Search found 96 matches

by Rob Burrito
Tue Oct 30, 2018 2:35 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 120
Views: 6028

Re: The Tower of Turmoil

nice! looking great so far.
by Rob Burrito
Fri Sep 07, 2018 7:00 pm
Forum: Suggestions
Topic: an into to NESmaker .asm
Replies: 1
Views: 199

Re: an into to NESmaker .asm

like the follow up to this: https://www.youtube.com/watch?v=Pp3LMHF9DZc definitely a great video on explaining the basics, with that and a few other tutorials (like https://skilldrick.github.io/easy6502/ i was able to go from no idea wtf was going on, to at least knowing what i was looking at. how t...
by Rob Burrito
Thu Sep 06, 2018 3:11 am
Forum: NESmaker Help
Topic: asm cheat sheet ?
Replies: 15
Views: 757

Re: asm cheat sheet ?

digit i'm stuck on a similar spot in writing these (what seems like) very basic code snips. i appreciate everyone taking the time to answer, hopefully it clicks for us all soon!
by Rob Burrito
Thu Sep 06, 2018 1:28 am
Forum: Suggestions
Topic: an into to NESmaker .asm
Replies: 1
Views: 199

an into to NESmaker .asm

i know there's a few basic .asm tutorials out there. i've done a handful, and started to understand some concepts of how asm/hex/binary works and the hardware limitations of the NES. i still have a limited knowledge of how to apply any of it to be useful within the tool. through some of the nesmaker...
by Rob Burrito
Wed Sep 05, 2018 2:28 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Adventure module challenges
Replies: 21
Views: 1602

Re: Adventure module challenges

on the boss room challenge: i can make a room i warp to have the monster tiles in place, or make the last two tiles of the previous screen warp me two tiles over to not get stuck. while it works i don't think it's the best way. did anyone figure out any other methods? two pages in i dont think there...
by Rob Burrito
Sat Sep 01, 2018 4:24 pm
Forum: Code
Topic: Replace GameEngineData/TestBat.bat with the following
Replies: 1
Views: 239

Re: Replace GameEngineData/TestBat.bat with the following

certainly does speed things up!
by Rob Burrito
Sat Sep 01, 2018 4:01 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Changing background tiles when walking over them?
Replies: 6
Views: 466

Re: Changing background tiles when walking over them?

Awesome Dale! you're racking up some serious programming karma helping folks out. i wouldn't know how to write it but i think they would be looking to add a score to that tile as well. could do a bit with that tile you wrote, did you add it to the "code" section?
by Rob Burrito
Fri Aug 31, 2018 10:48 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: 4.0.11 UPDATE!
Replies: 43
Views: 3751

Re: 4.0.11 UPDATE!

For anyone starting in 4.0.11, i ran into a mysterious error when upgrading. i tried pulling assets from my completed 4.0.6 tutorial to a new project in 4.0.11 with the handy new import/export feature to speed things up. here's the file to pull from that you didn't have in the video: Export Import.z...
by Rob Burrito
Fri Aug 31, 2018 5:14 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 16
Views: 923

Re: Platform Module Tutorial

the new download is a complete one, (not just an .exe) so yeah i would definitely replace all files for it. that way it will work as it does in the tutorials. i banked my old ones away in an 'outdated NESmaker files' folder for reference to pull out anything i had previously been working on. the fix...
by Rob Burrito
Fri Aug 31, 2018 3:45 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Platform Module Tutorial
Replies: 16
Views: 923

Re: Platform Module Tutorial

anyone else having trouble with ignore gravity not seeming to work? around 1:13:00 with the carrot game object/object details/actions/ignore gravity checked or unchecked, same result. it's jumps out, and if you have the explode action step set to respect solids it will land then explode. looked arou...