Search found 94 matches

by tornotlukin
Sun Jun 30, 2019 2:00 pm
Forum: Graphics
Topic: Fjamesfernandez Sprite Work
Replies: 5
Views: 433

Re: Fjamesfernandez Sprite Work

Very true, great stuff!!
by tornotlukin
Wed Jun 26, 2019 12:53 am
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 88
Views: 7776

UI Changes

Incremental/or major modifications of the UI would be a big help. More natural language in the different sections. More space between visual elements. Less redundant inputs and button combos (like palette input and rename button on top of each other.) Perhaps user driven workspace modifications, lik...
by tornotlukin
Sat Jun 22, 2019 10:59 pm
Forum: WIP
Topic: Jane Jones, Poet Detective
Replies: 19
Views: 2113

Re: Jane Jones, Poet Detective

That is the idea. Trying to put something together and focusing on trying to make cutscenes work for storytelling purposes. I was able to get some dynamic usage out of the npc text boxes for differing environmental description. If I had more time (so say we all) it would of been more polished. I lik...
by tornotlukin
Sat Mar 30, 2019 11:31 pm
Forum: Scripts
Topic: Unlimited Warps -- One Screen
Replies: 17
Views: 1588

Re: Unlimited Warps -- One Screen

I am excited! I haven't been on the boards, work deadline.
by tornotlukin
Tue Mar 19, 2019 11:18 pm
Forum: WIP
Topic: Jane Jones, Poet Detective
Replies: 19
Views: 2113

Re: Jane Jones, Poet Detective

whoa this adventure game format is really promising! wish there was a run button or faster character movement but this is really really cool Trying for a more meditative experience, but must have more interactivity on the screens to balance out the limited text box availability. I will be making li...
by tornotlukin
Sun Mar 17, 2019 2:55 am
Forum: Ask For Help
Topic: What NES Controller for Windows PC for Mesen to use?
Replies: 5
Views: 480

Re: What NES Controller for Windows PC for Mesen to use?

The best controllers outside of the xbox1 is 8bitdo:

http://www.8bitdo.com

They make controllers modeled after the NES and SNES.
by tornotlukin
Sat Mar 16, 2019 11:22 am
Forum: Ask For Help
Topic: Visual Distortions
Replies: 0
Views: 211

Visual Distortions

What ASM core files could I mess with to get some weird visual artifacting, noise, and distortion?
by tornotlukin
Mon Mar 11, 2019 1:22 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 9
Views: 1017

Cutscene method and screen layout

Cutscene Setup The cutscene is performed on a game screen. The order of operation is: 1. player sprite is warped to a position over an automatic text tile 2. the player sprite is hidden 3. text is drawn to the screen 4. button press to clear text 5. player sprite is made visible 6. player sprite wa...
by tornotlukin
Mon Mar 11, 2019 12:52 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 9
Views: 1017

Text Entries and Code Reference

https://mir-s3-cdn-cf.behance.net/project_modules/disp/6a7e3977351435.5c85785035b9f.png This piece of code is place in scripts that initiates text. In an input or tile script. The text in "Text 1" would appear in the text box when LDA #$00 is uncommented. "Text 2" for LDA #$01, "Text 3" for LDA #$0...
by tornotlukin
Mon Mar 11, 2019 12:38 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 9
Views: 1017

A Button Code "Observe"

This input script is activated with an A button, the text that appears does not freeze the movement of player sprite (the last two lines of code). A1 Explain: This is a check for game cutscene/story frames. I will have a link to the post that describes the cutscene method. For a later post. A2 Expla...