Search found 264 matches

by jsherman
Thu Feb 21, 2019 10:46 pm
Forum: Ask For Help
Topic: Monster Projectile issues
Replies: 4
Views: 44

Re: Monster Projectile issues

Verify the ID number and count the number of places down the object list (starting with zero).

And yes, that's a good idea to verify your monster projectile is flagged as a monster weapon.
by jsherman
Thu Feb 21, 2019 8:10 pm
Forum: Ask For Help
Topic: Monster Projectile issues
Replies: 4
Views: 44

Re: Monster Projectile issues

Open your AI "shoot at player" script and look at the create object code. It likely says CreateObject tempx, tempy, $#99, #$00 I typed 99, but in your code, it is likely 00 through 08, pointing to a game object. Since you think its creating your melee weapon, it is likely 01 you will see there. Chan...
by jsherman
Thu Feb 21, 2019 3:36 pm
Forum: Ask For Help
Topic: Boss drop
Replies: 5
Views: 70

Re: Boss drop

Or another thought... Create a custom AI action within the boss monster itself. Say your monster has a health setting of anything more than 1. In a special AI step, you can check if your monsters health is down to 1 (not zero because natural destroy me logic will kick in) then custom destroy me and ...
by jsherman
Thu Feb 21, 2019 1:19 pm
Forum: Ask For Help
Topic: What is screen type? Is it a variable we can use?
Replies: 2
Views: 36

Re: What is screen type? Is it a variable we can use?

Screen type is a number 0 through 255 that organizes trigger effects across the various screens. So if you have two screens both with monster lock tiles and both are screen type 1, then activating the monster lock on one screen will automatically unlock on the other. If they have differnt screen typ...
by jsherman
Thu Feb 21, 2019 11:11 am
Forum: Introduce Yourself
Topic: Zzap!!
Replies: 3
Views: 66

Re: Zzap!!

Time to take the plunge! Welcome!
by jsherman
Thu Feb 21, 2019 11:10 am
Forum: Introduce Yourself
Topic: Hello Y'all!
Replies: 2
Views: 34

Re: Hello Y'all!

Welcome, and good luck to you with your game!
by jsherman
Thu Feb 21, 2019 11:03 am
Forum: Ask For Help
Topic: Object labels
Replies: 3
Views: 38

Re: Object labels

Without knowing what you want to do, your best bet may be to write your own AI or Reaction code and assign it only to Bob.
by jsherman
Thu Feb 21, 2019 12:53 am
Forum: Ask For Help
Topic: Boss drop
Replies: 5
Views: 70

Re: Boss drop

I think its possible. I don't know how to code it at the moment but in the monster drop, you can do a compare branch. If monster equals boss then destroy me and create the specific object. Else do the normal monster drop logic.
by jsherman
Wed Feb 20, 2019 9:21 pm
Forum: WIP
Topic: Fight of the Phoenix (Temp Title)
Replies: 6
Views: 147

Re: Fight of the Phoenix (Temp Title)

I can't play your game at work, so I cannot see what your hud is or is not doing. But I will ask the question that usually points to the problem... Did you watch the Sprite Zero video? Having any of those settings wrong will mess with your Hud.
by jsherman
Wed Feb 20, 2019 9:17 pm
Forum: WIP
Topic: Double Dribble...
Replies: 2
Views: 45

Re: Double Dribble...

Definetely not with the standard code modules available. At best, you could get a single basketball player to run up and down a court, and possibly dribble a ball, and maybe even shoot towards the hoop. But all of the additional AI you would need for opponents, not to mention ball physics, that woul...