get the below text. if you use code tags indentation is preserved I looked into this, but I always end up not being super confident I ...