Search found 554 matches

by dale_coop
Sun Aug 19, 2018 8:07 pm
Forum: Art
Topic: Messing around with paths
Replies: 1
Views: 17

Re: Messing around with paths

Really good work, the graphics are great! Love it.
by dale_coop
Sun Aug 19, 2018 8:03 pm
Forum: Code
Topic: Project Settings: Sprite Flicker
Replies: 4
Views: 29

Re: Project Settings: Sprite Flicker

Ok, understand. I don't know what would be the best strategy.
Currently the include for HandleUpdateObjects.asm is made in includeSystemFunctions.asm, you could replace this include with yours.
But each time NESMaker updates, you will need to check and change again.
by dale_coop
Sun Aug 19, 2018 7:53 pm
Forum: NESmaker Help
Topic: Creating a path, then clicking on it under Graphic Banks > Path Info throws an error
Replies: 3
Views: 17

Re: Creating a path, then clicking on it under Graphic Banks > Path Info throws an error

Some few issues with this first officiel version. But Joe, Austin and Joshua worked a lot to fix all those issues and add great new things, for the next update :)
by dale_coop
Sun Aug 19, 2018 7:50 pm
Forum: Software Support
Topic: Refund
Replies: 8
Views: 79

Re: Refund

Ok, I understand... Hope Joe will find a solution for your activation code.
by dale_coop
Sun Aug 19, 2018 7:36 pm
Forum: NESmaker Help
Topic: NESmaker running under Wine
Replies: 7
Views: 49

Re: NESmaker running under Wine

Same here (MacOS user), I am very interested by the results, guys.
Keep sharing, thank you so much!
by dale_coop
Sun Aug 19, 2018 7:26 pm
Forum: NESmaker Help
Topic: NESmaker - Démarrage rapide (tuto en français)
Replies: 30
Views: 229

Re: NESmaker - Démarrage rapide (tuto en français)

Yep, la version officielle sortie est la 4.0.0. Mais certains utilisateurs (ayant une version 32bit de Windows) n'arrivaient pas à lancer NESMaker, ça plantait direct. Du coup, Josh (un des devs) a sortie une version patch provisoire de l'exe : NESMaker 4.0.1 Tu peux la récupérer ici: https://drive....
by dale_coop
Sun Aug 19, 2018 6:57 pm
Forum: Suggestions
Topic: Screens with music type set in Screen Info to NO CHANGE crashes and a suggestion regarding music repeat
Replies: 3
Views: 12

Re: Screens with music type set in Screen Info to NO CHANGE crashes and a suggestion regarding music repeat

Should do that, but I think the next update (next wednesday) will fix all those problems.
And in fact, nobody would read the FAQ, they would just ask for help with their issue.
by dale_coop
Sun Aug 19, 2018 6:40 pm
Forum: Code
Topic: Project Settings: Sprite Flicker
Replies: 4
Views: 29

Re: Project Settings: Sprite Flicker

You mean you want to make a platformer ? If so, you don't need to modify the HandleUpdateObjects scripts... just assign the right scripts the Projects Settings > Scripts Settings to change the physics and collisions (you need to change the three first lines to use the "xxx_platform_simple.asm" scrip...