Search found 3849 matches

by dale_coop
Fri Aug 23, 2019 9:01 pm
Forum: Ask For Help
Topic: Scrolling Platformer NPC?
Replies: 6
Views: 165

Re: Scrolling Platformer NPC?

Have you set the correctly b_active_text_box.asm script to the B press button? (or an equivalent one?)
If you haven't yet... You can find this script in the "Basic_NoScroll\ModuleScripts\InputScripts" folder. Copy and paste it in your Basic\ModuleScripts\InputScripts...
by dale_coop
Fri Aug 23, 2019 8:57 pm
Forum: Ask For Help
Topic: Changing player object upon warp-into flagged screen
Replies: 30
Views: 468

Re: Changing player object upon warp-into flagged screen

Everything looks correct. Don't see what is causing the issue, here.

If you could share your NESmaker project, I would check everything...? (I'd need the project .MST file, the GraphicAssets and the GameEngineData folders).
by dale_coop
Fri Aug 23, 2019 7:20 pm
Forum: Ask For Help
Topic: Changing player object upon warp-into flagged screen
Replies: 30
Views: 468

Re: Changing player object upon warp-into flagged screen

Could you share your stop moving player scripts? the issue might come from them.
by dale_coop
Fri Aug 23, 2019 7:17 pm
Forum: Ask For Help
Topic: Scrolling Platformer NPC?
Replies: 6
Views: 165

Re: Scrolling Platformer NPC?

hmmm. try to set his "edge object reaction" to "screen extends".
by dale_coop
Thu Aug 22, 2019 10:30 pm
Forum: Ask For Help
Topic: Flagpole issues
Replies: 20
Views: 225

Re: Flagpole issues

Oh nice! :) Glad we fixed your issue
by dale_coop
Thu Aug 22, 2019 10:12 pm
Forum: Ask For Help
Topic: Changing player object upon warp-into flagged screen
Replies: 30
Views: 468

Re: Changing player object upon warp-into flagged screen

About your animations... For your character, have you made thew walking left / right animations and assigned them to your Walk animation type in the "Object Details" (for each directions)? About the collectables... yep you need a Collectable.asm script (from the maze folder, for example..), it incre...
by dale_coop
Thu Aug 22, 2019 3:12 pm
Forum: Bugs
Topic: [4.1.5] Default PathTile Files point to the wrong bitmaps
Replies: 1
Views: 21

Re: [4.1.5] Default PathTile Files point to the wrong bitmaps

Funny, I noticed that too... (yesterday when working on paths, with my son :p)
by dale_coop
Thu Aug 22, 2019 1:37 pm
Forum: Tutorial Requests
Topic: 2 way scrolling
Replies: 2
Views: 30

Re: 2 way scrolling

I think there is this post: http://nesmakers.com/viewtopic.php?f=35&t=2174&p=13127#p13127
by dale_coop
Thu Aug 22, 2019 9:33 am
Forum: Ask For Help
Topic: Changing player object upon warp-into flagged screen
Replies: 30
Views: 468

Re: Changing player object upon warp-into flagged screen

Looks like the shooter StopMovingPlayerLeft is just a: StopMoving player1_object, STOP_LEFT Yep, you need to modify them like you did for the StartMovingXXX ones... Something like that (for the stop MovingPlayerLeft): ;;;;; STOP MOVING PLAYER LEFT: ;;; ON SINGLE SCREEN : LDA screenFlags AND #%100000...
by dale_coop
Wed Aug 21, 2019 8:55 pm
Forum: WIP
Topic: Platformer-Adventure DEMO
Replies: 14
Views: 172

Re: Platformer-Adventure DEMO

Jewelian27 wrote:
Wed Aug 21, 2019 7:28 pm
NaDA DEMO.zip
If you are using a Windows that hides file extentions, in your case, the game rom file would be named "game" (if you right click-> properties on it, it will show you its full name "game.nes", with a size of 512ko).