Search found 35 matches

by fearspork
Mon Oct 15, 2018 1:33 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 8 point collision , what I know

jorotroid, i know less now then when i started and i ran out of ideas 3 posts ago, well at least now we really honed in on the problem , specifically jump collisions with one way platforms, there must be a solution. my memory of the early 80's is fuzzy but i do remember several player characters of ...
by fearspork
Mon Oct 15, 2018 2:44 am
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 8 point collision , what I know

if this is a problem with the one way platform, would it be possible to make right and left end caps that would have solid right and left leading edges that are solid bu still be null from the bottom and solid on top?
by fearspork
Sat Oct 13, 2018 6:48 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 8 point collision , what I know

jorotroid no worries take the time you like , so my wife actually had the same idea last night to alter the one way platform code in some way but when you open onewayplatform.asm it just says canPenetrate: thats it im kinda at a loss, again i dont know code but my guess is canpenetrate is a command ...
by fearspork
Fri Oct 12, 2018 3:50 am
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 8 point collision , what I know

this is most of the code from TileCollision_platform_simple_alt.asm the code i added 2 more points and changed the max points to 8 [color=#00FF00];; uses collisionPoint0,1,2,and 3 ;; makes use of left+bbox_left, top+bbox_top, width and height of an object to form bounding box. ;; gets collision data...
by fearspork
Thu Oct 11, 2018 2:32 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

i won't be home for hours but this is the missing peice, the file with the point address, so let me run through in my head how to do this in the collision detection file I need to cut and paste the code for points 4 and 5 change the numbers to 6 and 7 ( label them something like middlerightB or some...
by fearspork
Wed Oct 10, 2018 4:17 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

what i figured out above though also explains why the number of tiles cant change to accommodate different animations, if you went from a 1x2 tiles to say 3x2 tiles it would change the adresses for the points on the bounding box mid animation, im sure there are ways to do this but would be way to co...
by fearspork
Wed Oct 10, 2018 4:02 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

yeah it probably not worth going crazy until 4.1 but after talking to him last week , he seemed to imply it was an easy fix, thats what got me on my quest again, even in the tutorial he suggests doing 8 points, the code for 6 points is there already. surely one of us nerds knows how this works
by fearspork
Wed Oct 10, 2018 3:31 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

i actually have tinkered a bit i made in the neighborhood of 20 copies of my current game build and have cut and snipped and added various things into the code but its all a shot in the dark, ASM is so abstract and i dont know any code
by fearspork
Wed Oct 10, 2018 3:08 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

hey dale_coop as far as i'm concerned you're the top user authority, but after talking to joe about it he did suggest that this is not a bug and so not a priority to fix and that if i wanted a no code solution that i would have to wait for the community to figure it out so... here i am in the commun...
by fearspork
Wed Oct 10, 2018 12:49 pm
Forum: NESmaker Help
Topic: 8 point collision , what I know
Replies: 18
Views: 294

Re: 6 point collision , what I know

this is cut and paste from face book i changed My name to Fearspork... i'm the friend .... FEARSPORK so i have a friend ... who's in project settings>script setting> i'm going through the visible asm. files menu. witch asm. script changes to a 6 or 8 point collision detection and how Do i add that.....