Search found 229 matches

by jorotroid
Sat Apr 13, 2019 8:24 am
Forum: Code
Topic: Mega Man-style Sprite HUD
Replies: 22
Views: 3088

Re: Mega Man-style Sprite HUD

So I'm on vacation and didn't bring my laptop with me. i have also was switching stuff over to my desktop because my laptop has been acting up and was planning to use remote destop to see if i could squeeze in some work while i am away, but I forgot to transfer over some files. What i'm saying is th...
by jorotroid
Mon Apr 08, 2019 9:31 pm
Forum: Ask For Help
Topic: Ladder Improvement/Fix?
Replies: 8
Views: 231

Re: Ladder Improvement/Fix?

Give this a try: When you are on a ladder, bit 1 of the variable Object_physics_byte is set, so at the beginning of your left and right input movement scripts do a check to see if that bit is clear before executing the movement code. So it would probably look something like this: LDA Object_physics_...
by jorotroid
Wed Apr 03, 2019 9:16 am
Forum: Finished Games & Demos
Topic: Dimension Shift Byte-Off 2019 Demo
Replies: 37
Views: 1455

Re: Dimension Shift Byte-Off 2019 Demo

Mugi wrote:
Wed Apr 03, 2019 7:43 am
Maybe that will change once you whip out a 4-way scroller :D
No pressure. :lol:
by jorotroid
Wed Apr 03, 2019 7:48 am
Forum: Finished Games & Demos
Topic: To the Ends of the Earth (Byte-Off 19 Demo)
Replies: 3
Views: 303

Re: To the Ends of the Earth (Byte-Off 19 Demo)

Really great art. I am intrigued by the story so far. I am curious why you chose to make the acceleration of the player so low? It makes it feel like I'm walking on ice (also didn't help that I was using an Xbox 360 controller to play).
by jorotroid
Wed Apr 03, 2019 7:25 am
Forum: Finished Games & Demos
Topic: Dimension Shift Byte-Off 2019 Demo
Replies: 37
Views: 1455

Re: Dimension Shift Byte-Off 2019 Demo

I hope I was able to provide some new perspective instead of rehashing things you have already heard. It is sound like you have a pretty solid vision of where your game is going. And even if the demo didn't have all the features you wanted, you still put out a very polished demo (which for me, I thi...
by jorotroid
Wed Apr 03, 2019 7:02 am
Forum: Finished Games & Demos
Topic: *FULL GAME*Adventures Of Eldorin Byte-Off 2019
Replies: 7
Views: 277

Re: *FULL GAME*Adventures Of Eldorin Byte-Off 2019

Have you played Thirty Flights of Loving? You game reminded me of it at times because occasionally you jump to sort of unexpected locations.Like at the beginning where you're outside and you go to the right and then you're suddenly indoors. That felt intentional, but there are other parts of this ga...
by jorotroid
Wed Apr 03, 2019 6:07 am
Forum: Finished Games & Demos
Topic: Dimension Shift Byte-Off 2019 Demo
Replies: 37
Views: 1455

Re: Dimension Shift Byte-Off 2019 Demo

Yo! So I have been putting off playing through the byte-off submissions. Partially because I told my friend who put together my manual for me that I we would go through them together and we haven't been able to work out a time for that yet. Partially because I'm so bummed about how mine turned out t...
by jorotroid
Wed Apr 03, 2019 4:55 am
Forum: WIP
Topic: Dimension Shift
Replies: 140
Views: 5454

Re: Dimension Shift

Holy crap! That's awesome.
by jorotroid
Wed Apr 03, 2019 4:51 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 39
Views: 1961

Re: Looking for issues with scrolling

Awesome update! I'll give this a go tomorrow after I get off work and chime in with how it's rolling. :) Thanks, jorotroid. You're welcome. I hope it works for you still so much to do and not enough time to do it in. Plus there are some many shiny distractions. One issue that this core still has is...
by jorotroid
Wed Apr 03, 2019 2:31 am
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 39
Views: 1961

Re: Looking for issues with scrolling

Ok, so a small update. Here is a new version with some fixes and (I think improvements). I fixed the jitter at low speed as well as the camera can keep up with player as were issues I mentioned in an earlier post. I also swapped the functionality of the screen gravity flag. This means that screen as...