Search found 3395 matches

by dale_coop
Wed May 22, 2019 9:31 pm
Forum: Tutorial Requests
Topic: Game Over Special Screen
Replies: 24
Views: 1378

Re: Game Over Special Screen

Edit one of my script in the first page, in order to fix a warp coords in the Game Over Screen (now it should use the warp in coords x,y set for the screen).
by dale_coop
Wed May 22, 2019 8:33 pm
Forum: Ask For Help
Topic: NPC tile problem when monsters or powers on screen
Replies: 2
Views: 130

Re: NPC tile problem when monsters or powers on screen

Sounds great! Thanks for sharing <3
by dale_coop
Tue May 21, 2019 9:12 am
Forum: Ask For Help
Topic: Noob question - Why Can I only select one palette for any of my Game Objects?
Replies: 2
Views: 71

Re: Noob question - Why Can I only select one palette for any of my Game Objects?

Exactly as Woogz wrote. ALL the Game Objects use the sub-palettes of the Player object. It means for them, you can only specify to use the sub-Pal #1 or sub-Pal #2.
The colors for the sub palette #1 and sub Palette #2 are set on the Player object (this object is the MAIN game object).
by dale_coop
Sun May 19, 2019 9:16 pm
Forum: Ask For Help
Topic: platformer boss help
Replies: 4
Views: 108

Re: platformer boss help

I’d suggest to make it simple for your first game...
Moving, stoping, shorting, teleporting, ...
Check some old NESMaker videos on TheNew8bitHeroes YouTube channel for example.
by dale_coop
Sun May 19, 2019 9:05 pm
Forum: NESmaker Help
Topic: 4.1 Adventure Checkpoint
Replies: 22
Views: 1172

Re: 4.1 Adventure Checkpoint

Replace this script with this one: ;;; do loss of life stuff here DEC myLives ;; <-- this line decreases the life... LDA myLives BNE gameNotOver ;;do gameover stuff here. Warp to screen? Show animation? Just restart? JMP RESET gameNotOver: ;;;;; ;;; do warp to continue screen stuff here. LDA #$00 ST...
by dale_coop
Sun May 19, 2019 8:45 pm
Forum: Bugs
Topic: Crash at Launch - WIN 7
Replies: 3
Views: 78

Re: Crash at Launch - WIN 7

Don't know why :p
by dale_coop
Sun May 19, 2019 2:19 pm
Forum: Bugs
Topic: Crash at Launch - WIN 7
Replies: 3
Views: 78

Re: Crash at Launch - WIN 7

Your Windows 7 might be a 32bit... if it actually is, you have to replacing the dna.dll that is currently in your NESMaker folder with the 32bit one from here: [url][/url]
by dale_coop
Sat May 18, 2019 2:42 pm
Forum: Ask For Help
Topic: platformer boss help
Replies: 4
Views: 108

Re: platformer boss help

Jump Monster script...:
http://nesmakers.com/viewtopic.php?f=3&t=1373&p=8943
by dale_coop
Sat May 18, 2019 2:33 pm
Forum: Scripts
Topic: Make bosses not reset on hurt [4.1+]
Replies: 12
Views: 515

Re: Make bosses not reset on hurt [4.1+]

Oh, ok...my bad :p
The ones we talked about some posts ago ;)
by dale_coop
Sat May 18, 2019 7:29 am
Forum: NESmaker Help
Topic: 4.1 Adventure Checkpoint
Replies: 22
Views: 1172

Re: 4.1 Adventure Checkpoint

About the color of your checkpoint, it will. It not change... only the graphics change.

About the respawn, could you share your PlayerLoseLife script?