Search found 2543 matches

by dale_coop
Sat Feb 23, 2019 3:18 pm
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 21
Views: 934

Re: Idle animation not activating 4.1

Strange those errors... like if you had 2 scripts assigned to your project....???!!!
Could you share your script? And where is it assigned? In the "project settings > script settings"?
by dale_coop
Sat Feb 23, 2019 3:15 pm
Forum: NESmaker Help
Topic: Looking for issues with scrolling
Replies: 23
Views: 530

Re: Looking for issues with scrolling

Cool <3
by dale_coop
Sat Feb 23, 2019 3:14 pm
Forum: Bugs
Topic: Textboxes Warping the Background in NoScroll Core
Replies: 3
Views: 28

Re: Textboxes Warping the Background in NoScroll Core

Yes of course, we could do that... just need to figure out when is the mistake (should be a wrong initialization of a variable or misread,...)
--> jorotroid could be our savior on that.
by dale_coop
Sat Feb 23, 2019 3:13 pm
Forum: Ask For Help
Topic: Few Remaining Misc. Bugs!
Replies: 16
Views: 122

Re: Few Remaining Misc. Bugs!

Check the script assigned to your "Handle Player Death" element in the Project Settings > Script settings... There is a "StopSound" line in that script... try commenting out that line, to see if you have better results. Also you could move the "PlaySound #SND_HURT_PLAYER" from the HandlePlayerHurt s...
by dale_coop
Sat Feb 23, 2019 3:09 pm
Forum: WIP
Topic: Dimension Drive
Replies: 58
Views: 1418

Re: Dimension Drive

Awesome feature <3
by dale_coop
Sat Feb 23, 2019 2:57 pm
Forum: Ask For Help
Topic: Few Remaining Misc. Bugs!
Replies: 16
Views: 122

Re: Few Remaining Misc. Bugs!

As I wrote, just add a line for your hurt playsound.. something like that should work: ;;; assumes myHealth variable ;;; if a different variable should handle health ;;; change thename of myHealth. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; uses timers set in G...
by dale_coop
Sat Feb 23, 2019 2:55 pm
Forum: Ask For Help
Topic: Cannot use disable HUD in screen options (scroll module)
Replies: 3
Views: 27

Re: Cannot use disable HUD in screen options (scroll module)

Actually, you can set your sprite0 in "Hud & boxes" (because you have to, else the game will crash/freeze) AND use the hide_hud user constant.. to not display the HUD. See : https://s2.gifyu.com/images/scrollingWithoutHUD.gif I used a non-transparent tile (in gameobjecttiles.bmp) and my tile for bac...
by dale_coop
Sat Feb 23, 2019 8:53 am
Forum: Help
Topic: Where is the sword in the Adventure Mod tutorial?
Replies: 10
Views: 342

Re: Where is the sword in the Adventure Mod tutorial?

Yep, you right, exactly how it's work in this version. (...as it is been explained, in the tutorial videos, in the forum... ;)) There also already some topics about how to make the melee object instead of the sprite based sword, how to add projectiles objects, ... use the search function or browse t...
by dale_coop
Sat Feb 23, 2019 8:48 am
Forum: NESmaker Help
Topic: Need scripting help for the Scrolling platformer module (Melee; Projectile attack, other)
Replies: 1
Views: 24

Re: Need scripting help for the Scrolling platformer module (Melee; Projectile attack, other)

Tutorial for adding Projectile object: http://www.nesmakers.com/viewtopic.php?f=35&t=1703 Tutorial for adding Melee object: http://www.nesmakers.com/viewtopic.php?f=35&t=1777 For your enemy projectiles: http://www.nesmakers.com/viewtopic.php?p=12242#p12242 Can't do much more than that ;) try those, ...
by dale_coop
Sat Feb 23, 2019 8:43 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 21
Views: 934

Re: Idle animation not activating 4.1

Because the notDucking is too far for the the branch out..
You could try reversing the tests... replacing every:

Code: Select all

	BEQ notDucking
By:

Code: Select all

	BNE +
	JMP notDucking
	+