Search found 6 matches

by vince94
Wed Sep 19, 2018 10:15 pm
Forum: Composers
Topic: Sound Programmer here
Replies: 0
Views: 1578

Sound Programmer here

Hey there! I'm really good at using Famitracker (and more frequently, its SNES counterparts), but I don't have very much experience at composing my own music. I want to work towards improving in that respect, but this makes me think of the "Sound Programmer" role you'll see in the credits of a lot o...
by vince94
Thu Jun 07, 2018 3:25 am
Forum: Help
Topic: Getting GGSound working in a standalone project
Replies: 8
Views: 736

Re: Getting GGSound working in a standalone project

I dunno, it doesn't sound how I'd like, at least in the context of this song. I got it to compile! I tried to use a portamento envelope, and it was just throwing the note out of tune, which was a bit infuriating, but I think I figured out how it works. Thanks for the help! EDIT: It sounds like the v...
by vince94
Thu Jun 07, 2018 2:48 am
Forum: Help
Topic: Getting GGSound working in a standalone project
Replies: 8
Views: 736

Re: Getting GGSound working in a standalone project

I tried using the pitch envelope to simulate vibrato, but even with the smallest possible numbers, it sounds like touch fuzzy, get dizzy . Pitch: 0 0 0 0 0 0 0 0 0 0 0 | -1 -1 -2 -2 -1 -1 0 0 1 1 2 2 1 1 I've doubled the numbers here because if I leave it as 0 0 0 0 0 0 0 0 0 0 0 | -1 -2 -1 0 1 2 1,...
by vince94
Thu Jun 07, 2018 2:06 am
Forum: Help
Topic: Getting GGSound working in a standalone project
Replies: 8
Views: 736

Re: Getting GGSound working in a standalone project

Wow, thanks for the rapid-fire bugfix! Any chance there'll be vibrato/portamento support in the future...? eheh (I've worked with SNES sound engine stuff, so I realize that the way trackers do those things is very different than how actual sound engines did them... If it's too complex to implement/n...
by vince94
Wed Jun 06, 2018 6:46 pm
Forum: Help
Topic: Getting GGSound working in a standalone project
Replies: 8
Views: 736

Getting GGSound working in a standalone project

So I'm not part of the demo, but while I wait for August to roll around, I figured I'd try to get a track working in ASM6 based on the tutorial found on this page , and I don't think the python text-to-asm script handled the song in a way ASM6 is expecting. When I run build.bat, it says this: pass 1...
by vince94
Wed Jun 06, 2018 6:19 pm
Forum: Introduce Yourself
Topic: Hey there!
Replies: 2
Views: 502

Hey there!

Hi everyone! You might recognize me from the starmen.net or romhacking.net forums, I do a lot of SNES music/OpenMPT/Famitracker stuff ! I missed the demo, but I'm really hyped anyways because I've tried learning ASM several times in the past few years, and had a really hard time getting past the boi...