Search found 105 matches
- Sat Dec 08, 2018 5:23 pm
- Forum: NESmaker Help
- Topic: Bigger player size - bigger GameObjectTiles.bmp
- Replies: 4
- Views: 214
A sprite is 8x8 pixels but a player character is often 2x3 sprites (16x24 pixels).
- Fri Nov 16, 2018 1:42 pm
- Forum: Suggestions
- Topic: Nesmaker Logo to use with our game.
- Replies: 6
- Views: 1386
I look on NESmaker more like Unreal Engine, which is basically what it is. On the other hand I will list the NM guys as programmers of my game along anyone else who's scripts I use.
I have no sound in the project at all right now. And I don't know how to get all sound in one file. So right now I really just want to get the shooting sound in :) Just go to Module>Module Properties in Famitracker and you can add more songs/sfx to your file. I see. I am actually not using Famitrac...
You need to have all of your songs and sfx in ONE file to import into NESmaker. When you import a new sound file, your old one gets replaced. I have no sound in the project at all right now. And I don't know how to get all sound in one file. So right now I really just want to get the shooting sound...
If your using the "shoot straight" action, for example, you need to modify the hootStraight.asm script (at line 15) adding : The change generated this. Which is something to do with sound. Edit: I commented out that part in MainASM and got it to work. But changing that value added to shootstraight ...
Why can't I import this sound? # FamiTracker text export 0.4.2 # Song information TITLE "Shot" AUTHOR "8BitUnit" COPYRIGHT "" # Song comment COMMENT "" # Global settings MACHINE 0 FRAMERATE 0 EXPANSION 0 VIBRATO 1 SPLIT 32 # Macros MACRO 0 0 -1 -1 0 : 15 12 9 6 3 0 MACRO 0 1 -1 -1 0 : 8 8 8 8 8 8 MA...
I played it on the phone again today. Really need to test it on the computer with a controller. I would agree with jorotroid that the music is a bit squeaky. Other than that I'd say it's the most game I've seen from NESmaker this far.
If your using the "shoot straight" action, for example, you need to modify the hootStraight.asm script (at line 15) adding : Thanks Coop, my savior as usual. I was looking in that script but as you might know by now I have little knowledge of asm (I hope to get time to at least understand the basic...