Search found 21 matches
- Sat Oct 13, 2018 11:19 pm
- Forum: Code
- Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
- Replies: 81
- Views: 2797
Cuttercross that looks professional AF. Consider me jealous!
- Fri Oct 12, 2018 12:45 pm
- Forum: Finished Games
- Topic: D-Society Finished Demo (Horror, Mature)
- Replies: 19
- Views: 583
Not too hard. I got the DEAD screen several times before I got it. I knew I was on the right path when I found the giant spider thing. I will say understanding how NESMaker works helped me a bit!
- Sat Sep 01, 2018 4:44 am
- Forum: PLATFORM MODULE TUTORIAL
- Topic: Player kills monster just by touching?
- Replies: 5
- Views: 240
I have the monsters set to Jump On Kills, but if I just walk up to them I kill them too. If I get under a monster it will kill me as intended, but if I just stand still and they touch me they get killed. I have my player and monster bounding boxes set 1 pixel above the lowest pixels as the video ins...
I am looking at setting up many animations and will need to make a few more scripts, but I am not sure how this works From the ChangeToIdleAnimation.asm LDX player1_object LDA gamepad AND #%11110000 BNE + GetCurrentActionType player1_object CMP #$02 ;; attack BEQ + ChangeObjectState #$00, #$02 + RTS...
https://drive.google.com/uc?id=1DZOEZ5kiTYI3IF-oMYKa-aGlbq9AsKDD Planned out the top floor of my first level The House. Not crazy about alot of the colors, but I can figure that out later. From left to right we have a small bedroom, Hallway with stairway down, Bathroom, Master bedroom and closet. L...
VsMermaysDen.jpg Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also onl...