Search found 180 matches

by jorotroid
Sat Feb 23, 2019 9:15 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 22
Views: 524

Re: Looking for issues with scrolling

dale_coop wrote:
Sat Feb 23, 2019 8:40 am
Awesome, jorotroid! Thank you for sharing your progress <3


PS: do you want I moved the topic to another more accessible category?
That's ok. I'll just make a new topic in the modules section when I'm done.

I'm so close...
by jorotroid
Thu Feb 21, 2019 10:18 am
Forum: Ask For Help
Topic: Object labels
Replies: 3
Views: 38

Re: Object labels

No, the names you give objects and monsters in the NESmaker Editor don't appear in the code.
by jorotroid
Thu Feb 21, 2019 3:21 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 22
Views: 524

Re: Looking for issues with scrolling

Ok. So it was looking pretty bleak for a while. I ended up vastly rewriting the scrolling tile loading code. But here is the run down as of this moment of the issues we had: Gap appears when you backtrack: Fixed, though I did once see a single tile load incorrectly, but haven't been able to reproduc...
by jorotroid
Wed Feb 20, 2019 1:02 pm
Forum: Community Tutorials
Topic: Quick fix for Paths while Scrolling
Replies: 9
Views: 196

Re: Quick fix for Paths while Scrolling

(just change the 80 and 90 to 81 and 91 completely kills the autopathing since the metatile system never uses those as topleft corners of a metatile.) That's pretty neat. I assume that you have to manually add those tiles into the screen data files? I'll have to look into that. May just kill some p...
by jorotroid
Wed Feb 20, 2019 12:43 pm
Forum: Community Tutorials
Topic: Quick fix for Paths while Scrolling
Replies: 9
Views: 196

Re: Quick fix for Paths while Scrolling

Thats pretty neat. not sure if it could be abused for (further) fixing this, but handlescreenloads has the defines for what tiles it checks for when it starts doing automated path drawing (it looks for #$80 and #$90 from the chr to initialize procedural path drawing.) granted i dont really know wha...
by jorotroid
Wed Feb 20, 2019 12:07 pm
Forum: Community Tutorials
Topic: Quick fix for Paths while Scrolling
Replies: 9
Views: 196

Quick fix for Paths while Scrolling

Hey all, I'm still working on a new scrolling core (sunken cost fallacy is a hell of a drug), and I just got around to figuring out what is wrong with paths. Turns out it's a pretty easy fix, so for those of you already making one way scrolling games, this is something you can easily do yourself. Op...
by jorotroid
Wed Feb 20, 2019 9:08 am
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 127

Re: Calling an AI Action as a subroutine?

From what you describe and that Mist pointed out they are in the same bank, it sounds like it should have worked. My first guess is that your AI script is reliant on X having the id of the object that is calling the AI, but when you called the routine from elsewhere in the code, you didn't set X to ...
by jorotroid
Thu Feb 14, 2019 11:56 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 22
Views: 524

Re: Looking for issues with scrolling

Nightly update: I think that the camera and screen edge stuff is just going to have to be good enough for now. There are a few things that I want to nitpick about them, or I can just give some "best practices" tips when I release this core. I'm itching to get back to working on Witch City proper, so...
by jorotroid
Thu Feb 14, 2019 1:09 am
Forum: Ask For Help
Topic: get tile id - tile collision scripts
Replies: 9
Views: 140

Re: get tile id - tile collision scripts

Awesome! Glad my madman ramblings actually worked out.
by jorotroid
Thu Feb 14, 2019 1:08 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 22
Views: 524

Re: Looking for issues with scrolling

Part of the issue with the auto scroll code is that it no long made sense in the context of how my code functions. There is no longer a way to tell the game if it should be scrolling left or scrolling right, so the auto scroll bit wouldn't know which way the screen is suppose to scroll. So it's nuke...