Search found 95 matches

by Rob Burrito
Fri Sep 07, 2018 7:00 pm
Forum: Suggestions
Topic: an into to NESmaker .asm
Replies: 1
Views: 103

Re: an into to NESmaker .asm

like the follow up to this: https://www.youtube.com/watch?v=Pp3LMHF9DZc definitely a great video on explaining the basics, with that and a few other tutorials (like https://skilldrick.github.io/easy6502/ i was able to go from no idea wtf was going on, to at least knowing what i was looking at. how t...
by Rob Burrito
Thu Sep 06, 2018 3:11 am
Forum: NESmaker Help
Topic: asm cheat sheet ?
Replies: 15
Views: 387

Re: asm cheat sheet ?

digit i'm stuck on a similar spot in writing these (what seems like) very basic code snips. i appreciate everyone taking the time to answer, hopefully it clicks for us all soon!
by Rob Burrito
Thu Sep 06, 2018 1:28 am
Forum: Suggestions
Topic: an into to NESmaker .asm
Replies: 1
Views: 103

an into to NESmaker .asm

i know there's a few basic .asm tutorials out there. i've done a handful, and started to understand some concepts of how asm/hex/binary works and the hardware limitations of the NES. i still have a limited knowledge of how to apply any of it to be useful within the tool. through some of the nesmaker...
by Rob Burrito
Wed Sep 05, 2018 2:28 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Adventure module challenges
Replies: 20
Views: 826

Re: Adventure module challenges

on the boss room challenge: i can make a room i warp to have the monster tiles in place, or make the last two tiles of the previous screen warp me two tiles over to not get stuck. while it works i don't think it's the best way. did anyone figure out any other methods? two pages in i dont think there...
by Rob Burrito
Sat Sep 01, 2018 4:24 pm
Forum: Code
Topic: Replace GameEngineData/TestBat.bat with the following
Replies: 1
Views: 145

Re: Replace GameEngineData/TestBat.bat with the following

certainly does speed things up!
by Rob Burrito
Sat Sep 01, 2018 4:01 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Changing background tiles when walking over them?
Replies: 6
Views: 204

Re: Changing background tiles when walking over them?

Awesome Dale! you're racking up some serious programming karma helping folks out. i wouldn't know how to write it but i think they would be looking to add a score to that tile as well. could do a bit with that tile you wrote, did you add it to the "code" section?
by Rob Burrito
Fri Aug 31, 2018 10:48 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: 4.0.11 UPDATE!
Replies: 32
Views: 1288

Re: 4.0.11 UPDATE!

For anyone starting in 4.0.11, i ran into a mysterious error when upgrading. i tried pulling assets from my completed 4.0.6 tutorial to a new project in 4.0.11 with the handy new import/export feature to speed things up. here's the file to pull from that you didn't have in the video: Export Import.z...
by Rob Burrito
Fri Aug 31, 2018 5:14 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 11
Views: 298

Re: Platform Module Tutorial

the new download is a complete one, (not just an .exe) so yeah i would definitely replace all files for it. that way it will work as it does in the tutorials. i banked my old ones away in an 'outdated NESmaker files' folder for reference to pull out anything i had previously been working on. the fix...
by Rob Burrito
Fri Aug 31, 2018 3:45 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 11
Views: 298

Re: Platform Module Tutorial

anyone else having trouble with ignore gravity not seeming to work? around 1:13:00 with the carrot game object/object details/actions/ignore gravity checked or unchecked, same result. it's jumps out, and if you have the explode action step set to respect solids it will land then explode. looked arou...
by Rob Burrito
Thu Aug 30, 2018 9:45 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 11
Views: 298

Re: Platform Module Tutorial

the second link loops back to the forums for some reason, in case anyone is having issues the update downloads are at http://www.thenew8bitheroes.com/