Search found 3272 matches

by dale_coop
Wed Apr 24, 2019 9:22 am
Forum: Community Tutorials
Topic: 2 Players Adventure Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)
Replies: 7
Views: 202

Re: 2 Players Adventure Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Ok, so the problem was the scripts: ChangeToIdleAnimation.asm and ChangeToIWalkingAnimation.asm
Don't use them, guys (in fact, they are not needed anymore... I don't know why I didnt removed them :p)
I will fix them and update the bundle in the next few days.
by dale_coop
Wed Apr 24, 2019 8:13 am
Forum: Ask For Help
Topic: Interacting with HUD leads to glitch screen
Replies: 3
Views: 18

Re: Interacting with HUD leads to glitch screen

A trick could be to make your playable area overlapping the HUD area (1 row overlap) and fill that row with solid tiles in ALL your screen ...
by dale_coop
Wed Apr 24, 2019 8:08 am
Forum: Ask For Help
Topic: Question about beat em up
Replies: 1
Views: 10

Re: Question about beat em up

You could try changing the size of your Player object, make the graphics, don't forget to change the bounding box...
Also, I'd strongly suggest to watch the other tutorial videos first... (all the videos from the website). To learn how to do all that ;)
by dale_coop
Wed Apr 24, 2019 7:59 am
Forum: Community Tutorials
Topic: 2 Players Adventure Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)
Replies: 7
Views: 202

Re: 2 Players Adventure Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Interesting... maybe a wrong value/object in X or Y register...?
Are you using custom scripts for weapon? or the two players core folder ones?
by dale_coop
Wed Apr 24, 2019 7:56 am
Forum: Introduce Yourself
Topic: Should've Said Hello a Long Time Ago
Replies: 2
Views: 19

Re: Should've Said Hello a Long Time Ago

Welcome crazygrouptrio
We are happy to have a talented musician like you here with us.
Personally, I loved 40 Thieves. Played and finished it, very fun, very Arcade-ish (I love arcade games)!
Can't wait to see your future projects/collaborations.
Have fun!
by dale_coop
Tue Apr 23, 2019 9:44 pm
Forum: Ask For Help
Topic: Paths
Replies: 3
Views: 35

Re: Paths

There a more keys to know: Q, W, E, R that will paint/change the color palette under your mouse cursor. 5 will paint with the tile 0 (the first top-left tile of your tileset)... it's like erasing... under your mouse cursor. The 7 will change the attributes the tiles under your mouse cursor.... with ...
by dale_coop
Tue Apr 23, 2019 8:02 pm
Forum: Ask For Help
Topic: No changes made when Export and Test asm
Replies: 8
Views: 66

Re: No changes made when Export and Test asm

It looks like you have an error when exporting... the compiler can't find your MainASM.asm script.
Which module are your using? Basic_Platformer?
Could you share a screenshot of your Project Settings > Script Settings?
by dale_coop
Tue Apr 16, 2019 7:19 pm
Forum: Ask For Help
Topic: Paths
Replies: 3
Views: 35

Re: Paths

To paint with Paths... on your screen, first make sure you have assigned the paths in your Screen Info (it's important, else it will not paint the right collisions data).
Then you can use "1", "2", "3" and "4" keys on your keyboard to paint with the path1, path2, path3 or path4.
by dale_coop
Tue Apr 16, 2019 4:59 pm
Forum: Modules
Topic: Two Players Single Screen Modules [4.1.5]
Replies: 39
Views: 1017

Re: Two Players Single Screen Modules [4.1.5]

PewkoGames wrote:
Tue Apr 16, 2019 3:36 pm
Not sure if its been mentioned before, but is it possible to make a 2 player VS game? Where 2 players fight against each other? I got an idea for a game like that.
Like this game? : viewtopic.php?f=60&t=2613