Search found 3514 matches

by dale_coop
Tue Jun 25, 2019 10:39 am
Forum: Ask For Help
Topic: Getting rid of used chests
Replies: 4
Views: 67

Re: Getting rid of used chests

This script should work... (getting rid of your Chest), right? And if the tiles still execute the Victory, even after having triggered the screen, you could try this script (to prevent the code to execute): CPX player1_object BNE + GetTrigger ;; check if the screen is already triggered BNE + ;; if i...
by dale_coop
Tue Jun 25, 2019 9:44 am
Forum: Scripts
Topic: Header script fix for Mesen v0.98 compatibility
Replies: 6
Views: 102

Re: Header script fix for Mesen v0.98 compatibility

Thank you, TakuikaNinja, for that fix. I will bookmark it for later <3
by dale_coop
Tue Jun 25, 2019 9:40 am
Forum: Bugs
Topic: Mesen v0.9.8 - Screen Issues
Replies: 6
Views: 60

Re: Mesen v0.9.8 - Screen Issues

TakuikaNinja Nice! The Header.asm fix might be the good solution (for me) :)
by dale_coop
Tue Jun 25, 2019 9:28 am
Forum: Bugs
Topic: Mesen v0.9.8 - Screen Issues
Replies: 6
Views: 60

Re: Mesen v0.9.8 - Screen Issues

Hi Mugi.
Interesting... maybe header used by NESmaker is not correct..
by dale_coop
Tue Jun 25, 2019 9:08 am
Forum: Ask For Help
Topic: Shoot through Monster Barrier tile?
Replies: 1
Views: 14

Re: Shoot through Monster Barrier tile?

Try this one: ;;; SOLID ;;;This is how to inform a solid collision. ;;; You can also add this to the end of ;;; any tile type if you want it to have an effect AND ;;; be treated like solid. ;;; You could also check to see if it is a non-player object, ;;; and only return solid if it's a not player. ...
by dale_coop
Tue Jun 25, 2019 9:06 am
Forum: Bugs
Topic: Mesen v0.9.8 - Screen Issues
Replies: 6
Views: 60

Re: Mesen v0.9.8 - Screen Issues

Where is your player? the game doesn't load correctly? Incorrect settings? your player is "persistent"? (what about your sprite 0 settings?)
by dale_coop
Tue Jun 25, 2019 9:02 am
Forum: Code
Topic: [4.1] Switching between Player and another Object (test)
Replies: 15
Views: 1316

Re: [4.1] Switching between Player and another Object (test)

What you mean by "stuck"? You can't change? You can't get the item? You can't move after changed? A modification of the code I can see... could be, replacing: CreateObject newX, newY, playerToSpawn, #$00, currentNametable by: LDA Object_scroll,x SBC #$00 STA temp3 CreateObject newX, newY, playerToSp...
by dale_coop
Tue Jun 25, 2019 8:59 am
Forum: Ask For Help
Topic: Input and Lives question with Maze Tutorial project
Replies: 4
Views: 90

Re: Input and Lives question with Maze Tutorial project

Guys, don't hesitate :) just tell us where you are now, what your scripts look like. What your settings are...maybe just a step you didn't do correctly.
Share screenshots, full scripts with your modifications, ...
To check and help you on that.
by dale_coop
Tue Jun 25, 2019 8:56 am
Forum: Introduce Yourself
Topic: Hi Everyone!
Replies: 2
Views: 27

Re: Hi Everyone!

Welcome MonkeyCity Glad you joined us. For a lot of members, here, the NES was the first console <3 You will find here resources, help, inspiration. Don't hesitate to ask if you need help. And feel free to share your projects, ideas, comments,... If you haven't yet, I 'd suggest you to watch ALL the...
by dale_coop
Tue Jun 25, 2019 8:42 am
Forum: Ask For Help
Topic: Adventure Game Template?
Replies: 3
Views: 59

Re: Adventure Game Template?

they have the tutorial adventure game available for download? Not directly... but if you follow tht tutorial video, doing the exact same thing... you will have a small adventure demo game ;) Note: all the assets and objects used for that tutorial are already in your "TutorialAssets\TUTORIALS_4_1_0\...