Search found 24 matches

by hairycarrot
Sun Oct 21, 2018 3:48 pm
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 15
Views: 1300

Re: A bunch of specific questions

@PewkoGames I'm having a few issues such as even though I set the border tiles to solid, the player still goes to another screen even though its one screen per level. Are you saying that it is ignoring the tile collisions? As in, in the screen editor, when you hover over a side wall, it shows solid ...
by hairycarrot
Sat Oct 20, 2018 11:00 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Help to Remove Hurt Flicker [Resolved]
Replies: 1
Views: 660

Re: Help to Remove Hurt Flicker

Ok. I found it. The first part was 18 lines. HandleDrawingSprites: ; ;;; HANDLE HURT FLICKER ; ;;;;; if you don't want your objects to flicker when hurt, delete this block ; ;;; also look down for another block when drawing y value ; LDA Object_status,x ; AND #HURT_STATUS_MASK ; BEQ ignoreHurtFlicke...
by hairycarrot
Sat Oct 20, 2018 3:43 am
Forum: NESmaker Help
Topic: Numbers in sequence of 0-3 in hud area.
Replies: 9
Views: 782

Re: Numbers in sequence of 0-3 in hud area.

What does the mapping look like on the tiles tab? Is it pulling the wrong references for the box corners?
by hairycarrot
Fri Oct 19, 2018 10:46 pm
Forum: NESmaker Help
Topic: More text groups?
Replies: 8
Views: 685

Re: More text groups?

That's interesting. I will have to look at what I did because I don't think I used the posts about autotext tiles when I set it up. I think I used the npc code and added it to a text tile.

When I figure it out I will comment it in my code.
by hairycarrot
Fri Oct 19, 2018 10:41 pm
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 15
Views: 1300

Re: A bunch of specific questions

Any ideas on how to achieve this? I feel like in all the tutorials, there are similar things to what you describe, if you will make minor code edits, too. If you watch the beta platformer tutorial, the adventure tutorial, and the platformer tutorial in that order, then you have many things that are...
by hairycarrot
Fri Oct 19, 2018 2:42 am
Forum: PLATFORM MODULE TUTORIAL
Topic: Player kills monster just by touching?
Replies: 9
Views: 1530

Re: Player kills monster just by touching?

Why though?
your bottom Y value will always be lower than their top Y value
I was using your solution and it worked super great until I made a very short monster.
by hairycarrot
Fri Oct 19, 2018 2:27 am
Forum: NESmaker Help
Topic: More text groups?
Replies: 8
Views: 685

Re: More text groups?

I see I worded that very strangely. That's exactly what I was asking - that on a screen where I use the tile type to call text, I would only ever get the first text entry in the group. So I think this would also mean if I mixed tiles and NPCs, entry 1 would get called by both the NPC and the tile. I...
by hairycarrot
Fri Oct 19, 2018 2:11 am
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 15
Views: 1300

Re: A bunch of specific questions

Thank you Dale! I was able to do that. Here is the result.
https://youtu.be/u_fkTDJo_HQ
by hairycarrot
Fri Oct 19, 2018 12:04 am
Forum: NESmaker Help
Topic: More text groups?
Replies: 8
Views: 685

Re: More text groups?

I assigned the text trigger to a tile type.
The Monster/NPC in slot 1 gets the first entry, slot 2 gets the second entry, slot 3 gets the third and slot 4 gets the fourth.
Does that mean I made it so I can't use more than one text group on screens where I use that tile type?
by hairycarrot
Thu Oct 18, 2018 11:55 pm
Forum: NESmaker Help
Topic: Multiple Character Game Object switching
Replies: 8
Views: 952

Re: Multiple Character Game Object switching

That's a great tip. Thank you.