Search found 62 matches

by Convoy_Avenger
Wed Oct 17, 2018 11:40 am
Forum: NESmaker Help
Topic: Monster Jumping AI
Replies: 2
Views: 247

Re: Monster Jumping AI

Just in time for my frog monster.
by Convoy_Avenger
Mon Oct 15, 2018 11:48 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9992

Re: The Tower of Turmoil

A video tutorial on how you accomplished this would be great!
by Convoy_Avenger
Fri Oct 12, 2018 4:50 pm
Forum: NESmaker Help
Topic: Why did I get a key?
Replies: 7
Views: 379

Re: Why did I get a key?

I was wondering if it was connected to score too, but I erased the code for score (because I don't need it), and the key count still increases. Score gets incremented in a lot of places. Deleting it in 1 place wouldn't stop it from working (If it did, you probably wouldn't be able to compile at all...
by Convoy_Avenger
Fri Oct 12, 2018 11:41 am
Forum: NESmaker Help
Topic: Why did I get a key?
Replies: 7
Views: 379

Re: Why did I get a key?

Some variables are "hard" coded to be specific things.

It sounds like what you're using for your keys, is actually the myScore variable. There's a specific entry in the variables that, by default, controls keys.
by Convoy_Avenger
Wed Oct 10, 2018 11:54 am
Forum: NESmaker Help
Topic: Is 'Ignore Main Physics' Flag bugged?
Replies: 5
Views: 390

Re: Is 'Ignore Main Physics' Flag bugged?

This is great. I recommend making a separate post about it in the Code forums so more people are likely to see it.
by Convoy_Avenger
Thu Oct 04, 2018 3:46 pm
Forum: Code
Topic: Limit the projectiles 2 bullets at a time [NESMaker 4.0.0]
Replies: 21
Views: 1546

Re: Limit the projectiles 2 bullets at a time [NESMaker 4.0.0]

Sweet, I'll try that when I get home tonight.

EDIT: seems to work great, thanks!
by Convoy_Avenger
Thu Oct 04, 2018 12:15 pm
Forum: Code
Topic: Limit the projectiles 2 bullets at a time [NESMaker 4.0.0]
Replies: 21
Views: 1546

Re: Limit the projectiles 2 bullets at a time [NESMaker 4.0.0]

So there's a bit of a bug with this script, where if you spam the shoot button while transitioning screens, it's possible to "lose" bullets over the course of the level. Won't matter as much once the scrolling update is released (I imagine), but wondering if there's a place where I can "Reload" when...
by Convoy_Avenger
Wed Sep 26, 2018 11:54 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 125
Views: 9992

Re: The Tower of Turmoil

It's coming along nicely. This is something I would play.
by Convoy_Avenger
Tue Sep 25, 2018 4:27 pm
Forum: NESmaker Help
Topic: hold A animation and release animation for projectile
Replies: 4
Views: 289

Re: hold A animation and release animation for projectile

You can make the action happen on the Press A, and still have the player expectation to hold it. An A release will start the "Cancel" animation.
by Convoy_Avenger
Fri Sep 21, 2018 11:50 am
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

Question for you, since your character has the same dimensions as mine: When you duck, are you able to roll over to the right and down a crouch slide across the screen? This is a bug I'm encountering on my game, wondering if you've done anything to solve for it yet? I have ideas, but they seem convo...