Search found 393 matches

by CutterCross
Thu Mar 26, 2020 11:52 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 107
Views: 27199

Re: OFFICIAL 5.0 SUGGESTION THREAD!

I just got going here, so maybe this feature exists somewhere that I'm not looking (I've checked all the menu options for it at least) and maybe someone else requested it, but it would be nice to have a little dialog that tells me how much Memory my game currently takes up, and how much Available M...
by CutterCross
Thu Mar 26, 2020 4:38 pm
Forum: Bugs
Topic: HUD Area & Text Box color problems
Replies: 8
Views: 87

Re: HUD Area & Text Box color problems

Attributes for the textboxes are 32x32 pixel metatiles rather than 16x16 metatiles. If you re-size your textbox like Dale says to a 32x32 pixel basis (2x2 normal 16x16 pixel metatiles) that should fix any color bleeding.
by CutterCross
Thu Mar 26, 2020 12:46 am
Forum: Music & Sound
Topic: FIXED Beta/Tutorial Asset Sounds!
Replies: 4
Views: 127

Re: FIXED Beta/Tutorial Asset Sounds!

Yeah, that's the exact reason I put Cxx there lol. But I've noticed that Cxx seems to work in GGSound when importing it via the standalone converter. For example, the level start jingle in Doodle World/Land is actually a regular song with Cxx at the end. I'll have to test it properly later to confi...
by CutterCross
Wed Mar 25, 2020 12:00 pm
Forum: Music & Sound
Topic: FIXED Beta/Tutorial Asset Sounds!
Replies: 4
Views: 127

Re: FIXED Beta/Tutorial Asset Sounds!

Nice job! Was always a bit annoyed that the default Beta/Tutorial asset SFX was never written correctly for GGsound. Though I should mention this here for everyone else, just because Cxx is used to stop the SFX from playing back multiple times when viewed in FamiTracker, that does NOT mean GGsound s...
by CutterCross
Fri Mar 13, 2020 8:37 pm
Forum: Music & Sound
Topic: DPCM Sample Playback Test
Replies: 5
Views: 857

Re: DPCM Sample Playback Test

I've confirmed that re-enabling the DMC like this also brings back functionality for using Bxx to loop your songs at an arbitrary loop point. I thought the reason why it wasn't working in NESmaker before was that since it needed to be present in all 5 channels (including the DMC), and NESmaker doesn...
by CutterCross
Thu Mar 12, 2020 2:40 pm
Forum: Music & Sound
Topic: DPCM Sample Playback Test
Replies: 5
Views: 857

DPCM Sample Playback Test

So you know how NESmaker doesn't currently support DPCM sample playback? Let's change that: https://www.youtube.com/watch?v=su8SBjFyLEE&feature=youtu.be This is test I created for re-enabling the DMC and DPCM sample playback in NESmaker. It was quite a pain in the rear to set up, but the results wer...
by CutterCross
Mon Mar 02, 2020 5:49 am
Forum: Ask For Help
Topic: HUD only visible every 2 screens horizontally
Replies: 6
Views: 1100

Re: HUD only visible every 2 screens horizontally

The Basic core purposely has this setup for using the Sprite-0 hit technique for scrolling games. The HUD is loaded on one of the [hud on] screens, then stays on-screen while everything under the HUD scrolls. Not sure exactly what's going wrong with your specific case, though there's also the option...
by CutterCross
Mon Feb 17, 2020 1:52 am
Forum: Ask For Help
Topic: Cutscene help!
Replies: 3
Views: 522

Re: Cutscene help!

As I've said in the description of this video and a few times in its comments section, this was originally for NESmaker 4.0.11, and the implementation won't be 1-1 the same for 4.1.X onwards. The default 4.1.X codebase should already have a WarpToScreen AI Action to use, so you don't need to create ...
by CutterCross
Fri Jan 24, 2020 6:44 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 14
Views: 4810

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Popping back in here to document another issue I found. I created a pitch drop in my triangle channel to serve as percussion: I discovered that using a max value of 127 causes the pitch to actually wrap around to the higher pitches creating a really terrible sound. Anyone using triangle instruments...
by CutterCross
Tue Jan 21, 2020 6:15 am
Forum: Ask For Help
Topic: i am haveing an problem importing the music/sfx from famitraker
Replies: 2
Views: 213

Re: i am haveing an problem importing the music/sfx from famitraker

Judging by those errors it seems to be an issue with instruments, labels, or filenames. I'd also recommend taking a quick refresher on these guidelines for writing NES music and SFX with NESmaker/GGsound: http://www.nesmakers.com/viewtopic.php?f=39&t=3018