Search found 141 matches

by jsherman
Sun Oct 14, 2018 8:38 pm
Forum: NESmaker Help
Topic: Which files is it using?
Replies: 5
Views: 35

Re: Which files is it using?

Only the ASM files that appear in your project's Project Settings / Script Settings. The rest are sitting there as part of a module of scripts, but may not have been imported into your game. If the script is not listed on the screen below, it is not used by your game.
by jsherman
Sun Oct 14, 2018 8:31 pm
Forum: WIP
Topic: Turtle Rescue
Replies: 70
Views: 3405

Re: Turtle Rescue

Dirk wrote:
Sun Oct 14, 2018 8:25 pm
Cool! Did you make tall sprites or are the shadows extra sprites?
Thanks! The shadows and birds are all one monster. The only time the birds can attack, as well as be vulnerable to attack, are when they have lowered themselves to the ground.
by jsherman
Sun Oct 14, 2018 6:25 pm
Forum: WIP
Topic: Turtle Rescue
Replies: 70
Views: 3405

Re: Turtle Rescue

Another weekend, another animated GIF!

Today, Toby decided to take a stroll to a lighthouse. There were some pesky seagulls there trying to ruin his peaceful day, so Toby gave them a taste of his yo-yo. But what is with that "star" block and where does it lead Toby? To be continued...
by jsherman
Sun Oct 14, 2018 3:25 pm
Forum: Introduce Yourself
Topic: I'm brand new! Help me out?
Replies: 1
Views: 23

Re: I'm brand new! Help me out?

Welcome! First, download and pay for the NESMaker tool (if you have not already done so.) You can do this at: http://www.thenew8bitheroes.com/ Once you have your activation email, you are good to go! The best way to start is to set some time aside and watch this video: https://www.youtube.com/watch?...
by jsherman
Sun Oct 14, 2018 12:35 pm
Forum: Introduce Yourself
Topic: Hello everyone!
Replies: 2
Views: 24

Re: Hello everyone!

Welcome aboard! Insane games are the best!
by jsherman
Sun Oct 14, 2018 1:29 am
Forum: Introduce Yourself
Topic: Hoi bois! pls help.
Replies: 2
Views: 106

Re: Hoi bois! pls help.

Did you pay for it? If so, you should have received an email with your activation code.
by jsherman
Sat Oct 13, 2018 11:41 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 78
Views: 2859

Re: The Tower of Turmoil

I am going to need a thesaurus to keep telling you what a great job you're doing without getting repetitive.
by jsherman
Wed Oct 10, 2018 4:14 pm
Forum: Finished Games
Topic: Witches Weed
Replies: 11
Views: 353

Re: Witches Weed

Will try this out tonight!
by jsherman
Tue Oct 09, 2018 11:23 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 78
Views: 2859

Re: The Tower of Turmoil

Impressive! Your game is really breaking out of the NESMaker mold!
by jsherman
Tue Oct 09, 2018 1:41 am
Forum: NESmaker Help
Topic: How do you make a wall that disappears when the screen is triggered?
Replies: 3
Views: 53

Re: How do you make a wall that disappears when the screen is triggered?

I was talking about the Screen Type number on the Screen Info window. So you want the wall to disappear based on the event happening on the other screen? As long as both screen share the same Screen Type number, you can do that. When you start the game, both screen should be in an untriggered state....