Search found 95 matches

by dark_crow_66
Sun Sep 16, 2018 11:32 pm
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 29
Views: 451

Re: OmegaDriver (temporary name)

SuperMar10Brothe wrote:
Sat Sep 15, 2018 11:06 am
thanks, also heres some character design stuff

Image
Image
Just played the demo and it is great. Can't wait to see this one develop. Love that you included concept art.
by dark_crow_66
Sun Sep 16, 2018 9:37 pm
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 29
Views: 451

Re: OmegaDriver (temporary name)

Absolutely stunning. Can't wait to try this demo and love the concept.
by dark_crow_66
Fri Sep 14, 2018 5:20 am
Forum: WIP
Topic: Underground Adventure (platformer WIP)
Replies: 11
Views: 308

Re: Underground Adventure (platformer WIP)

Love those character models.
by dark_crow_66
Thu Sep 06, 2018 5:14 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: 4.0.11 UPDATE!
Replies: 32
Views: 1268

Re: 4.0.11 UPDATE!

dale_coop wrote:
Wed Sep 05, 2018 9:00 am
Had the same issue... made the same modifications.
Don't know what is happening here (and didn't make further tests)
Dale have you been able to get Death Blocks to work on Adventure Module for update 4.0.11? I been playing around with code, but keep getting errors.
by dark_crow_66
Thu Sep 06, 2018 3:51 am
Forum: WIP
Topic: Masters of the Universe (Adventure Style Game)
Replies: 16
Views: 505

Re: Masters of the Universe (Adventure Style Game)

Great Character design by the way.
by dark_crow_66
Thu Sep 06, 2018 3:44 am
Forum: WIP
Topic: Masters of the Universe (Adventure Style Game)
Replies: 16
Views: 505

Re: Masters of the Universe (Adventure Style Game)

Uh, I hate to be "that guy" but do you have the rights to use that intellectual property? I believe that IP is still in circulation and still under copyright and/or trademark. I recommend changing the theme of your game before you risk legal trouble. Thanks, I didn't want to be that guy, but yes wh...
by dark_crow_66
Wed Sep 05, 2018 6:48 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: 4.0.11 UPDATE!
Replies: 32
Views: 1268

Re: 4.0.11 UPDATE! (Adventurer Module PlayerHurtSound

Is anyone having issues with the Player hurt sound when loading 4.06 adventure game on 4.011? I was able to get everything to work fine, reset all codes that needed to be slightly altered with update, added all my sound effects and everything plays fine, except when i get hit by an enemy. For some r...
by dark_crow_66
Tue Sep 04, 2018 8:00 pm
Forum: Code
Topic: Walking through water... a la Mystic Searches/Origins!
Replies: 19
Views: 420

Re: Walking through water... a la Mystic Searches/Origins!

Dale, this is so awesome. You are really getting this coding thing.
by dark_crow_66
Mon Sep 03, 2018 3:52 am
Forum: WIP
Topic: Joe Saves The ROMS
Replies: 2
Views: 173

Joe Saves The ROMS

Started working on the platformer module and found its more like a Mario Platformer Module, so thought I'd create a test game to get familiar with the module before I jumped back into Cursed Bushido. Thought what better game than one where Joe has to save History, NES history that is. Help Joe save ...
by dark_crow_66
Fri Aug 31, 2018 4:37 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 9
Views: 288

Re: Platform Module Tutorial

One thing that's not clear to me from the module instructions is, when you download THE LATEST VERSIONS of NESmaker does it already include the latest module files and codes in that download? Or, do you also have to download the new modules and follow the instructions to delete the GameEngineData fo...