Search found 1215 matches

by dale_coop
Sun Oct 14, 2018 8:37 pm
Forum: WIP
Topic: Turtle Rescue
Replies: 70
Views: 3418

Re: Turtle Rescue

The result is really cool, indeed!
by dale_coop
Sun Oct 14, 2018 8:36 pm
Forum: NESmaker Help
Topic: Which files is it using?
Replies: 5
Views: 39

Re: Which files is it using?

The engine uses a lot if scrupts in the system folder.
The scripts you see in the « Project settings > Script settings » are the one related to the project (your current game). You can modify/enable/disable the scripts as you need.

Currently, there is no list of all the used scripts.
by dale_coop
Sun Oct 14, 2018 7:49 pm
Forum: Introduce Yourself
Topic: Hello everyone!
Replies: 2
Views: 27

Re: Hello everyone!

Welcome PewkoGames

Glad to have you here with us. Ahah can’t wait to see what you will create with NESMaker.
by dale_coop
Sun Oct 14, 2018 7:44 pm
Forum: WIP
Topic: The Tower of Turmoil
Replies: 79
Views: 2883

Re: The Tower of Turmoil

Congrats, CutterCross, looks awesome!
Love it<3
by dale_coop
Sun Oct 14, 2018 7:40 pm
Forum: Code
Topic: How to add a "CheckPoint" type tile [NESMaker 4.0.6]
Replies: 19
Views: 616

Re: How to add a "CheckPoint" type tile [NESMaker 4.0.6]

Seems I have some issues with breakable blocs too, even if I don’t have any checkpoint.
by dale_coop
Sun Oct 14, 2018 7:37 pm
Forum: Code
Topic: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)
Replies: 77
Views: 2442

Re: Made "CutScenes Introduction Screens" (for between Start Screen and Playable Screens)

CutterCross wrote:
Sat Oct 13, 2018 9:43 pm
I might as well share this here: https://www.youtube.com/watch?v=O0J44fdQCFU&t=3s

I managed to make a Ninja Gaiden style opening for my NESmaker project, so it IS doable, and actually a lot simpler than your cutscene system!
I am really interested in a small tutorial ;)
Love your intro video!
by dale_coop
Sun Oct 14, 2018 7:34 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: 4.0.11 UPDATE!
Replies: 43
Views: 2493

Re: 4.0.11 UPDATE!

Look at the first page of this topic... there is your answer. You need to modify a script (adding $#00)
by dale_coop
Sun Oct 14, 2018 7:30 pm
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 2
Views: 39

Re: A bunch of specific questions

Modify a script that create object...
Monsters start at #$10, and are in order on your hierarchy list, but that monster you have this spawner create must ALSO be loaded in the group for the screen. If there are too many monsters on the screen, you might get slowdown...
by dale_coop
Thu Oct 11, 2018 10:30 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Donkey Kong style Ladders?
Replies: 1
Views: 48

Re: Donkey Kong style Ladders?

So do I... am hoping it will come back.
Else we will have to bring it back ourselves.
by dale_coop
Thu Oct 11, 2018 9:12 am
Forum: Finished Games
Topic: D-Society Finished Demo (Horror, Mature)
Replies: 19
Views: 399

Re: D-Society (horror, mature)

Sounds nice! Do you have some screenshots or gamplay video...? (Ahah, I am not at home, I can't test right now :S)