Search found 40 matches

by JeffPack
Mon Feb 25, 2019 1:12 am
Forum: Ask For Help
Topic: [SOLVED] Sprites draw on top of text boxes?
Replies: 6
Views: 141

Re: Sprites draw on top of text boxes?

Thanks! It works! But wow not much horizontal room for text huh?
by JeffPack
Sun Feb 24, 2019 11:05 pm
Forum: Ask For Help
Topic: [SOLVED] Sprites draw on top of text boxes?
Replies: 6
Views: 141

Re: Sprites draw on top of text boxes?

OK THanks dale_coop! I was able to get the sprites to hide and show in the script as you stated, except that I was able to do it from the 'DefinedScripts' folder within the editor.

Still having the palette problem though.
by JeffPack
Sun Feb 24, 2019 11:02 pm
Forum: Ask For Help
Topic: [SOLVED] Sprites draw on top of text boxes?
Replies: 6
Views: 141

Re: Sprites draw on top of text boxes?

So I was able to get the 'Basic\ModuleScripts\InputScripts\ActivateTextBox.asm' working for NPC collision by uncommenting the lines in 'Part II' but I am still having the same problem where the sprites are drawing on top of the text box. Also, the palette for background tiles to the right of the tex...
by JeffPack
Sun Feb 24, 2019 10:48 pm
Forum: Ask For Help
Topic: [SOLVED] Sprites draw on top of text boxes?
Replies: 6
Views: 141

[SOLVED] Sprites draw on top of text boxes?

So I've been going through the tutorials with no problems until now. I'm using NESMaker 4.1.5. The input scripts no longer match up with the tutorial but there is a "similar" script. Found in 'Basic\ModuleScripts\InputScripts\ActivateTextBox.asm'. But this script opens a textbox no matter where you ...
by JeffPack
Sat Sep 15, 2018 8:30 pm
Forum: Code
Topic: How to add a "CheckPoint" type tile [NESMaker 4.0.6]
Replies: 23
Views: 2546

Re: How to add a "CheckPoint" type tile [NESMaker 4.0.6]

Figured it out. A bug in the engine code causes the change state code to use the warp in location from the screen the checkpoint is on after you have used a warp.
http://nesmakers.com/viewtopic.php?f=23&t=962
by JeffPack
Sat Sep 15, 2018 7:21 pm
Forum: NESmaker Help
Topic: Change State for Checkpoint sends player to the wrong location after warp
Replies: 1
Views: 310

Re: Change State for Checkpoint sends player to the wrong location after warp

So the reason it was sending me to the top left of the screen is because apparently after warping, changing the state after dying uses the warp in location set on the continueScreen rather than continuePositionX and continuePositionY. Since the screen with my checkpoint didn't have a warp in locatio...
by JeffPack
Sat Sep 15, 2018 7:06 pm
Forum: NESmaker Help
Topic: Change State for Checkpoint sends player to the wrong location after warp
Replies: 1
Views: 310

Change State for Checkpoint sends player to the wrong location after warp

So I set up checkpoints in the adventure module and it works beautifully until I get to a certain screen. It took me forever to realize that what was different about this screen was that I had just come through a warp tile. I removed the warp tile and everything is fine. Turns out... if you die afte...
by JeffPack
Sat Sep 15, 2018 12:13 pm
Forum: Code
Topic: How to add a "CheckPoint" type tile [NESMaker 4.0.6]
Replies: 23
Views: 2546

Re: How to add a "CheckPoint" type tile [NESMaker 4.0.6]

Or maybe you put your checkpoint too close from the edge ? 1st row or col is something you need to avoid. Good to know thanks! So this happens before I've hit a checkpoint at all. And if I bypass the lose life logic and do a simple reset I have no problems. I should also say that this happens when ...
by JeffPack
Sat Sep 15, 2018 5:57 am
Forum: Code
Topic: How to add a "CheckPoint" type tile [NESMaker 4.0.6]
Replies: 23
Views: 2546

Re: How to add a "CheckPoint" type tile [NESMaker 4.0.6]

Is this still the preferred method in 4.0.11? I set this up and it works great when dying on most screens. On some screens however when I die I end up spawning in the top left of the starting screen which transitions me to a different screen and usually just starts glitching. In some cases it will e...
by JeffPack
Wed Sep 12, 2018 6:28 pm
Forum: NESmaker Help
Topic: Sound glitch and crash when player is hit [Solved]
Replies: 11
Views: 1096

Re: Sound glitch and crash when player is hit

I'm having this issue, too. I was thinking it might be related to the issue with even number music tracks not playing as brought up in this thread: http://www.nesmakers.com/viewtopic.php?f=23&t=758 So I tried replacing SFX_PLAYER_HURT with different labels like SFX_GET_COIN, SFX_PLAYER_LOSE, etc. T...