Search found 87 matches

by drexegar
Wed Feb 20, 2019 4:29 pm
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

im not sure if it actually works, but iirc animations run pretty fast if you set the speed to 1, and if you make a 1 or 2 frame animation and use state changes to trigger the fade, it could work pretty fast i think. Wow it works Fast!! I got a crazy fast fade! I got to squeeze some time for a fade ...
by drexegar
Wed Feb 20, 2019 2:25 pm
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

Mugi wrote:
Wed Feb 20, 2019 2:07 pm
maybe later on. If im honest with you, i've kinda had enough of fades for a while now. Lol.
dont blame ya but thank you for the animation bit I totally didnt thought of that!!!!
by drexegar
Wed Feb 20, 2019 2:04 pm
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

Hey guys, how to make fading work again? is there some fix to the code? or just a different code to use? (Would like to add fade to black for my Start Screen, fade in ad fade out...) Sorry Dale fading in is a whole new ballgame, I do have an idea to do it, by reading current values then storing the...
by drexegar
Wed Feb 20, 2019 1:27 pm
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

that's pretty clever really, i wouldn't have thought of using objects for that tbh xD Oh man yeah, I'm struggling, monster AI though is to slow at 1 sec, so hopefully I can maybe use the input scripts area to do faster coding, or I should use macros. I haven't learn macros yet, I could probably shu...
by drexegar
Wed Feb 20, 2019 1:18 pm
Forum: WIP
Topic: Dimension Drive
Replies: 52
Views: 1297

Re: Dimension Drive

im quite sure this could be written in a more efficient way than it was done to be honest, mine simply revived the existing one and the macro that goes with it. it's a bit flexible on how it can be used but then again, it's also cluttered to hell and back. the problem that was introduced regarding ...
by drexegar
Wed Feb 20, 2019 1:01 pm
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

Mugi posted some cool fades by magically repairing some unfinished nesmaker code, I made one with a monster AI here using joes pallete code here a gif: I only code the backgrounds for now, its a pain it checks every vaule to see what brightness its on (brightness being 00, 10, 20, 30) and when it se...
by drexegar
Wed Feb 20, 2019 1:00 pm
Forum: WIP
Topic: Dimension Drive
Replies: 52
Views: 1297

Re: Dimension Drive

well that's done too, though im quite sure my friend hates me now.... for anyone who's interested of the fades, the code is there, but it's quite broken as it is, and getting it up and running is a nauseating session of code reading. it also eats a sizeable chunk of bank 1F and depending on how you...
by drexegar
Tue Feb 19, 2019 4:53 am
Forum: WIP
Topic: survival horror demo
Replies: 73
Views: 5181

Re: survival horror demo

Looking great love the shadow on the stair cases!
by drexegar
Tue Feb 19, 2019 1:32 am
Forum: WIP
Topic: Nezumi
Replies: 16
Views: 184

Re: Nezumi

Won't be able to work on for scene engine tonight because i left my adapter at work, but here is some graphics im working on:
received_489779274890923.png
received_489779274890923.png (4 KiB) Viewed 70 times
received_334940037116837.png
received_334940037116837.png (3.52 KiB) Viewed 70 times
received_339551010288661.png
received_339551010288661.png (5.39 KiB) Viewed 70 times
by drexegar
Mon Feb 18, 2019 3:58 pm
Forum: WIP
Topic: Snail Knight
Replies: 8
Views: 111

Re: Snail Knight

Love those jump through floors and the grass tiles look lovely too!

Looking good!