Search found 60 matches

by PortableAnswers
Thu Aug 27, 2020 1:52 am
Forum: Scripts
Topic: Sprite Cutscenes In 4.5.6
Replies: 11
Views: 1082

Re: Sprite Cutscenes In 4.5.6

Whoops -- I forgot something important! We need to turn off the player sprite on cutscene screens. So let's go to Project Settings > Project Labels and change Screen Flag 2 to say "Hide Player." When we finish with this, we'll be able to check that box on every screen we want the player to disappea...
by PortableAnswers
Sun Mar 10, 2019 5:16 pm
Forum: Code
Topic: Simple Pause Feature
Replies: 5
Views: 3822

Re: Simple Pause Feature

Retrobuster wrote:
Tue Feb 19, 2019 11:45 pm
Anybody konw if this still works in 4.1.5? I created the script and set it in my input editor but can't find DrawNPCText.asm for the life of me and when I press "Start" in-game, nothing happens.
Same here.
by PortableAnswers
Sun Mar 10, 2019 5:07 pm
Forum: Bugs
Topic: Textboxes Warping the Background in NoScroll Core
Replies: 13
Views: 3060

Re: Textboxes Warping the Background in NoScroll Core

Ok, give this a try. Open up HandleBoxes.asm (located in \Routines\Basic_NoScroll\System) Go do to the section called GetNametableDataToRestore starting on line 49. A little further downs starting line 65, comment or delete this code: CLC ADC tileX SEC SBC temp2 And put this code in its place: STA ...
by PortableAnswers
Wed Jan 23, 2019 3:15 pm
Forum: Ask For Help
Topic: Issue - Famitracker Text Import
Replies: 2
Views: 964

Issue - Famitracker Text Import

I (think) that I have followed all of the guidelines and limitations when making Famtracker songs to import into NESmaker:
- No effects
- Less than 10 frames
- No Hi-Pitch

However, it will not import into NESmaker. Could someone take a look at my text export? I have attached it.

Thanks!
by PortableAnswers
Fri Jan 18, 2019 4:31 pm
Forum: Community Tutorials
Topic: [4.1] Use the real Melee object weapon in the Platformer module
Replies: 77
Views: 28741

Re: [4.1] Use the real Melee object weapon in the Platformer module

Thank you, Dale! This worked for me when I wanted to have my character do a kick attack instead of using a sword :D :D
by PortableAnswers
Tue Oct 09, 2018 7:53 pm
Forum: NESmaker Help
Topic: How to create something akin to The Lost Woods?
Replies: 3
Views: 1229

Re: How to create something akin to The Lost Woods?

fearspork wrote:
Tue Oct 09, 2018 7:08 pm
lost woods no code, make 3 identical screens with a path going up down left right, on all 3 screens make Blank warp tiles on up down and left that always warp you too the first screen , so going right 3 times will get you out
Good thinkin!
by PortableAnswers
Mon Oct 08, 2018 12:44 pm
Forum: NESmaker Help
Topic: How to punch/kick in adventure game? [SOLVED]
Replies: 17
Views: 3763

Re: How to punch/kick in adventure game?

Yeah, I think, you could slow down your animation (the "animation speed" for the "action step 2", for example "08") and don't forget to set the "End of animation" to "GoTofirst" (the "End of action" remains to "Null"). And take a look at that topic: http://nesmakers.com/viewtopic.php?f=3&t=1018 Got...
by PortableAnswers
Mon Oct 08, 2018 12:11 pm
Forum: NESmaker Help
Topic: How to punch/kick in adventure game? [SOLVED]
Replies: 17
Views: 3763

Re: How to punch/kick in adventure game?

The melee object will never "replace" your player graphics. It's just an add-on. But when you use the weapon, you player change its animation (action step 2, if I remember well... cf the adventure tutorial). So your PLAYER should have the attacking graphics animation, used in its action step2. And ...
by PortableAnswers
Sun Oct 07, 2018 8:29 pm
Forum: NESmaker Help
Topic: How to punch/kick in adventure game? [SOLVED]
Replies: 17
Views: 3763

Re: How to punch/kick in adventure game?

Hm. I'm not sure what the best advice for you would be. So you seem to be going in a bit of a different direction than how melee object offset was intended to be used. Also you have a sort of unusual character. It looks like your intention is to have the melee object appear over the player object, ...
by PortableAnswers
Sat Oct 06, 2018 11:28 am
Forum: NESmaker Help
Topic: How to punch/kick in adventure game? [SOLVED]
Replies: 17
Views: 3763

Re: How to punch/kick in adventure game?

jorotroid wrote:
Thu Oct 04, 2018 1:35 am
Can you share an image of what you are going for?
Here is a short video of what is happening:
https://streamable.com/l95os