Search found 317 matches

by jsherman
Wed Jul 08, 2020 8:55 pm
Forum: Finished Games & Demos
Topic: Project DART
Replies: 7
Views: 185

Re: Project DART

This is some crazy good professional-grade work! Great followup to Tower of Turmoil.
You've got an awesome track record! :)
by jsherman
Sun Jun 07, 2020 9:19 pm
Forum: Bugs
Topic: 4.5 Bug List
Replies: 15
Views: 783

4.5 Bug List

Maybe this can be absorbed into a master bug list thread, but wanted to share a couple of odd behaviors here. 1) Compiled game does not use the background color (0 color) from the screen palette, rather the player palette. So if you design your screen to use black as the 0 color, but have your sprit...
by jsherman
Sat May 16, 2020 1:15 pm
Forum: Community Tutorials
Topic: BEES! How to Create (Virtually) Unlimited Monsters
Replies: 46
Views: 10330

Re: BEES! How to Create (Virtually) Unlimited Monsters

This is great! I'm going to try it out right now.I have a question if you get a chance to answer it,it does pertain to this post. Long question statement.I am working on a sort of music game.I want the "notes" to come from down left right or up,towards the player.What i'm trying to do is make the "...
by jsherman
Sat May 09, 2020 12:11 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

I accomplished opening up your project so that I can see everything that you've done, and generate your game for you. That really helped. I now know the reason the points never seemed to work was because in your module, you use sprite weapons. My module never used them, so that creates a new dynamic...
by jsherman
Fri May 08, 2020 1:32 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

It's probably something simple. This may be a pain, but do you have a way to zip up your scripts and upload them for me to take a look at?
by jsherman
Fri May 08, 2020 11:55 am
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

Try this to prove it works or not:

Two different enemies in your monster group. Differentiate them somehow, even if its by color.

Monster 1 has Experience of 3 while Monster 2 has Experience of 4 (Step 11 in my original post)

Just change those things, compile, kill 'em and report back.
by jsherman
Fri May 08, 2020 11:07 am
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

Sorry, wasn't able to log in last night. Here now! So you now have an alternate action for points moving up? Which number action is it? Because this is actually easy. Whichever action (AI) script is it, just go into Project Settings > Labels > Action Types and find the appropriate number and rename ...
by jsherman
Thu May 07, 2020 6:22 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

I'll try to help tonight. Glad there's progress.
by jsherman
Thu May 07, 2020 1:22 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

I see something now. You're on a newer module than I was when I built this system so my module doesn't require currentNametable

Your line should actually be this:
CreateObject temp, temp1, #OBJ_MONSTER_DEATH, varTempPoints, currentNametable
by jsherman
Thu May 07, 2020 12:45 pm
Forum: Community Tutorials
Topic: Variable Points System
Replies: 24
Views: 3370

Re: Variable Points System

Do this for me. Find the demo.txt file in your NESmaker directory. Search for "UserVariables"
Do you see it, and do you see varTempPoints right below it?