Search found 283 matches

by MistSonata
Fri Feb 22, 2019 12:22 pm
Forum: Ask For Help
Topic: Experience system
Replies: 5
Views: 77

Re: Experience system

Here's a quick attempt with some notes. LDA myScore ;; You don't need to clear or set the carry flag for a CMP CMP #$64 BCS levelUp ;; You should put either an RTS here or a JMP that directs the code to the end of this script, otherwise you'll level up no matter what RTS levelUp: ;; no need to SEC h...
by MistSonata
Wed Feb 20, 2019 11:55 am
Forum: Scripts
Topic: Countdown Timer WORKING
Replies: 27
Views: 580

Re: Countdown Timer WORKING

Make sure you set up "myTimer" in your hud correctly. It's case sensitive.
by MistSonata
Wed Feb 20, 2019 9:31 am
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 127

Re: Calling an AI Action as a subroutine?

From what you describe and that Mist pointed out they are in the same bank, it sounds like it should have worked. My first guess is that your AI script is reliant on X having the id of the object that is calling the AI, but when you called the routine from elsewhere in the code, you didn't set X to...
by MistSonata
Wed Feb 20, 2019 8:26 am
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 127

Re: Calling an AI Action as a subroutine?

Well, I was going to say that it might be a problem with the two scripts being in different banks, but it looks like they're all in the same bank. You could try calling the script with the label in bank $14 corresponding to the AI action you're trying to call, I suppose. They're labelled like this: ...
by MistSonata
Mon Feb 18, 2019 6:26 am
Forum: Art
Topic: The Free Graphic Assets Thread
Replies: 37
Views: 8515

Re: The Free Graphic Assets Thread

It was in the first font rar file I posted. You can find it here: http://nesmakers.com/viewtopic.php?f=2&t=121#p663
by MistSonata
Wed Feb 13, 2019 1:35 am
Forum: Ask For Help
Topic: Warping Problem "SOLVED"
Replies: 6
Views: 128

Re: Warping Problem

Could you show exactly what's happening? Maybe record the screen, or take some screenshots?
by MistSonata
Wed Feb 13, 2019 1:09 am
Forum: Suggestions
Topic: NESmaker 4.1.5 - UI/UX Improvement - Monster Number Indicator
Replies: 5
Views: 75

Re: NESmaker 4.1.5 - UI/UX Improvement - Monster Number Indicator

Unfortunately, it's not quite that simple to put that functionality into the tool, assuming your talking about INSTANCES of objects, rather than the object's type which you would use to tell it what kind of monster to spawn. When the code spawns an object during screen load, it takes whatever is the...
by MistSonata
Tue Feb 12, 2019 10:05 pm
Forum: Ask For Help
Topic: 4.1.5 Player palette problem
Replies: 2
Views: 45

Re: 4.1.5 Player palette problem

The monster palettes are used for all objects, including the player. It's possible you created your palette in the background palettes instead. Easy mistake to make, the two palette sections aren't labelled very well...
by MistSonata
Tue Feb 12, 2019 9:58 pm
Forum: Ask For Help
Topic: Is there a location we can insert code into the wait vblank area?
Replies: 2
Views: 75

Re: Is there a location we can insert code into the wait vblank area?

You'll be happy to know that Joe has you covered there. If you want to trigger a palette change, you can do something like this: ;; suppose you wanted to change the 3rd sprite palette, and the 2nd background palette ;; You load up the color you want into the accumulator, then store it into spritePal...
by MistSonata
Sun Feb 03, 2019 5:52 pm
Forum: WIP
Topic: TimeChaser
Replies: 10
Views: 434

Re: TimeChaser

Pretty cool, but a bit too difficult for me. It's pretty unforgiving, but I do like the fact that it has lots of checkpoints.