Search found 167 matches

by Kasumi
Sat Feb 16, 2019 9:35 am
Forum: Looking For...
Topic: looking for tool to convert midi to nsf
Replies: 2
Views: 33

Re: looking for tool to convert midi to nsf

A very old version of Famitracker (0.4.2) could import midi files: http://famitracker.com/downloads.php But the results are not very great, and require lots of manual tweaking. It's probably not very simple to do better, especially within NES Maker/GG Sound limitations instead of just Famitracker li...
by Kasumi
Fri Feb 15, 2019 11:08 pm
Forum: Ask For Help
Topic: High Score Screen
Replies: 4
Views: 102

Re: High Score Screen

This is the documentation for Mapper 30: https://wiki.nesdev.com/w/index.php/UNROM_512
These are flash writing subroutines: https://wiki.nesdev.com/w/images/f/fa/Flash.asm.txt
by Kasumi
Fri Feb 15, 2019 8:20 am
Forum: WIP
Topic: Time Survivor
Replies: 19
Views: 418

Re: Time Survivor

That cover art is amazing!
by Kasumi
Thu Feb 14, 2019 3:34 pm
Forum: Ask For Help
Topic: Making "HandleTextBox.asm" work for both in game and cutscene text
Replies: 23
Views: 225

Re: Making "HandleTextBox.asm" work for both in game and cutscene text

ADC $01 adds the number stored in RAM Location $0001 to the accumulator. ADC #$01 adds 1 to the accumulator. So with a '#', it will add the given value. Without a '#', it will add the value stored at the given RAM location. Edit: This is true for other instructions. LDA $01 loads the number stored i...
by Kasumi
Wed Feb 13, 2019 11:50 pm
Forum: Ask For Help
Topic: The Tower of Turmoil Cartridge Space
Replies: 17
Views: 226

Re: The Tower of Turmoil Cartridge Space

I guess my second question would be: 1. Tower of Turmoil was an amazing piece of work but not an extremely lengthy game, so if it took nearly 50%...how did Nintendo make games that were WAY longer (Mario Brothers for example) and still fit it one cartridge? Super Mario Bros. used an "object based" ...
by Kasumi
Wed Feb 13, 2019 1:13 am
Forum: Ask For Help
Topic: The Tower of Turmoil Cartridge Space
Replies: 17
Views: 226

Re: The Tower of Turmoil Cartridge Space

Basically anything can go anywhere. DPCM Samples (can't use)/initialization (already setup for you)/Vectors (already setup for you) are the only exceptions that come to mind. (Graphics technically depends. For NES Maker's cartridge, though, the tile data does not need to be somewhere specific.) You ...
by Kasumi
Tue Feb 12, 2019 5:53 pm
Forum: Ask For Help
Topic: The Tower of Turmoil Cartridge Space
Replies: 17
Views: 226

Re: The Tower of Turmoil Cartridge Space

All NES Maker games build at 512KB. Here is an image from Shiru's Excellent NES Space Checker from Tower of Turmoil 1.00 (Which is the one I have handy): https://shiru.untergrund.net/software.shtml https://i.imgur.com/qDt2dtW.png White is what it detects as "free space", but that's not necessarily t...
by Kasumi
Fri Feb 08, 2019 3:04 am
Forum: Introduce Yourself
Topic: About the flasher.
Replies: 1
Views: 78

Re: About the flasher.

Most cartridges for NES can't be written to. A flasher requires a cart that can be (re)written to. It doesn't matter if there's data already on it if it can be rewritten to. But if you're asking can you buy a cheap NES game to use to flash new games, the answer is no. For NES Maker, you have to buy ...
by Kasumi
Fri Feb 08, 2019 2:28 am
Forum: Ask For Help
Topic: NESMaker 8 Bit Color Palette???
Replies: 5
Views: 97

Re: NESMaker 8 Bit Color Palette???

Absolutely not. That image is 76 colors. NES can display a maximum of 25 unique colors without tricks, and the colors can't be placed arbitrarily. NES has no 8 bit color palette, it has 8 different variations of a 64 color palette. (And not all colors in its 64 color palette are unique!) You can onl...
by Kasumi
Sat Jan 26, 2019 1:22 am
Forum: Scripts
Topic: New AI Action: Proximity trigger
Replies: 5
Views: 215

Re: New AI Action: Proximity trigger

An explanation for why left and right have different ranges might be that object width is not taken into account. https://i.imgur.com/jItzHoL.png Suppose the collision point checked is the top left of the object. (Marked by the orange arrows.) If the objects are the same width (the top example), the...