Search found 288 matches

by MistSonata
Sat Apr 13, 2019 4:55 am
Forum: Ask For Help
Topic: Why the hell is there a hardcoded down in nesmaker?
Replies: 3
Views: 547

Re: Why the hell is there a hardcoded down in nesmaker?

It would help if we had some more information, such as what module you're using, and what version of NESmaker you're using (if not the current one). In many cases, a video capture of exactly what's happening will help a lot too. Though from what I can guess, the problem is probably coming from these...
by MistSonata
Fri Mar 29, 2019 4:26 pm
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 98
Views: 12617

Re: OFFICIAL 5.0 SUGGESTION THREAD!

I think Mugi has a good point. The screen painting tool is easily the most valuable part of NESmaker, and while the tool itself seems to want to be open enough to be fully customizable, the screen painting tool itself seems to be very rigidly confined to only work the way the base modules handle gra...
by MistSonata
Wed Mar 27, 2019 4:56 am
Forum: Suggestions
Topic: OFFICIAL 5.0 SUGGESTION THREAD!
Replies: 98
Views: 12617

Re: OFFICIAL 5.0 SUGGESTION THREAD!

I discussed this with Josh a while ago, but I'd like to post it here too just in case... I'd like to see a feature for advanced users where you can make graphic assets with custom defined hex values. Basically instead of being represented in the tool by graphics you've loaded into your game from wha...
by MistSonata
Sun Mar 17, 2019 5:15 am
Forum: Ask For Help
Topic: What NES Controller for Windows PC for Mesen to use?
Replies: 5
Views: 671

Re: What NES Controller for Windows PC for Mesen to use?

If you're using it for sporadic testing, you might want a wired controller so that you don't have to worry about batteries or turning the controller back on if you haven't tested a build in a while. If that's the case, then I'd highly recommend the iBuffalo SNES style controller. If you absolutely n...
by MistSonata
Thu Feb 28, 2019 4:02 pm
Forum: Ask For Help
Topic: Save state question -> Implementing mapper 30 in hardware
Replies: 1
Views: 322

Re: Save state question -> Implementing mapper 30 in hardware

Nesmaker produces a .nes file, and when run in an emulator like Mesen, it creates a separate .sav file just like any other NES game would.

I don't know how (or if) that will translate to your flash cart, but I imagine it'd be the same as any other NES game.
by MistSonata
Fri Feb 22, 2019 12:22 pm
Forum: Ask For Help
Topic: Experience system
Replies: 6
Views: 531

Re: Experience system

Here's a quick attempt with some notes. LDA myScore ;; You don't need to clear or set the carry flag for a CMP CMP #$64 BCS levelUp ;; You should put either an RTS here or a JMP that directs the code to the end of this script, otherwise you'll level up no matter what RTS levelUp: ;; no need to SEC h...
by MistSonata
Wed Feb 20, 2019 11:55 am
Forum: Scripts
Topic: Countdown Timer WORKING
Replies: 32
Views: 4863

Re: Countdown Timer WORKING

Make sure you set up "myTimer" in your hud correctly. It's case sensitive.
by MistSonata
Wed Feb 20, 2019 9:31 am
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 1173

Re: Calling an AI Action as a subroutine?

From what you describe and that Mist pointed out they are in the same bank, it sounds like it should have worked. My first guess is that your AI script is reliant on X having the id of the object that is calling the AI, but when you called the routine from elsewhere in the code, you didn't set X to...
by MistSonata
Wed Feb 20, 2019 8:26 am
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 1173

Re: Calling an AI Action as a subroutine?

Well, I was going to say that it might be a problem with the two scripts being in different banks, but it looks like they're all in the same bank. You could try calling the script with the label in bank $14 corresponding to the AI action you're trying to call, I suppose. They're labelled like this: ...
by MistSonata
Mon Feb 18, 2019 6:26 am
Forum: Art
Topic: The Free Graphic Assets Thread
Replies: 37
Views: 13637

Re: The Free Graphic Assets Thread

It was in the first font rar file I posted. You can find it here: http://nesmakers.com/viewtopic.php?f=2&t=121#p663