Search found 242 matches

by MistSonata
Thu Dec 06, 2018 7:16 pm
Forum: Suggestions
Topic: Please add a [youtube] tag to the forums
Replies: 3
Views: 79

Re: Please add a [youtube] tag to the forums

The youtube feature has been suggested to Joe Alonzo, unfortunately he's very busy these days and hasn't had much time for maintaining the forum.

Needless to say, I will continue pestering him. :P
by MistSonata
Sat Dec 01, 2018 10:40 pm
Forum: Help
Topic: "Error Compiling stuff... Please check any code changes you made."
Replies: 21
Views: 1023

Re: "Error Compiling stuff... Please check any code changes you made."

Try checking your input scripts to see if you used the label "noMoreMoney" there. Alternatively, you can get around the "label already defined" error by changing all instances of the "noMoreMoney" label in that script to something else like "noMoreMoney1". Like this: ;;; blank powerup code LDA myMon...
by MistSonata
Sat Dec 01, 2018 7:30 pm
Forum: Suggestions
Topic: higher forum user limit
Replies: 8
Views: 224

Re: higher forum user limit

Joe says the problem should be fixed now. If you're still experiencing the problem, please let me know.

EDIT: Nevermind, I'm still getting errors myself. I've let Joe know, hopefully we can get something resolved soon.
by MistSonata
Sat Dec 01, 2018 6:06 pm
Forum: Suggestions
Topic: higher forum user limit
Replies: 8
Views: 224

Re: higher forum user limit

Just spoke to the Admin, he says he's looking into the problem.
by MistSonata
Sat Dec 01, 2018 5:30 pm
Forum: Suggestions
Topic: higher forum user limit
Replies: 8
Views: 224

Re: higher forum user limit

I'll see about bringing it up to the admin. I've been getting it a lot today too.
by MistSonata
Mon Nov 26, 2018 7:35 pm
Forum: WIP
Topic: Witch City
Replies: 94
Views: 7437

Re: Witch City

Which Retroarch core are you using? From what I remember FCEUMM was the one that supported Mapper 30
by MistSonata
Sun Nov 25, 2018 9:14 am
Forum: NESmaker Help
Topic: Adventure Tutorial
Replies: 6
Views: 463

Re: Adventure Tutorial

Dale is correct. Unfortunately the palettes not changing back is a product of the current textbox code, which doesn't properly restore the color information if the textbox isn't completely inside the 32x32 pixel sized attribute table. The long and short of it is that in order to prevent this from ha...
by MistSonata
Sat Nov 24, 2018 8:46 am
Forum: NESmaker Help
Topic: When does the hardware (cart flasher) ship?
Replies: 5
Views: 314

Re: When does the hardware (cart flasher) ship?

From the latest Kickstarter update: A quick note about hardware, for those who are looking for an update there - I received this message in regard to the flashers from Paul: "All 1700x cartridge boards are assembled and tested, I've got ~1400x of those screwed together in cases and boxed up ready t...
by MistSonata
Thu Nov 22, 2018 10:47 am
Forum: NESmaker Help
Topic: Checking the Player Objects State
Replies: 6
Views: 379

Re: Checking the Player Objects State

Very nice! I'm glad you were able to get it to work the way you like. :)
digitalbooty wrote:
Wed Nov 21, 2018 6:31 am
That's awesome! Where would you put that script?
We're talking about the platform_physics_simple.asm included in NESmaker 4.0.11
by MistSonata
Wed Nov 21, 2018 4:05 am
Forum: ADVENTURE MODULE TUTORIAL
Topic: How do you implement diagonal movement into an adventure module game?
Replies: 3
Views: 160

Re: How do you implement diagonal movement into an adventure module game?

Have you tried this? http://nesmakers.com/viewtopic.php?f=3&t=622&p=3953

It was made a while ago and might be a bit out of date, but it may help.