Search found 32 matches

by MrElephant
Tue Apr 30, 2019 4:34 pm
Forum: Ask For Help
Topic: AssignBanks.asm(127): Value out of range.
Replies: 2
Views: 119

Re: AssignBanks.asm(127): Value out of range.

Hey Dale, thanks for responding. It seems like the max number of texts you can have tops around 176. I don't know if this is unique to my project, or for Nesmaker in general. It's a shame because I have a lot more planned for my story. I had to already take out 22 random text pieces to get the game ...
by MrElephant
Mon Apr 29, 2019 1:48 am
Forum: Ask For Help
Topic: AssignBanks.asm(127): Value out of range.
Replies: 2
Views: 119

AssignBanks.asm(127): Value out of range.

Hello, I am having an error which is preventing my game from compiling. To give some background. Routines\System\AssignBanks.asm(127): Value out of range. --this is the error I am receiving Software Version: 4.0.11 Windows Version: 10 (I don't know why this would make a difference) Custom Scripts: O...
by MrElephant
Wed Apr 03, 2019 1:24 am
Forum: Scripts
Topic: [4.1] End of Text Action --> warps
Replies: 15
Views: 1138

Re: [4.1] End of Text Action --> warps

Dale, Thank you for responding. One final question. I have followed all of the steps, but it isnt working for 4.0.11. I am using the Adventure Game module, and I have added the HandleTextBox_openShopWarps.asm There is a default HandleTextBox_openShopWarps.asm inside the NESmaker_4_0_11_Platformula\G...
by MrElephant
Tue Apr 02, 2019 12:40 am
Forum: Scripts
Topic: [4.1] End of Text Action --> warps
Replies: 15
Views: 1138

Re: [4.1] End of Text Action --> warps

No, I apologize for not being specific. When you wanted to warp to screen number 16, you used "Entry 16". I want to keep my entries organized based off the story I am writing, and would rather not have to put warps in random parts. I understand you have to assign the entries in the text groups. What...
by MrElephant
Mon Apr 01, 2019 4:49 pm
Forum: Scripts
Topic: [4.1] End of Text Action --> warps
Replies: 15
Views: 1138

Re: [4.1] End of Text Action --> warps

Dale, thanks for creating this thread. Two questions, is there a way to use other text indexes not relative to that particular screen. I'm trying to keep my scripts organized. Second, warping to the underworld. Would that be text #257 if I wanted to go to the first screen?
by MrElephant
Tue Mar 26, 2019 4:35 pm
Forum: Scripts
Topic: Read Gamepad And Follow Player AI Script
Replies: 5
Views: 530

Re: Read Gamepad And Follow Player AI Script

@dale would this work with your change object/Sprite script? I am assuming not.
by MrElephant
Sat Mar 23, 2019 2:13 am
Forum: WIP
Topic: Two Players module
Replies: 30
Views: 1565

Re: Two Players module

Awesome, very cool Dale. This is fantastic. Something that the whole community wanted-and you delivered. Thank you for your amazing contributions to this forum.
by MrElephant
Wed Mar 20, 2019 4:55 pm
Forum: Finished Games & Demos
Topic: Artix: Knight of the Living Dead (Byte-Off 2019 Demo)
Replies: 8
Views: 977

Re: Artix: Knight of the Living Dead (Byte-Off 2019 Demo)

This is definitely one of the most impressive games on this forum. Btw I used to play aqworlds. Still get back on occasionally. It is a very good game.
by MrElephant
Thu Nov 29, 2018 5:57 pm
Forum: Artists
Topic: Crowd-Sourced or Public Domain Reference Photo Repository
Replies: 2
Views: 1075

Re: Crowd-Sourced or Public Domain Reference Photo Repository

This is a great idea Iridium, and it would give individuals a chance to practice their pixel artwork. It would be nice if your dinosuar was against a white wall, or you could try cropping it with Paint.net
by MrElephant
Fri Nov 02, 2018 4:14 pm
Forum: Art
Topic: My first pixel art
Replies: 5
Views: 1675

Re: My first pixel art

Was counting clear as a color. But I understand taking it as the other way as well.