Search found 373 matches

by CutterCross
Tue Aug 13, 2019 12:43 am
Forum: WIP
Topic: Dimension Shift
Replies: 237
Views: 14737

Re: Dimension Shift

Could using that DIY scanline counter theoretically also allow for background HUDs at the bottom of the screen? Just curious.
by CutterCross
Tue Aug 13, 2019 12:35 am
Forum: WIP
Topic: Dimension Shift
Replies: 237
Views: 14737

Re: Dimension Shift

YES
by CutterCross
Mon Aug 12, 2019 8:20 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 10
Views: 314

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Is there any added benefit to using both the silent instrument AND the note cut? Or is the note cut a redundancy as I suspected? Using both the silent instrument and the note cut is a redundancy, you are correct. But it's a sort of "catch all" solution to make sure all the SFX ends properly. I just...
by CutterCross
Sun Aug 11, 2019 4:45 pm
Forum: WIP
Topic: Dimension Shift
Replies: 237
Views: 14737

Re: Dimension Shift

Excuse me, did you just say DIY scanline counter?

This intrigues me greatly...
by CutterCross
Sun Aug 11, 2019 3:23 am
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 10
Views: 314

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

I appreciate the insight on your Arp instruments, I've always found your Arps to be very expressive and elegant in design. My application of them at the moment is much more brutish, adding additional volume envelopes to them is something I hoped to add in further revisions. so this gives me somethi...
by CutterCross
Sat Aug 10, 2019 9:51 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 10
Views: 314

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Great Work Cutter! Very thorough breakdown of the engine. I'm still hesitant to make any long volume or pitch envelopes after some advice I got from Frankegraphics about modularizing my instruments, but I have never done any file size testing to back up my current working theories on saving space. ...
by CutterCross
Sat Aug 10, 2019 6:41 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 10
Views: 314

The Definitive Guide to Composing NESmaker-Compatible Music and Sound

INTRODUCTION: Okay, this is going to be a big one. I've seen a ton of information about NESmaker's sound capabilities scattershot all over the forum. Some of it is outdated/incorrect, and I wanted to make this topic to be a sort of definitive list of limitations/quirks and rules to follow creating ...
by CutterCross
Sun Aug 04, 2019 6:08 pm
Forum: Finished Games & Demos
Topic: Space Raft Demo 2.0
Replies: 17
Views: 598

Re: Space Raft Demo 2.0

Cutter! You were 100% correct on this, I just added 8 way movement this morning and the controls feel infinitely more natural. Obstacles are easier to avoid which decreases the overall difficulty (which is great). I wasn't sure 8 way would add that much, but I feel like it really opened things up, ...
by CutterCross
Mon Jul 22, 2019 12:09 am
Forum: Finished Games & Demos
Topic: Space Raft Demo 2.0
Replies: 17
Views: 598

Re: Space Raft Demo 2.0

By mashing the Select button during the opening, I managed to self-destruct the van in the cutscene and warp to a different stage! Don't think that's supposed to happen... Also at the very top of the road, the projectile doesn't spawn. Guessing that's because it's overlapping the solid edge and dest...
by CutterCross
Fri Jul 19, 2019 9:39 pm
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 69
Views: 13218

Re: The Tower of Turmoil

****UPDATE: Ver. 1.03 is live and ready for download! You can find the download link on the first post of this topic under "DOWNLOADS". Ver. 1.03 fixes a LOT of problems with the older versions! Here's a quick rundown: - New cutscene/story dialogue. (Fixes text looping issue.) - Ability to skip the ...