Search found 151 matches

by jorotroid
Tue Dec 11, 2018 2:43 pm
Forum: NESmaker Help
Topic: What's this all about?
Replies: 9
Views: 117

Re: What's this all about?

A label already defined error means that you added something that has the same name as something else that already exists elsewhere in the code. Using multiple banks to store music sounds potentially like a bottomless pit problems getting it to play nice with NESmaker. I know only a little bit of ho...
by jorotroid
Fri Dec 07, 2018 6:05 pm
Forum: NESmaker Help
Topic: LoadPalettes problem
Replies: 4
Views: 128

Re: LoadPalettes problem

Oh, sorry. I completely forgot about one challenging aspect about this. You can't directly bank switch during an input script. This is because the input scripts and the palette data are stored in different banks that get swapped in and out of the Dynamic Bank. So if you bank switch while in the midd...
by jorotroid
Thu Dec 06, 2018 12:18 pm
Forum: Finished Games
Topic: The Tower of Turmoil
Replies: 40
Views: 1191

Re: The Tower of Turmoil

Oh, wow! I completely didn't notice you posted the finished version of your game till now. I'm glad to finally play it. You really went above and beyond with your cutscenes! Plays real nice, too. Great level design. All the glitches I ran into have been mentioned by everyone else, I think. I only ma...
by jorotroid
Wed Dec 05, 2018 9:08 pm
Forum: NESmaker Help
Topic: LoadPalettes problem
Replies: 4
Views: 128

Re: LoadPalettes problem

Because LoadPaletts.asm is included elsewhere in the code you get an error because the labels within the file have already been declared elsewhere in the code. It is possible to change palettes. Try using this code to do it: LDA #$3E ;This is the index of the palette you want to change to. If I reme...
by jorotroid
Thu Nov 29, 2018 11:09 am
Forum: WIP
Topic: Bullet Bros Nes
Replies: 10
Views: 388

Re: Bullet Bros Nes

Looks great! Am I right to assume that the grass, vine, and bricks are made with paths?
by jorotroid
Thu Nov 29, 2018 11:01 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

drdocker wrote:
Wed Nov 28, 2018 3:47 am
Just played through the demo and loved it! My only suggestion would be to try the dash with a double tap on the d-pad. Holding b + dpad feels pretty unconventional but might just be me. Really excited to play the next build!
Thanks for the input! Glad you liked it.
by jorotroid
Tue Nov 27, 2018 11:24 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

I getting ready to dig in on my 3ds, Im so psyched! Edit It consistently freezes every time I crouch. :( First of all, that's just cool that you have it playing on a 3DS. As for the crouch freeze, that's weird. I have no idea what could be causing it other than a quirk of the emulator at the moment...
by jorotroid
Tue Nov 27, 2018 11:21 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

He loved it. The graphics are great, the gameplay is good (he had difficulties with the wall jumps at first... but after some minutes, he mastered it O_o), level design is challenging. He was almost sad when arrived at the end... he wanted more ;) Congrats, jorotroid! And yeah, on real cart and NES...
by jorotroid
Mon Nov 26, 2018 7:35 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

Tried it on my original (pal) NES console. And it works like a charm! No freeze, no gitch. Played it, took every items, finished the level. Flashed it with the INL flasher: https://i.ibb.co/3vtF17Z/IMG-5033.png Here's my (6yo) son finishing it, too: https://i.ibb.co/9rqvRh6/IMG-5032.jpg Awesome! Wh...
by jorotroid
Sun Nov 25, 2018 2:39 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

Really liking the look of the game. I tried playing it on console, on both Everdrive and Powerpak, and on both it freezes and hardlocks all over the place. I want to play thru it on console but after trying for a few minutes I can't get past the 3rd or 4th screen without it freezing. It seems fine ...