Search found 30 matches

by Craigery
Wed Mar 06, 2019 6:33 am
Forum: Community Tutorials
Topic: [4.1] Projectiles in the platform module
Replies: 48
Views: 4177

Re: [4.1] Projectiles in the platform module

My bullets seem to disappear at the where screens edge would be when scrolling, where the seam is between screens. This would be expected due to the Screen Edge Did I miss a step? is any one else experiencing this?
by Craigery
Sat Feb 16, 2019 8:12 pm
Forum: Suggestions
Topic: Zooming Options
Replies: 0
Views: 163

Zooming Options

I feel zooming could be improved in a few areas. In the Pixel editor there is quite a jump between zoom levels. Currently its either not enough or too much. Also it would be helpful to zoom in on the tiles for Assets, Monster Graphic Bank, and Game Objects . Right now the preview above the tile is a...
by Craigery
Sat Feb 16, 2019 3:27 am
Forum: Code
Topic: How to add a "Monster Jump" AI script [NESMaker 4.0.X - Module Platformer]
Replies: 15
Views: 1509

Re: How to add a "Monster Jump" AI script [NESMaker 4.0.X - Module Platformer]

ZeGGamer1 wrote:
Sun Jan 06, 2019 9:02 pm
4.1.0 version?

Code: Select all

	SEC
    SBC #JUMP_SPEED_LO
    STA Object_v_speed_lo,x
    LDA #$02
    SEC
    SBC #JUMP_SPEED_HI
    STA Object_v_speed_hi,x
I dug through a_simple_jump.asm and this seemed to work! I am so excited I was able to (somewhat) figure out a piece of code.
by Craigery
Fri Feb 15, 2019 8:15 pm
Forum: Concepts
Topic: Wildy West
Replies: 5
Views: 683

Re: Wildy West

I dig the look.
by Craigery
Mon Feb 11, 2019 3:06 am
Forum: Community Tutorials
Topic: [4.1] Use the real Melee object weapon in the Platformer module
Replies: 49
Views: 3735

Re: [4.1] Use the real Melee object weapon in the Platformer module

Dale, how does the Monster Object get destroyed? There is a line in HandleSpriteWeapon.asm which included a DeactivateCurrentObject on the monster object, but we remove that. So how does it get destroyed here?
by Craigery
Sat Jan 12, 2019 1:01 am
Forum: Code
Topic: [4.1] Switching between Player and another Object (test)
Replies: 13
Views: 1122

Re: [4.1] Switching between Player and another Object (test)

So much potential here! Also Dale you are a machine on the forums!
by Craigery
Thu Jan 10, 2019 1:40 am
Forum: NESmaker Help
Topic: Attack Cause Monster Action Step Advance?
Replies: 1
Views: 193

Attack Cause Monster Action Step Advance?

I am trying to figure out a way to make it so when you melee a Monster it would advance to the next action step rather than (or in addition to) destroy it. Can someone point me in the right direction?
by Craigery
Thu Nov 29, 2018 9:17 pm
Forum: WIP
Topic: Leon: Tactical Asshole Cat
Replies: 23
Views: 3820

Re: Leon: Tactical Asshole Cat

Yeah I am still playing with it. I am waiting for 4.1 before progressing anymore. I am excited to jump back in!
by Craigery
Tue Oct 30, 2018 9:25 pm
Forum: WIP
Topic: TimeChaser
Replies: 10
Views: 2062

Re: TimeChaser

Cool trick!