Search found 37 matches

by UltraNarwhal
Wed Oct 10, 2018 10:34 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Sonic 1 styled boss (Boss leaves screen)
Replies: 2
Views: 94

Re: Sonic 1 styled boss (Boss leaves screen)

Seems possible. When the bosses health is 0 you'd tell it to go to a state that makes it move left or right off screen and have it ignore player collision.
by UltraNarwhal
Mon Oct 01, 2018 11:56 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: Dropping bombs like in Zelda possible?
Replies: 6
Views: 208

Re: Dropping bombs like in Zelda possible?

No changes, you'll have to write your own ASM from scratch. So easier solution for now is to see if there's a script for spawning multiple bullets at once, so when bomb explodes it creates shockwave bullets (up,left,right,down) like duck does in below video (left,right). https://youtu.be/7z8nrDM2Bg...
by UltraNarwhal
Sun Sep 30, 2018 1:19 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Dropping bombs like in Zelda possible?
Replies: 6
Views: 208

Re: Dropping bombs like in Zelda possible?

Looking at Bomberman 2 on NES it has big explosions but no flicker, so probably using tiles instead of sprites.
If you want 4 way big explosions you'll need to do some ASM that changes the tiles around the bomb sprite on explosion and then swaps tile back to original after.
Possible, but not easy.
by UltraNarwhal
Wed Sep 26, 2018 9:18 pm
Forum: Finished Games
Topic: Test game: Big Tony
Replies: 9
Views: 315

Re: Test game: Big Tony

Found a major bug, killing an enemy loops you to start and then glitches out. Ooops :shock:
by UltraNarwhal
Tue Sep 25, 2018 9:15 pm
Forum: Software Support
Topic: NESMaker its still alive?
Replies: 6
Views: 372

Re: NESMaker its still alive?

It's not scrapped, they're just working on the new and improved version 4.1.0, then you'll see the other tutorials appear.
by UltraNarwhal
Tue Sep 25, 2018 4:57 pm
Forum: Finished Games
Topic: Test game: Big Tony
Replies: 9
Views: 315

Re: Test game: Big Tony

Hope you made a backup of the project so you can export a version that doesn't start on final screen. :?
by UltraNarwhal
Thu Sep 20, 2018 10:33 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Player tile file too small
Replies: 3
Views: 148

Re: Player tile file too small

First step is to remove any 8x8 tiles that are the same as each other to free up some space.
optimise.png
optimise.png (933 Bytes) Viewed 137 times
by UltraNarwhal
Sun Sep 16, 2018 8:12 pm
Forum: NESmaker Help
Topic: More detail on accessing and using paths
Replies: 1
Views: 97

Re: More detail on accessing and using paths

I think it's only one path tileset per bank. The dropdown on each screen is to select your saved paths created from that one tileset.
by UltraNarwhal
Wed Sep 12, 2018 9:22 pm
Forum: NESmaker Help
Topic: Idle animation after jump
Replies: 12
Views: 457

Re: Idle animation after jump

I'm not too worried about it at the moment (as not making a game yet), it might even vanish in the next update anyway.
by UltraNarwhal
Wed Sep 12, 2018 3:44 pm
Forum: NESmaker Help
Topic: Idle animation after jump
Replies: 12
Views: 457

Re: Idle animation after jump

Thanks Dale, looked at that and code from movement problems thread. Fiddled with lots of separate bit of code for hours, but no luck.
I did notice even after removing changetoidleanimation script in input, after jumping and even stopping walking it still changed to idle though.