Search found 13 matches

by nroflmao
Thu Dec 13, 2018 9:49 pm
Forum: NESmaker Help
Topic: Adventure Module in 4.0.11 Music Bug
Replies: 3
Views: 64

Re: Adventure Module in 4.0.11 Music Bug

Oh thats awesome @dale_coop, thanks so much for the tip!
I tried the fix to the songToPlay var and its working now!
I wouldn't have found the thread so thanks so much!
by nroflmao
Thu Dec 13, 2018 9:48 pm
Forum: NESmaker Help
Topic: Tons of music/sfx issues
Replies: 29
Views: 2968

Re: Tons of music/sfx issues

OMG I tried this and it worked! Thanks so much for the specific instructions @jorotroid! Brilliant debugging work! Finally i can go back to developing in 4.0.11! I couldn't deal with it dropping the pulse track i went back and re-imported my stuff into 4.0.6 to avoid it lol. Thanks @dale_coop for po...
by nroflmao
Wed Dec 12, 2018 9:16 pm
Forum: NESmaker Help
Topic: Adventure Module in 4.0.11 Music Bug
Replies: 3
Views: 64

Adventure Module in 4.0.11 Music Bug

Trying to run the Adventure Module in 4.0.11. I notice there the mappings to sound fx in the updated scripts don't line up with the old version so causes some strange noises on sound fx for monster hurt, player hurt, etc. Also when i go to a new screen in the overworld the music sounds like it drops...
by nroflmao
Wed Dec 12, 2018 8:23 pm
Forum: Suggestions
Topic: More Palettes for Game Objects / Player
Replies: 3
Views: 61

Re: More Palettes for Game Objects / Player

OK i didn't realize it was a NES limitation. I was looking at Zelda and seems like they have more colors for player and game objects than just 2 sub-palettes, so i thought maybe it was a limitation of current NESmaker
by nroflmao
Wed Dec 12, 2018 7:41 pm
Forum: Suggestions
Topic: More Palettes for Game Objects / Player
Replies: 3
Views: 61

More Palettes for Game Objects / Player

I understand that there are only two sub-palettes that can be used for all Player/Game Objects. I find this very constraining and would like to have more!
by nroflmao
Mon Dec 03, 2018 1:09 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: Accessing the second tileset in PPU Viewer
Replies: 2
Views: 212

Re: Accessing the second tileset in PPU Viewer

Thanks for the explanation, Kasumi! Now I understand. I will probably add my HUD sprite then to the other tileset so i can access it.
by nroflmao
Sat Dec 01, 2018 8:35 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: Accessing the second tileset in PPU Viewer
Replies: 2
Views: 212

Accessing the second tileset in PPU Viewer

In the Adventure tutorial roughly around 1hour 18min mark, Joe starts talking about customizing the ASM to display sprites on the HUD. Specifically he opens the Handle Sprite Pre-Draw script and adds code to write a sprite on the HUD. I can replicate this by running FCEUX and opening the PPU Viewer ...
by nroflmao
Sat Oct 06, 2018 9:56 pm
Forum: Music
Topic: Instruments Must Be Well Defined
Replies: 0
Views: 495

Instruments Must Be Well Defined

I just spent a few hours troubleshooting why i couldn't import some FamiTracker files. It was complaining the file was bad. I found that it can be very sensitive to instruments even the ones you aren't using. I had some default instruments set up and happened to have some of the options checked (Vol...
by nroflmao
Sat Oct 06, 2018 7:19 pm
Forum: Music
Topic: Don't use Hyphens in Song or Instrument Names
Replies: 1
Views: 429

Don't use Hyphens in Song or Instrument Names

Or it will cause NESmaker build to FAIL!
by nroflmao
Sat Sep 08, 2018 2:02 am
Forum: NESmaker Help
Topic: Strange re-color after Text Box is dismissed
Replies: 3
Views: 227

Re: Strange re-color after Text Box is dismissed

Gotcha chronos, thanks so much for the explanation. That actually makes sense i will try it!