Search found 296 matches

by jsherman
Fri Jan 10, 2020 8:36 pm
Forum: Finished Games & Demos
Topic: Turtle Rescue: Unwrapped Holiday Game
Replies: 4
Views: 802

Re: Turtle Rescue: Unwrapped Holiday Game

red moon wrote:
Wed Jan 08, 2020 7:35 pm
Just downloaded this for my little one, she loved what you had up for the biteoff and is really excited for this deluxe version!
Thank you! I hope you both enjoy it! :D
by jsherman
Sat Jan 04, 2020 7:26 pm
Forum: Ask For Help
Topic: Hud Palette Glitch on Odd X Column Screens
Replies: 2
Views: 100

Re: Hud Palette Glitch on Odd X Column Screens

It's a long standing bug with certain modules (typically scrolling based ones). You found the common workaround, to paint the HUD area with the appropriate palette.
by jsherman
Sat Jan 04, 2020 4:49 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 3
Views: 549

Re: Variable Points System

(Side note for others reading, I was given a video that was not shared publicly) You're doing a platforming game, so gravity is always in play. Make sure your Points object is set to ignore gravity. I see the HUD disappears before the points spawn. That tells me something is up with the monster coll...
by jsherman
Fri Jan 03, 2020 12:55 am
Forum: WIP
Topic: Flea Game and some help needed (demo)
Replies: 70
Views: 9363

Re: Flea Game and some help needed (demo)

Congrats! Reach out to the Soko Banana and Artix guys. Maybe they can help.
by jsherman
Sun Dec 08, 2019 1:14 pm
Forum: Finished Games & Demos
Topic: Turtle Rescue: Unwrapped Holiday Game
Replies: 4
Views: 802

Turtle Rescue: Unwrapped Holiday Game

Free to play! Happy holidays!
by jsherman
Sat Nov 16, 2019 4:24 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 3
Views: 549

Variable Points System

ezgif-1-cd681d2b5f64.gif In the above clip, you'll notice two things. First, the monsters spawn a point value that rises upon defeat. Second, different monsters generate different point values and the appropriate values are added to the player's score. Simple stuff, right? Well, none of that was de...
by jsherman
Thu Aug 01, 2019 10:22 am
Forum: Misc
Topic: Polymega UI resource specifications.
Replies: 8
Views: 1245

Re: Polymega UI resource specifications.

Thanks for sharing this Mugi! Makes me feel a lot better about what I shared, though I have black space in the sides of my screenshots.

What about the game description/story text? We weren't asked for that.
by jsherman
Sat Jul 20, 2019 4:01 pm
Forum: Tutorial Requests
Topic: BG Tiles?
Replies: 6
Views: 1294

Re: BG Tiles?

BG tiles area easy, really. Open up your graphic editor, and design some elements. Lets say a cloud. How create a new asset that uses that cloud sprite. That asset should be a null, or walkable type so that it does not interfere with the player. Now just drop it on your game's screen. Animated backg...
by jsherman
Sat Jul 20, 2019 3:52 pm
Forum: Ask For Help
Topic: Textbox Art
Replies: 6
Views: 974

Re: Textbox Art

If you look at the Dummy Duck game in the Byte-Off, he's doing something like that. Though it has to be small as it will eat up space in your HUD tileset.
by jsherman
Sat Jul 20, 2019 11:01 am
Forum: Finished Games & Demos
Topic: Doodle Land Demo (UPDATED)
Replies: 35
Views: 5617

Re: Doodle Land Demo (UPDATED)

I'm supposed to be getting ready for work, but when I saw that this updated demo dropped, I stopped everything so that I could play it. Great work! I played it through to the end, and it was a great improvement. One observation I had, both this demo and your original would occasionally award 1 poin...