Search found 5099 matches

by dale_coop
Fri Jun 05, 2020 3:20 pm
Forum: Ask For Help
Topic: Can't stomp enemies when flashing (after taking damage)
Replies: 12
Views: 80

Re: Can't stomp enemies when flashing (after taking damage)

Sorry... I think reorganizing the way the game engine comparisons are done for the objects, could be done, but I am worried that would cause slowdowns (or introduce new issues).
by dale_coop
Fri Jun 05, 2020 3:19 pm
Forum: Tutorial Requests
Topic: I did the jump-killing tutorial, but could this be done ??
Replies: 30
Views: 207

Re: I did the jump-killing tutorial, but could this be done ??

Don't know, but your code (the jump on kills part) was not correct... So, I gave you my script ;)
by dale_coop
Fri Jun 05, 2020 2:12 pm
Forum: Finished Games & Demos
Topic: Light From Within Demo
Replies: 68
Views: 13143

Re: Light From Within Demo

You definitely need to keep that <3
by dale_coop
Fri Jun 05, 2020 2:10 pm
Forum: Bugs
Topic: v4.5 unsaved pixel editor changes lost when minimizing window
Replies: 7
Views: 53

Re: v4.5 unsaved pixel editor changes lost when minimizing window

I am still having this issue with the 4.1.5
by dale_coop
Fri Jun 05, 2020 2:08 pm
Forum: Ask For Help
Topic: Can't stomp enemies when flashing (after taking damage)
Replies: 12
Views: 80

Re: Can't stomp enemies when flashing (after taking damage)

Oh, ok...
Yeah, when the player is hurted (hurt timer), the engine skips all the collisions with any Monster.
no collision = can't jump on them
by dale_coop
Fri Jun 05, 2020 2:04 pm
Forum: Tutorial Requests
Topic: I did the jump-killing tutorial, but could this be done ??
Replies: 30
Views: 207

Re: I did the jump-killing tutorial, but could this be done ??

Ok... Could you now try with that Handle Object Collision, script: ;; LOAD OBJECT 00 ;; OUTER LOOP ;; CHECK IF ACTIVE, IF NOT, SKIP OBJECT ;; LOAD self-collision-box ;; START OBJECT COLLISION LOOP ;; LDA ONE MORE THAN CURRENT OBJECT ;; CHECK IF ACTIVE. IF NOT, SKIP THIS other ;; IF IT IS ACTIVE, the...
by dale_coop
Fri Jun 05, 2020 1:09 pm
Forum: Tutorial Requests
Topic: I did the jump-killing tutorial, but could this be done ??
Replies: 30
Views: 207

Re: I did the jump-killing tutorial, but could this be done ??

Try replacing your Handle MonsterHurt.asm script with that one: ;;; what should we do with the monster? ;;; monster is loaded in x LDA Object_vulnerability,x AND #%00000100 ;; is it weapon immune? BEQ notWeaponImmune ;PlaySound #SFX_MISS JMP skipHurtingMonsterAndSound notWeaponImmune: LDA Object_sta...
by dale_coop
Fri Jun 05, 2020 12:54 pm
Forum: Ask For Help
Topic: Can't stomp enemies when flashing (after taking damage)
Replies: 12
Views: 80

Re: Can't stomp enemies when flashing (after taking damage)

How do you kill the ennemis? jumping on them?
using projectiles? or weapon? (melee object or sprite based?)
by dale_coop
Fri Jun 05, 2020 12:49 pm
Forum: Ask For Help
Topic: Can't stomp enemies when flashing (after taking damage)
Replies: 12
Views: 80

Re: Can't stomp enemies when flashing (after taking damage)

Ok, thanks...
let me test them my project and see where is the error.
by dale_coop
Fri Jun 05, 2020 12:47 pm
Forum: Tutorial Requests
Topic: I did the jump-killing tutorial, but could this be done ??
Replies: 30
Views: 207

Re: I did the jump-killing tutorial, but could this be done ??

Ok... so, as I told you, you might have made an error in one of the script... I suspect in the "Handle Collision Object" script. (the script where the Jump On Kills code is). Could you share that script ? (the one assigned to your Handle Object Collision) ALSO, share your Handle Monster Hurt script ...