Search found 344 matches

by CutterCross
Thu Feb 21, 2019 11:56 pm
Forum: Ask For Help
Topic: Cant get warp to screen to warp on the screen i want in coding
Replies: 5
Views: 33

Re: Cant get warp to screen to warp on the screen i want in coding

The screen numbers are set up like this in hexadecimal.

#$yx

where y is the y-coordinate and x is the x-coordinate
by CutterCross
Wed Feb 20, 2019 3:03 am
Forum: Tutorial Requests
Topic: How to breach the color limit
Replies: 3
Views: 79

Re: How to breach the color limit

While it's true you can get 6 colors per object by using both palettes, you're confined to keeping each palette's 3 colors in 8x8 pixel color cells. (Each individual sprite can only use 1 color palette). So in some cases (like mine) using some extra "advanced voodoo" to layer an additional sprite re...
by CutterCross
Wed Feb 20, 2019 2:49 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 4546

Re: The Tower of Turmoil

THIS...

THIS I DID NOT EXPECT...

by CutterCross
Tue Feb 19, 2019 12:34 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 4546

Re: The Tower of Turmoil

There's nothing more rewarding yet satisfying than seeing a NES game that you've created, running on actual hardware, on an old CRT. Man it's beautiful. Also the NES' mono-mixing of your music and sfx make them sound even better coming out of that little TV. Sweet!! So, so true :D it's a sight to b...
by CutterCross
Mon Feb 18, 2019 10:55 pm
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 4546

Re: The Tower of Turmoil

Well, I finally got my cart flasher!

by CutterCross
Sun Feb 17, 2019 4:48 pm
Forum: WIP
Topic: When the Clock Hands Stall
Replies: 20
Views: 324

Re: When the Clock Hands Stall

justadude wrote:
Sun Feb 17, 2019 4:45 pm
nononono,i already watched it,how did you do the cutscene before startscreen?
I didn't use the start screen. This is all made up of gameplay screens at the moment.
by CutterCross
Sun Feb 17, 2019 4:40 pm
Forum: WIP
Topic: When the Clock Hands Stall
Replies: 20
Views: 324

Re: When the Clock Hands Stall

justadude wrote:
Sun Feb 17, 2019 4:21 pm
can somebody explain how the fudge did you make that cutscene?
I've made a whole video showing how I made the cutscenes for another game of mine, The Tower of Turmoil.



This game pretty much uses those same techniques, but with scrolling involved.
by CutterCross
Sun Feb 17, 2019 4:13 pm
Forum: WIP
Topic: When the Clock Hands Stall
Replies: 20
Views: 324

Re: When the Clock Hands Stall

the chrono trigger clock simulator for nes. Im in! :P just kidding, this looks really cool, but it really also works as a teaser, because the screen practically gives no indication whatsoever of what kind of game it is or what is it about. as for the fades, i've started looking into that but im not...
by CutterCross
Sun Feb 17, 2019 4:03 pm
Forum: WIP
Topic: When the Clock Hands Stall
Replies: 20
Views: 324

Re: When the Clock Hands Stall

Looking amazing so far. Love the title and start button fade ins, creative use of monster animations you're known for or did you use the built in fader? Either way, looking kickass. The clock also reminds me of the grandfather clock in Maniac Mansion, a game I played and still play way too much of....
by CutterCross
Sun Feb 17, 2019 2:34 am
Forum: Ask For Help
Topic: The Tower of Turmoil Sprite - CutterCross
Replies: 6
Views: 99

Re: The Tower of Turmoil Sprite - CutterCross

CutterCross, I have begun working on my main character sprite. How many 16x16 squares were used in when the main character was merely standing there? What about when he was running? Jumping? By the way, I watched your YouTube channel you recently created (and subscribed). Thank you so much for that...