Search found 20 matches

by DChilders84
Sun Jul 15, 2018 4:30 pm
Forum: Suggestions
Topic: Some ASM tutorials in regards to making NES Maker stuff
Replies: 13
Views: 584

Re: Some ASM tutorials in regards to making NES Maker stuff

ASM is a procedural language. You're not going to see ifs or loops in ASM, at least not like you'd be familiar with from a high-level language.
by DChilders84
Sun Jun 24, 2018 12:17 am
Forum: Suggestions
Topic: On the topic of scrolling
Replies: 13
Views: 665

Re: On the topic of scrolling

This is a very important feature, not only for the platformer style of game, but what about shoot-em-ups or spaceship games? I'd rather development of the tool continue past the designated release date, even push the release date back if necessary, to include a scrolling option.
by DChilders84
Tue Jun 19, 2018 5:41 pm
Forum: Art
Topic: I-CHR: Turn an image sequence into bankswitched CHR
Replies: 25
Views: 1451

Re: I-CHR: Turn an image sequence into bankswitched CHR

The stuff you post is always impressive Kasumi.
by DChilders84
Thu May 31, 2018 10:07 pm
Forum: Suggestions
Topic: Fighting Game Engine
Replies: 11
Views: 718

Re: Fighting Game Engine

Ahh, I see. So it is technically doable, but the sprite limitation would limit the aesthetic. I guess I could do the RPG engine and go to a brawler style for the random encounters - Double Dragon style, as you mentioned. For now I'll just be patient and see what the engine allows come August. Perhap...
by DChilders84
Thu May 31, 2018 5:11 am
Forum: Suggestions
Topic: Fighting Game Engine
Replies: 11
Views: 718

Fighting Game Engine

I know this wasn't a stretch goal, but does anyone think there will be a way of creating a decent fighting game engine in NES Maker? Obviously I'm not expecting something like Super Street Fighter 2 Turbo for SNES, but something workable that can potentially be inserted in to another style of game. ...
by DChilders84
Tue May 22, 2018 1:57 pm
Forum: Help
Topic: Projectiles
Replies: 10
Views: 607

Re: Projectiles

Ahh, I see. So the game objects won't be able to use the same sub palette as the monster. I will test changing this later today and see if it makes a difference regarding the slow down and will edit this post accordingly to update. [UPDATE] I think the issue might have been that I didn't have the St...
by DChilders84
Tue May 22, 2018 1:12 am
Forum: Help
Topic: Projectiles
Replies: 10
Views: 607

Re: Projectiles

Anyone have any ideas on my previous post?
by DChilders84
Fri May 18, 2018 3:00 pm
Forum: Help
Topic: Projectiles
Replies: 10
Views: 607

Re: Projectiles

On the topic of projectiles, I'm experiencing some strange things with trying to have two different kind. Here's a summary: https://i.imgur.com/SrhxLKQ.png So I am going through the most recent tutorial video. The blue monster is shooting the correct projectile. The orange monster is the "stone" typ...
by DChilders84
Fri May 18, 2018 5:28 am
Forum: Help
Topic: Screen Tiles not updating state
Replies: 3
Views: 229

Screen Tiles not updating state

Following the tutorials again from start to finish, during the Screen Tile portion, I forgot to set the spike tiles to Solid. Exporting and testing allowed me to recognize this mistake. However, when I went back to the Assets and changed them to Solid - simple and clicked UPDATE, I then exported and...
by DChilders84
Wed May 02, 2018 11:41 pm
Forum: Art
Topic: The Free Graphic Assets Thread
Replies: 26
Views: 2182

Re: The Free Graphic Assets Thread

No Comic Sans?! Literally unusable :P