Search found 226 matches

by darkhog
Wed Oct 17, 2018 9:29 pm
Forum: Code
Topic: Conveyor belt tiles...
Replies: 7
Views: 440

Re: Conveyor belt tiles...

Yeah, already saw that.

Code: Select all

;conveyor belt - left
;pushing accumulator to the stack to avoid memory corruption just in case
pha
CPX player1_object
BNE notPlayerConvL
LDA #00
SEC
SBC #$06
ADC Object_h_speed_hi,x
STA Object_h_speed_hi,x
notPlayerConvL:
;pulling back the acc.
pla
by darkhog
Wed Oct 17, 2018 9:22 pm
Forum: Code
Topic: Conveyor belt tiles...
Replies: 7
Views: 440

Re: Conveyor belt tiles...

Hey, thank you! Will try that! Probably will work.

If it'll work, I'll post code for left conveyor and right conveyor belt along with instructions on how to use.
by darkhog
Wed Oct 17, 2018 9:15 pm
Forum: Code
Topic: Modified Autotext Tile
Replies: 20
Views: 1097

Re: Modified Autotext Tile

Nope, you can't.
by darkhog
Wed Oct 17, 2018 6:46 pm
Forum: Code
Topic: Conveyor belt tiles...
Replies: 7
Views: 440

Conveyor belt tiles...

So I'm working on a conveyor belt tile and here's the current code: ;conveyor belt - left ;pushing accumulator to the stack to avoid memory corruption just in case pha CPX player1_object BNE notPlayerConvL LDA Object_h_speed_hi,x SEC SBC #$01 STA Object_h_speed_hi,x notPlayerConvL: ;pulling back the...
by darkhog
Mon Oct 15, 2018 2:11 am
Forum: Software Support
Topic: NES Classic Error
Replies: 15
Views: 1003

Re: NES Classic Error

GPL allows for dual licensing, you know. Many projects I know have GPL for non-commercial use and separate for commercial usage.
by darkhog
Mon Oct 15, 2018 12:28 am
Forum: Music
Topic: Extra GGsound Limitations
Replies: 48
Views: 3387

Re: Extra GGsound Limitations

How do I even loop an envelope? Seriously, I see no setting to do that.
Image
by darkhog
Mon Oct 15, 2018 12:11 am
Forum: Music
Topic: Extra GGsound Limitations
Replies: 48
Views: 3387

Re: Extra GGsound Limitations

How do you handle vibrato in famitracker songs that have to convert to NESMaker? I'm guessing using effect 4xy is out of the question...

//edit: Also how do I handle arpeggios in sustain instruments? Is making stupidly long envelope my only option?
by darkhog
Sun Oct 14, 2018 11:54 pm
Forum: Suggestions
Topic: Replace monster/game object palette split with generic 4 sprite palettes settable by screen.
Replies: 4
Views: 341

Re: Replace monster/game object palette split with generic 4 sprite palettes settable by screen.

Digital_Dragon wrote:
Thu Oct 04, 2018 8:59 pm
Has there been any reason given why the palettes are restrictively divided the way they are?
To my knowledge, no.
by darkhog
Sun Oct 14, 2018 11:42 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 120
Views: 6177

Re: The Tower of Turmoil

Definitely!
by darkhog
Sun Oct 14, 2018 11:40 pm
Forum: Software Support
Topic: [ENGINE] Health is not being redrawn after player death
Replies: 3
Views: 259

Re: [ENGINE] Health is not being redrawn after player death

But when I hurt the player, the value gets drawn properly (initial health-1 because player was hurt)?...