Search found 99 matches

by axbakk
Wed Dec 04, 2019 7:22 pm
Forum: Ask For Help
Topic: setting up a 2nd monster projectile
Replies: 8
Views: 550

Re: setting up a 2nd monster projectile

Glad i can give back and help a little. Not only ask for help. 😁 gr8 work with your game, looks really nice. 👍🏻
by axbakk
Wed Dec 04, 2019 5:09 pm
Forum: Ask For Help
Topic: setting up a 2nd monster projectile
Replies: 8
Views: 550

Re: setting up a 2nd monster projectile

If you set ”move left ” and ”shoot straight” as action steps. As dale says it will always shoot left. 😊
by axbakk
Tue Dec 03, 2019 6:55 pm
Forum: Ask For Help
Topic: setting up a 2nd monster projectile
Replies: 8
Views: 550

Re: setting up a 2nd monster projectile

I just did like this... copied the "ShootStraight" script and changed wich gameobject that should be created to my new "fireball". Then I saved it to "ShootStraight2.asm" and assigned it to a new AI Action Step (in my case number 13). Looks like this: ;; shoot fireball straight TXA STA tempx LDA Obj...
by axbakk
Tue Nov 26, 2019 8:14 am
Forum: Ask For Help
Topic: Graphic in HUD. How?
Replies: 6
Views: 499

Re: Graphic in HUD. How?

dale_coop wrote:
Mon Nov 25, 2019 10:50 pm
Nice !
If you need help on your script, don't hesitate ;)

Yeah.. think i will ask for help about that.. think its far to overkill for me at the moment. 😂😂 going to check the scripts tonight. Maybe i send you a pm then. 😉
by axbakk
Mon Nov 25, 2019 8:43 pm
Forum: Ask For Help
Topic: Graphic in HUD. How?
Replies: 6
Views: 499

Re: Graphic in HUD. How?

Got that part working. 😃
Now got to set up the scripts.. the hard part. 😂
Once you get say 50 pinapples you get an extralife and the counter goes to zero... but thats for Another day.. Today its victory. 👍🏻
by axbakk
Mon Nov 25, 2019 7:28 am
Forum: Ask For Help
Topic: Graphic in HUD. How?
Replies: 6
Views: 499

Re: Graphic in HUD. How?

Thanks. Will test tonight. But myScore i want it to be Numbers and text.. but for this ”myMoney” i want to count Every pineapple i collect. (Also get score at the same time) so think i Need to modify my ”playergetcollective(?)” script later on.. 😊
by axbakk
Sun Nov 24, 2019 11:53 pm
Forum: Ask For Help
Topic: Graphic in HUD. How?
Replies: 6
Views: 499

Graphic in HUD. How?

Hi. Trying to make an 🍍 to be a graphic in my HUD showing how many you have picked up (like coins in mario) But i dont have a clue how to make that happen.. Tried a little before but it never shows up. Have some photos about it.. i also looked at the tutorial video again but it just shows numbers an...
by axbakk
Wed Nov 13, 2019 11:05 pm
Forum: Community Tutorials
Topic: How to prevent projectile and "medusa head" slowdowns
Replies: 34
Views: 6654

Re: How to prevent projectile and "medusa head" slowdowns

If you're doing an action game, this modification is for you. There are even better ways, but this way is quick and simple. Projectiles and medusa heads are just popular examples of enemy actors that could benefit from this mod. ANYTHING that doesn't benefit from tile collision should really go on ...
by axbakk
Fri Nov 08, 2019 6:27 pm
Forum: WIP
Topic: W.I.P: Pinky (working title)
Replies: 10
Views: 1105

Re: W.I.P: Pinky (working title)

Nothing more... nothing less 😉