Search found 219 matches

by drexegar
Mon Apr 15, 2019 2:27 am
Forum: Ask For Help
Topic: Scrolling game - Not displaying paths properly
Replies: 3
Views: 168

Re: Scrolling game - Not displaying paths properly

Hi! I´m trying to create my first scrolling game and I´m having some problems. Maybe someone could help me. I don´t know how to code, but I´ll try ;) I´m having a problem with paths not displaying properly. On the first screens of my game everything looks fine, but at the middle paths stop working ...
by drexegar
Sun Apr 14, 2019 1:50 pm
Forum: Ask For Help
Topic: Cannot change animation in playerhurt or stop changing state back to 00 after flashing
Replies: 1
Views: 111

Cannot change animation in playerhurt or stop changing state back to 00 after flashing

It the player hurt script that is use here for scrolling module, it seems the animation action here doesn't do anything. If I change it nothing different happens, if I comment it out nothing different happens. After the player flashes and the flash finishes, its force to go back to state 00 for a qu...
by drexegar
Sat Apr 13, 2019 10:35 am
Forum: Ask For Help
Topic: Why the hell is there a hardcoded down in nesmaker?
Replies: 3
Views: 234

Re: Why the hell is there a hardcoded down in nesmaker?

Though from what I can guess, the problem is probably coming from these lines in "ExtraControllReadCode.asm" notInAir: LDA Object_h_speed_lo,x ORA Object_h_speed_hi,x BNE skipMainGameExtraInputControl ;;;; controller is not pressed ;;;; horizontal speed is zero. ;; check to see if in air, shooting,...
by drexegar
Sat Apr 13, 2019 3:00 am
Forum: Ask For Help
Topic: Why the hell is there a hardcoded down in nesmaker?
Replies: 3
Views: 234

Why the hell is there a hardcoded down in nesmaker?

I removed all input scripts, yet down changes the players state (jump state), does any body have a clue, because of this I can't get crouch to work right, and I don't know where the this down code to change state would be at.
by drexegar
Sat Apr 13, 2019 2:27 am
Forum: Ask For Help
Topic: Change object action step in Object Collision script
Replies: 4
Views: 215

Re: Change object action step in Object Collision script

Don't know what is the behaviour you want to add... but if you want to check a monster, you need to check his "type": LDA Object_type,x CMP #25 BNE + ChangeObjectState #$00, #$01 + What is the difference between Object type and Object ID? Is type still the number of the monster, or determines its a...
by drexegar
Wed Apr 10, 2019 2:30 pm
Forum: Ask For Help
Topic: Melee Object is off when attacking in the air
Replies: 2
Views: 152

Re: Melee Object is off when attacking in the air

dale_coop wrote:
Tue Apr 09, 2019 9:32 pm
Yep... you could also check if the player is in the air:

Code: Select all

    LDA Object_physics_byte,x
    AND #%00000001 ;; if is in air
    BNE playerIsNotInAir
Or another solution, is not allow attack when jumping :p
Thanks will keep this in mind. i need to attack in the air.
by drexegar
Tue Apr 09, 2019 2:14 am
Forum: Ask For Help
Topic: Melee Object is off when attacking in the air
Replies: 2
Views: 152

Melee Object is off when attacking in the air

This has nothing to do with the gravity, but while jumping and attack with melee object, it 8 pixels higher than normal when it get created. I'm using Dale's melee object from the community tutorial. If there is no solution, Is there a way I can go into the jump script and just get the melee positio...
by drexegar
Wed Apr 03, 2019 5:48 pm
Forum: Ask For Help
Topic: Understanding ASM: Macro vs Subroutine
Replies: 5
Views: 245

Re: Understanding ASM: Macro vs Subroutine

Kasumi wrote:
Tue Apr 02, 2019 7:42 pm

Anyway, optimization is hard, and experience is probably the only teacher.
Thank you kasumi this is ever so important information! I look forward to a post about optimization!
by drexegar
Wed Apr 03, 2019 5:41 pm
Forum: Ask For Help
Topic: how to enlarge tileset banks
Replies: 4
Views: 214

Re: how to enlarge tileset banks

It’s OK, I’ve had a response on another post, sorry for the trouble. I will just have to compromise on graphics for nesmakers set up and learn a little assembly.:) You got enough space for background to do what you need to do: - I recommend using paths for all you pattern backgrounds, like floor an...
by drexegar
Sat Mar 30, 2019 1:41 am
Forum: Ask For Help
Topic: What is the free space zero page can be used for? Can we use it?
Replies: 5
Views: 241

Re: What is the free space zero page can be used for? Can we use it?

Kasumi wrote:
Sat Mar 30, 2019 12:52 am

So you get can get four zero page reads in the same time as three absolute reads. But the times it would help the most is dealing with arrays, and it's usually not faster for this.
Thanks for the information Kasumi!