Search found 363 matches

by CutterCross
Wed Jul 17, 2019 2:59 am
Forum: Finished Games & Demos
Topic: Doodle Land Demo (UPDATED)
Replies: 32
Views: 2074

Re: Doodle Land Demo (UPDATED)

Had the occasional instance of a collectible not actually collecting, tile glitch due to scrolling, and bouncing off an enemy into a higher screen, but overall very fun and playable :) I think the bosses are a little too easy. Could benefit from longer invincibility periods so you don't just keep bo...
by CutterCross
Thu Jul 11, 2019 11:02 pm
Forum: Ask For Help
Topic: How to tell if I'm adding to much to the game?
Replies: 1
Views: 51

Re: How to tell if I'm adding to much to the game?

If you end up overflowing a bank or something with too much data, the compiler will usually give a "Value out of Range" error of some sort, and it won't spit out a new ROM.
by CutterCross
Thu Jun 27, 2019 1:54 am
Forum: WIP
Topic: Dimension Shift
Replies: 156
Views: 9825

Re: Dimension Shift

Damn that artwork is beautiful.
by CutterCross
Tue Jun 25, 2019 12:25 am
Forum: Ask For Help
Topic: Monsters 1 pixel from the ground
Replies: 3
Views: 163

Re: Monsters 1 pixel from the ground

Collisions using gravity tend to be offset by 1 pixel vertically. Just have your bounding boxes end 1 pixel higher from the bottom and that should fix it.
by CutterCross
Thu Jun 20, 2019 8:59 pm
Forum: Finished Games & Demos
Topic: When the Clock Hands Stall - 3D Dungeon Crawler Demo
Replies: 8
Views: 621

Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Dirk wrote:
Thu Jun 20, 2019 7:26 pm
That's great, I hope you'll make a tutorial :-)
I will once I get this Point and Click demo fully playable. I'll also do the same for the Dungeon Crawler module.
by CutterCross
Thu Jun 20, 2019 6:40 pm
Forum: Community Tutorials
Topic: [4.1.5] 8 Directional Movement
Replies: 7
Views: 404

Re: [4.1.5] 8 Directional Movement

This IS very useful, CutterCross. Thanks for sharing that. I know some are very very interesting. It should be part of NESmaker by default. ...we should make a Module with that (and more stuff fixed). I think once I finish up my Point and Click demo for WtCHS I'll start working on tutorials for my ...
by CutterCross
Thu Jun 20, 2019 6:29 pm
Forum: Community Tutorials
Topic: [4.1.5] 8 Directional Movement
Replies: 7
Views: 404

[4.1.5] 8 Directional Movement

8 directional movement is actually really easy to set up. All of the movement code is already set up under the hood (which I'm assuming is left over from Mystic Searches). All you have to do is set up the StartMoving macro. All of the movement arguments can be found in Constants.asm, starting on lin...
by CutterCross
Thu Jun 20, 2019 5:42 pm
Forum: Finished Games & Demos
Topic: When the Clock Hands Stall - 3D Dungeon Crawler Demo
Replies: 8
Views: 621

Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Dirk wrote:
Thu Jun 20, 2019 5:38 pm
That's awesome! I love point'n'click adventures so this will come in handy one day.
It's actually far easier to set up and more flexible than my original method!
by CutterCross
Thu Jun 20, 2019 5:21 pm
Forum: Finished Games & Demos
Topic: When the Clock Hands Stall - 3D Dungeon Crawler Demo
Replies: 8
Views: 621

Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

So... I may have just created the Point and Click module.

by CutterCross
Wed Jun 19, 2019 4:15 am
Forum: Music & Sound
Topic: Limitations of the NESMaker Sound Engine?
Replies: 21
Views: 1647

Re: Limitations of the NESMaker Sound Engine?

Thank you for your response! I really respect you as an authority on famitracker for nesmaker, I love your music and have used a bunch of your posts in working on my own music. How long do your envelopes tend to be? I'm trying to come up with some rules of thumb because nothing is more frustrating ...