Search found 41 matches

by drexegar
Thu Sep 20, 2018 1:12 am
Forum: WIP
Topic: Beach Master
Replies: 4
Views: 167

Beach Master

Ok well Ive been working on this idea ever since nesmaker came out. BEACH MASTER is a platform game with a story, As the dude goes on a road trip and drives to end of the country through the cold weather to get to the warm part to the beach for some waves, surfing and babes, a mysterious beach islan...
by drexegar
Wed Sep 19, 2018 2:25 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 95
Views: 3353

Re: Bionic Girl (WIP)

Looking good! Graphics are coming along nicely. If you need any music hit me up!
by drexegar
Mon Sep 17, 2018 12:11 pm
Forum: Music
Topic: ARHG! Just found out the limit is not 10 frames! Its 640 Notes!
Replies: 2
Views: 309

Re: ARHG! Just found out the limit is not 10 frames! Its 640 Notes!

I already learned to compress my notes together and run at a slower speed to get longer music, but I did not know about 640 row limitation! (Haven't tested it out for myself yet, but I'll take your word for it.) Then again, I never make my frames any longer than 64 rows per frame, so that's probabl...
by drexegar
Sun Sep 16, 2018 11:17 pm
Forum: WIP
Topic: Turtle Rescue
Replies: 70
Views: 3462

Re: Turtle Rescue

jsherman wrote:
Sun Sep 16, 2018 10:57 pm
ezgif-3-b005096596.gif
That pretty awesome, it waste too many resources just to get the shadow separated from the bird, this works with barely any space cost!
by drexegar
Sun Sep 16, 2018 5:49 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 35
Views: 1237

Re: OmegaDriver (temporary name)

This is awesome dude, nice use of the 4 pallete doesnt really bother the HUD at all, title screen looks great!
by drexegar
Sat Sep 15, 2018 2:38 pm
Forum: Suggestions
Topic: a bunch of suggestions for improving quality of life
Replies: 2
Views: 387

Re: a bunch of suggestions for improving quality of life

Sorry if some of these have been requested already but here goes! 1.When in the overwold/underworld window, select, duplicate and move screens around on the grid 2.On screen edit window, selectction box add multiple tiles, paint in tiles while dragging mouse cursor, undo/redo, select, copy, paste, ...
by drexegar
Fri Sep 14, 2018 9:17 pm
Forum: Help
Topic: HUD stuff
Replies: 4
Views: 219

Re: HUD stuff

The HUD always has a dedicated pallete, like some other games, if your good with colors you can makea pallete that you will mostly in every screen and use that for a pallete and HUD, JAckie Chan action kung fu has done this with it bright red, white, brown, black HUD and used that pallete for mostly...
by drexegar
Fri Sep 14, 2018 9:09 pm
Forum: Help
Topic: IS there a way to make BG assets using the HUD sprites
Replies: 0
Views: 84

IS there a way to make BG assets using the HUD sprites

I would like to use my HUD font in the backgrounds for like signs. Is it possible to use the HUD sprites to create background assets since they never change anyway like other games do.
by drexegar
Tue Sep 11, 2018 1:01 pm
Forum: Music
Topic: ARHG! Just found out the limit is not 10 frames! Its 640 Notes!
Replies: 2
Views: 309

ARHG! Just found out the limit is not 10 frames! Its 640 Notes!

Don't matter how many patterns you have in famitracker, I double my patterns, and realized when I went over 05 frames on one song, nesmaker would not accept it until I removed the 06 frame. you really need to compress your notes in your music, all that breathing room space between notes you use in h...
by drexegar
Tue Sep 11, 2018 12:26 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 80
Views: 2946

Re: The Tower of Turmoil

I thinks that's a great idea! I love seeing the transitions from concept art to the final implementation. And as others have already said: awesome graphics! Alright, I'll keep that in mind! And thanks again! Wow thats awesome of you showing me the results! Yeah making design choices can be crazy! I...