Search found 207 matches

by MistSonata
Sun Oct 14, 2018 5:52 am
Forum: Code
Topic: 8-Directional Movement Script (and how to install it!)
Replies: 23
Views: 935

Re: 8-Directional Movement Script (and how to install it!)

Speaking of 8-Direction movement, for some reason, all of the enemy movement choices related to moving up and down cause my enemies to go side by side. Is there a way to fix this? (Using: Platformula 4.0.11) I'm not sure what you mean. Could you explain in detail what's happening? Maybe take a vide...
by MistSonata
Sat Oct 13, 2018 6:35 am
Forum: NESmaker Help
Topic: How to make a NPC take away player weapons?
Replies: 1
Views: 41

Re: How to make a NPC take away player weapons?

RetronomiconStudios wrote:
Sat Oct 13, 2018 1:08 am
I'm not too familiar with ASM, tried following along to some tutorials but I can't really understand it. How would I do something like this?
Can you explain what you mean in detail? Like, are you looking for a way to have an NPC take away a weapon when you talk to them or something?
by MistSonata
Sat Oct 13, 2018 6:33 am
Forum: Code
Topic: 8-Directional Movement Script (and how to install it!)
Replies: 23
Views: 935

Re: 8-Directional Movement Script (and how to install it!)

Speaking of 8-Direction movement, for some reason, all of the enemy movement choices related to moving up and down cause my enemies to go side by side. Is there a way to fix this? (Using: Platformula 4.0.11) I'm not sure what you mean. Could you explain in detail what's happening? Maybe take a vide...
by MistSonata
Tue Oct 09, 2018 9:13 am
Forum: WIP
Topic: The Tower of Turmoil
Replies: 81
Views: 3011

Re: The Tower of Turmoil

This looks absolutely kick-ass so far. Can't wait to play it! :)
by MistSonata
Tue Oct 09, 2018 6:20 am
Forum: Finished Games
Topic: The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)
Replies: 8
Views: 184

Re: The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)

You think it's possible to make a bouncing ball like that in NESMaker? I think so...if you set the ball as a monster and used a custom script to set its AI. How hard was it to make the ball physics here? Not only is it possible, I imagine it would be ridiculously easy. There's no reason to use a mo...
by MistSonata
Mon Oct 08, 2018 10:24 pm
Forum: Finished Games
Topic: The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)
Replies: 8
Views: 184

Re: The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)

I think the question of whether or not this falls under an infringement of an IP is a fair one, I mean I did give it a very tongue-in-cheek title, but at the same time I did my best to set it apart (at least graphically) from infringing on the Pong license by portraying it as a generic table tennis ...
by MistSonata
Mon Oct 08, 2018 4:09 pm
Forum: Finished Games
Topic: The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)
Replies: 8
Views: 184

The Patently Obvious (K)nockoff Game (or P.O.N.G. for short)

https://i.imgur.com/d2odaWR.png I've also been taking to calling it "I Can't Believe It's Not PONG!" But yeah, feeling super accomplished this morning, just put the finishing touches on what I'm considering my first real video game. I'm calling it "the Patently Obvious (K)nockoff Game", or "P.O.N.G...
by MistSonata
Wed Sep 12, 2018 12:53 am
Forum: Finished Games
Topic: Carver's Epic Quest!
Replies: 6
Views: 399

Re: Carver's Epic Quest!

Can't seem to make it much further than the first screen.

Image

The music's pretty neat though.
by MistSonata
Wed Sep 12, 2018 12:45 am
Forum: Finished Games
Topic: Carver's Epic Quest!
Replies: 6
Views: 399

Re: Carver's Epic Quest!

That just links me to my own google drive. You could always just put it in a zip file and attach it to your post through the forum.
by MistSonata
Wed Sep 12, 2018 12:29 am
Forum: NESmaker Help
Topic: Melee Attack stops working properly after player starts moving
Replies: 4
Views: 147

Re: Melee Attack stops working properly after player starts moving

Try this instead: LDA gameHandler AND #%00100000 BEQ notNPCstate_attack JMP doneAttacking notNPCstate_attack LDA weaponsUnlocked AND #%00000001 BNE canAttack JMP doneAttacking canAttack: LDX player1_object GetCurrentActionType player1_object CMP #$02 BNE notAlreadyAttacking JMP doneAttacking notAlre...