Search found 109 matches

by dark_crow_66
Sun Jan 13, 2019 11:44 pm
Forum: NESmaker Help
Topic: Saving Player Facing Direction for Up/Down Walking (Adventure Module)
Replies: 5
Views: 72

Re: Saving Player Facing Direction for Up/Down Walking (Adventure Module)

How do i paste my code so it displays like it does in Notepad++ ?
by dark_crow_66
Sun Jan 13, 2019 11:28 pm
Forum: NESmaker Help
Topic: Saving Player Facing Direction for Up/Down Walking (Adventure Module)
Replies: 5
Views: 72

Re: Saving Player Facing Direction for Up/Down Walking (Adventure Module)

You mean your player walk to the left... then you press UP, and you want he goes down but still facing left? I would say try just commenting out the "FaceDirection player1_object, FACE_UP" ? Or am I misunderstanding the question? I'm trying to get my character to use left/right walking animations w...
by dark_crow_66
Sun Jan 13, 2019 11:00 pm
Forum: NESmaker Help
Topic: Saving Player Facing Direction for Up/Down Walking (Adventure Module)
Replies: 5
Views: 72

Saving Player Facing Direction for Up/Down Walking (Adventure Module)

I'm trying to get my character to save the direction he was facing if you press up or down. I have successfully been able to bypass up animation being set to the left walking animation, and make it display the right walking animation, but I cannot get it to display the animation based on the players...
by dark_crow_66
Wed Jan 09, 2019 6:51 am
Forum: NESmaker Help
Topic: Why the HUD is doing this?
Replies: 8
Views: 354

Re: Why the HUD is doing this?

Oh, and i used same palette as my score (Palette 4).
by dark_crow_66
Wed Jan 09, 2019 6:43 am
Forum: NESmaker Help
Topic: Why the HUD is doing this?
Replies: 8
Views: 354

Re: Why the HUD is doing this?

in the tutorial it has to be a full tile and my game's background is just black so I can't set it to be transparent of my game objects and it's hud tiles that needs it. I have a black background, but I had to change the last box in the character sprite sheet to the following blue line and set sprit...
by dark_crow_66
Tue Jan 08, 2019 4:42 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 15
Views: 505

Re: Idle animation not activating 4.1

Couldn't get Mugi's code to work for idle animation, but Dales worked for me thanks for posting this guys,
by dark_crow_66
Mon Jan 07, 2019 2:52 pm
Forum: NESmaker Help
Topic: NESmaker 4.1.0 "Scrolling Platformer" Idle Animation Issue
Replies: 2
Views: 81

Re: NESmaker 4.1.0 "Scrolling Platformer" Idle Animation Issue

dale_coop wrote:
Mon Jan 07, 2019 7:02 am
Yep, It might be a small issue...
Here’s a fix
http://nesmakers.com/viewtopic.php?p=10294#p10294
Thanks Dale. I'll check this out tonight.
by dark_crow_66
Mon Jan 07, 2019 2:39 am
Forum: NESmaker Help
Topic: NESmaker 4.1.0 "Scrolling Platformer" Idle Animation Issue
Replies: 2
Views: 81

NESmaker 4.1.0 "Scrolling Platformer" Idle Animation Issue

Has anyone been able to get the idle animation to work on scrolling platformer. My character's idle animation is meant to have actual animations if you let the player stand for too long rather than just standing there. It worked in 4.0.11. I've tried adding the "ChangeToIdelAnimation" input script, ...
by dark_crow_66
Sat Dec 29, 2018 7:58 pm
Forum: Finished Games
Topic: The Tower of Turmoil
Replies: 46
Views: 2616

Re: The Tower of Turmoil

Just finished playing The Tower of Turmoil. This was an excellent game. Loved the graphics and gameplay. Awesome cutscenes and story. Great variety in level design. Boss fight had great variety. Loved it beginning to end. Keep up the great work.
by dark_crow_66
Tue Nov 06, 2018 4:51 pm
Forum: WIP
Topic: Witch City
Replies: 94
Views: 8678

Re: Witch City

Can't wait to try this one.