Search found 376 matches

by CutterCross
Fri Oct 18, 2019 5:08 am
Forum: Ask For Help
Topic: Screen Issue
Replies: 7
Views: 108

Re: Screen Issue

If I remember right, if you're using the Basic core (that's designed for scrolling), on odd-numbered screens, the tile collision on the left edge of the screen is the same as the column of tiles touching the right edge of the screen. So if a tile that's touching the right edge of the screen is a sol...
by CutterCross
Thu Oct 17, 2019 2:11 am
Forum: Music & Sound
Topic: Getting Crazy Errors on Export
Replies: 3
Views: 42

Re: Getting Crazy Errors on Export

Okay, so all the import problems you have are related to labels and such.

First off, your song titles should not have spaces or commas in them. Think CamelCase type.
Secondly, while your instrument names can have numbers in them, the cannot START with a number.
by CutterCross
Thu Sep 26, 2019 9:21 pm
Forum: Tutorial Requests
Topic: Digitized Voices
Replies: 3
Views: 179

Re: Digitized Voices

NESmaker uses GGsound as its sound engine which does support samples, but NESmaker's modified version of GGsound has sample functionality disabled.

Samples also take up a vast amount of ROM space to be stored, so using it for voice acting is not a very plausible idea for an actual playable game.
by CutterCross
Tue Aug 13, 2019 12:43 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20091

Re: Dimension Shift

Could using that DIY scanline counter theoretically also allow for background HUDs at the bottom of the screen? Just curious.
by CutterCross
Tue Aug 13, 2019 12:35 am
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20091

Re: Dimension Shift

YES
by CutterCross
Mon Aug 12, 2019 8:20 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 11
Views: 1124

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Is there any added benefit to using both the silent instrument AND the note cut? Or is the note cut a redundancy as I suspected? Using both the silent instrument and the note cut is a redundancy, you are correct. But it's a sort of "catch all" solution to make sure all the SFX ends properly. I just...
by CutterCross
Sun Aug 11, 2019 4:45 pm
Forum: WIP
Topic: Dimension Shift
Replies: 290
Views: 20091

Re: Dimension Shift

Excuse me, did you just say DIY scanline counter?

This intrigues me greatly...
by CutterCross
Sun Aug 11, 2019 3:23 am
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 11
Views: 1124

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

I appreciate the insight on your Arp instruments, I've always found your Arps to be very expressive and elegant in design. My application of them at the moment is much more brutish, adding additional volume envelopes to them is something I hoped to add in further revisions. so this gives me somethi...
by CutterCross
Sat Aug 10, 2019 9:51 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 11
Views: 1124

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Great Work Cutter! Very thorough breakdown of the engine. I'm still hesitant to make any long volume or pitch envelopes after some advice I got from Frankegraphics about modularizing my instruments, but I have never done any file size testing to back up my current working theories on saving space. ...
by CutterCross
Sat Aug 10, 2019 6:41 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 11
Views: 1124

The Definitive Guide to Composing NESmaker-Compatible Music and Sound

INTRODUCTION: Okay, this is going to be a big one. I've seen a ton of information about NESmaker's sound capabilities scattershot all over the forum. Some of it is outdated/incorrect, and I wanted to make this topic to be a sort of definitive list of limitations/quirks and rules to follow creating ...