Search found 104 matches

by Gazimaluke
Fri Nov 16, 2018 1:42 pm
Forum: Suggestions
Topic: Nesmaker Logo to use with our game.
Replies: 5
Views: 237

Re: Nesmaker Logo to use with our game.

I look on NESmaker more like Unreal Engine, which is basically what it is. On the other hand I will list the NM guys as programmers of my game along anyone else who's scripts I use.
by Gazimaluke
Fri Nov 09, 2018 8:23 am
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

dale_coop wrote:
Thu Nov 08, 2018 10:19 pm
Maybe... You could add some from the beta?
(In famitracker, Module>Module Properties... import ? Then go to the NESMaker betaAssets folder)
That's a good idea. Just have my sound piggy back with the other sounds.
by Gazimaluke
Thu Nov 08, 2018 10:15 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

I have no sound in the project at all right now. And I don't know how to get all sound in one file. So right now I really just want to get the shooting sound in :) Just go to Module>Module Properties in Famitracker and you can add more songs/sfx to your file. I see. I am actually not using Famitrac...
by Gazimaluke
Thu Nov 08, 2018 9:43 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

You need to have all of your songs and sfx in ONE file to import into NESmaker. When you import a new sound file, your old one gets replaced. I have no sound in the project at all right now. And I don't know how to get all sound in one file. So right now I really just want to get the shooting sound...
by Gazimaluke
Thu Nov 08, 2018 8:38 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

Dirk wrote:
Thu Nov 08, 2018 8:26 pm
Gazimaluke wrote:
Thu Nov 08, 2018 7:10 pm
Sorry, I have no clue how famitracker works, but could it be that you should have
I'll try it next time I fiddle with the game.

I just almost got the projectile limit to work. But it works to good. I can only shoot 3 shots and then no more hahaha.
by Gazimaluke
Thu Nov 08, 2018 7:52 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

If your using the "shoot straight" action, for example, you need to modify the hootStraight.asm script (at line 15) adding : The change generated this. Which is something to do with sound. Edit: I commented out that part in MainASM and got it to work. But changing that value added to shootstraight ...
by Gazimaluke
Thu Nov 08, 2018 7:10 pm
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

Why can't I import this sound? # FamiTracker text export 0.4.2 # Song information TITLE "Shot" AUTHOR "8BitUnit" COPYRIGHT "" # Song comment COMMENT "" # Global settings MACHINE 0 FRAMERATE 0 EXPANSION 0 VIBRATO 1 SPLIT 32 # Macros MACRO 0 0 -1 -1 0 : 15 12 9 6 3 0 MACRO 0 1 -1 -1 0 : 8 8 8 8 8 8 MA...
by Gazimaluke
Thu Nov 08, 2018 11:20 am
Forum: WIP
Topic: Witch City
Replies: 76
Views: 3412

Re: Witch City

I played it on the phone again today. Really need to test it on the computer with a controller. I would agree with jorotroid that the music is a bit squeaky. Other than that I'd say it's the most game I've seen from NESmaker this far.
by Gazimaluke
Thu Nov 08, 2018 11:14 am
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

If your using the "shoot straight" action, for example, you need to modify the hootStraight.asm script (at line 15) adding : Thanks Coop, my savior as usual. I was looking in that script but as you might know by now I have little knowledge of asm (I hope to get time to at least understand the basic...
by Gazimaluke
Thu Nov 08, 2018 5:49 am
Forum: WIP
Topic: Bionic Girl (WIP)
Replies: 122
Views: 5686

Re: Bionic Girl (WIP)

How do I set where enemy shots are coming from? I don't want them to shoot with their heads 😅
https://youtu.be/nrQsGGSTDm0