Search found 38 matches

by davidpgil
Sun Sep 30, 2018 7:50 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 91
Views: 7190

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

I think you could... because the "compile" menu launch the batch: "asm6 MainASM.nes game.nes demo.txt" But why would you do that outside of NESMaker... the better would be to use NESMaker to make your objects, write your code, and then compile the code to have the game.nes. If you want to do things...
by davidpgil
Sun Sep 30, 2018 3:36 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 91
Views: 7190

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

Yes you could say it's like an IDE for 6502 programming... sort of. NESMaker comes with its own already coded engine. Then user can add graphics, make objects, sprites, tiles. But anyone can modify ALL the scripts, adapt them, add new code, write monsters IA, write a complete different physics or c...
by davidpgil
Sun Sep 30, 2018 1:54 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 91
Views: 7190

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

NESmaker is basically an ASM6 frontend with accompanying code. you can freely edit any and all of it, hence this coding forum. Thanks. I was not aware of ASM6. You just helped me a great deal since I am teaching myself 6502 in general (not just for NES) and was wondering if anything exists that is ...
by davidpgil
Fri Sep 28, 2018 10:53 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 91
Views: 7190

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

I thought you could not code in NESMaker... Was this feature added? I want to recreate a game intro cut scene by hand coding.
by davidpgil
Wed Aug 29, 2018 2:12 pm
Forum: Code
Topic: NESMaker Coding Preview
Replies: 3
Views: 318

Re: NESMaker Coding Preview

Thank you.

I am aware of the Easy 6502 online "book". I was just hoping to have a more direct connection with learning NES 6502.

If I can ask general NES 6502 questions here that would be very helpful since this group is very responsive.
by davidpgil
Wed Aug 29, 2018 11:54 am
Forum: Code
Topic: NESMaker Coding Preview
Replies: 3
Views: 318

NESMaker Coding Preview

I have been doing Nerdy Nights tutorials at Nintendo Age and have so many fundamental questions about coding in 6502 ASM. I was wondering if NES Maker allows you to view the code that it generates when creating your game using the GUI. Does NESMaker allow you to do that?
by davidpgil
Fri Aug 17, 2018 4:57 pm
Forum: Help
Topic: Linux Mint doesnt launch
Replies: 11
Views: 815

Re: Linux Mint doesnt launch

I see guys you tried with the 4.0.0.0 But did someone made tests, research with the NESMaker 4.0.1 + the 32bit dna.dll ? Here the files: NESMaker 4.0.1: https://drive.google.com/file/d/1hpgQXx_IaJVxN8qH3xkdKtFMY4PLhYno and still the 32bit dna.dll to use with, here: https://drive.google.com/file/d/1...
by davidpgil
Fri Aug 17, 2018 4:36 pm
Forum: Help
Topic: Linux Mint doesnt launch
Replies: 11
Views: 815

Re: Linux Mint doesnt launch

dale_coop wrote:
Fri Aug 17, 2018 6:19 am
Really HATE wine too!
I thought the French loved wine :lol: ... I kid, I kid

This thread will hopefully lead me to be able to run NESMaker UNTIL it gets ported to Linux. I will at least do the tutorials and determine if NESMaker is for me. :mrgreen:
by davidpgil
Fri Aug 17, 2018 4:34 pm
Forum: Help
Topic: Linux Mint doesnt launch
Replies: 11
Views: 815

Re: Linux Mint doesnt launch

JoeTennie wrote:
Fri Aug 17, 2018 4:25 pm
It's fair to hate WINE, but I'm just trying to make it work until the NESMaker guys can get around to it. I'm working on a winepak flatpak to make it easier on people.
Awesome! Thanks for that!

Do you have any insight as to why I am getting that funky error with WINE?
by davidpgil
Fri Aug 17, 2018 4:32 pm
Forum: Help
Topic: NESMaker on Linux?
Replies: 6
Views: 414

Re: NESMaker on Linux?

JoeTennie wrote:
Fri Aug 17, 2018 4:29 pm
If you rename dna.dll to DNA.dll, you can get mono to open the program up until you need to activate the app. It crashes as it does a P/Invoke into DNA.dll.
I didn't rename anything and got the same result. I think it probably has nothing to do with the file name. :cry: