Search found 91 matches

by tornotlukin
Sat Mar 30, 2019 11:31 pm
Forum: Scripts
Topic: Unlimited Warps -- One Screen
Replies: 16
Views: 439

Re: Unlimited Warps -- One Screen

I am excited! I haven't been on the boards, work deadline.
by tornotlukin
Tue Mar 19, 2019 11:18 pm
Forum: WIP
Topic: Jane Jones, Poet Detective
Replies: 18
Views: 961

Re: Jane Jones, Poet Detective

whoa this adventure game format is really promising! wish there was a run button or faster character movement but this is really really cool Trying for a more meditative experience, but must have more interactivity on the screens to balance out the limited text box availability. I will be making li...
by tornotlukin
Sun Mar 17, 2019 2:55 am
Forum: Ask For Help
Topic: What NES Controller for Windows PC for Mesen to use?
Replies: 5
Views: 183

Re: What NES Controller for Windows PC for Mesen to use?

The best controllers outside of the xbox1 is 8bitdo:

http://www.8bitdo.com

They make controllers modeled after the NES and SNES.
by tornotlukin
Sat Mar 16, 2019 11:22 am
Forum: Ask For Help
Topic: Visual Distortions
Replies: 0
Views: 77

Visual Distortions

What ASM core files could I mess with to get some weird visual artifacting, noise, and distortion?
by tornotlukin
Mon Mar 11, 2019 1:22 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

Cutscene method and screen layout

Cutscene Setup The cutscene is performed on a game screen. The order of operation is: 1. player sprite is warped to a position over an automatic text tile 2. the player sprite is hidden 3. text is drawn to the screen 4. button press to clear text 5. player sprite is made visible 6. player sprite wa...
by tornotlukin
Mon Mar 11, 2019 12:52 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

Text Entries and Code Reference

https://mir-s3-cdn-cf.behance.net/project_modules/disp/6a7e3977351435.5c85785035b9f.png This piece of code is place in scripts that initiates text. In an input or tile script. The text in "Text 1" would appear in the text box when LDA #$00 is uncommented. "Text 2" for LDA #$01, "Text 3" for LDA #$0...
by tornotlukin
Mon Mar 11, 2019 12:38 am
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

A Button Code "Observe"

This input script is activated with an A button, the text that appears does not freeze the movement of player sprite (the last two lines of code). A1 Explain: This is a check for game cutscene/story frames. I will have a link to the post that describes the cutscene method. For a later post. A2 Expla...
by tornotlukin
Sun Mar 10, 2019 9:03 pm
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

B button code to "Interact"

(If I misrepresent the code, please give me a correction and I will edit what I wrote) A1 EXPLAIN: Putting this here will prevent repeated B button presses from prematurely clearing the text. The whole text will be drawn to screen then it can be cleared with a B press. This applies to any text that ...
by tornotlukin
Sun Mar 10, 2019 8:37 pm
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

Text Entries

NESMaker Text entries: https://mir-s3-cdn-cf.behance.net/project_modules/disp/6a7e3977351435.5c85785035b9f.png You are given space to input text entries. They are then organized in groups of 4, called text groups. The NPCs (monster sprites) can access the text from these groups. Four different mons...
by tornotlukin
Sun Mar 10, 2019 8:22 pm
Forum: Community Tutorials
Topic: [4.1.5] Jane Jones, Poet Detective Design Document
Replies: 8
Views: 362

[4.1.5] Jane Jones, Poet Detective Design Document

Now that I have submitted the game I want to talk about the methodology and code edits to the no scroll adventure module. My idea was create an homage to the AGI Sierra game interpreter (the non-vga Sierra games). A character walk around and observes and interacts with the environment (if I had more...