Search found 74 matches

by DanielT1985
Fri Feb 22, 2019 5:59 pm
Forum: Community Tutorials
Topic: [4.1] Projectiles in the platform module
Replies: 39
Views: 1984

Re: [4.1] Projectiles in the platform module

It says "Routines\Basic\ModuleScripts\InputScripts\b_create_projectile_platformer.asm(61):CreateObject(26): Unknown label"
by DanielT1985
Fri Feb 15, 2019 10:38 pm
Forum: Ask For Help
Topic: Scrolling making player go too far to the right.
Replies: 10
Views: 135

Re: Scrolling making player go too far to the right.

NES game dev is a lot of experiments... just don't forget to write down the old values (or make backups) before going wild experimenting ;) So if 160 and 150 are not only the only ones that work (for me) but are still too far to the right, then what would be a good number to have to at least give t...
by DanielT1985
Fri Feb 15, 2019 3:16 pm
Forum: Ask For Help
Topic: Scrolling making player go too far to the right.
Replies: 10
Views: 135

Re: Scrolling making player go too far to the right.

dale_coop wrote:
Fri Feb 15, 2019 3:16 pm
So, try another value ;) ... 120 ?
I tried that, too. Sadly, that crashed as well.
by DanielT1985
Fri Feb 15, 2019 3:10 pm
Forum: Ask For Help
Topic: Scrolling making player go too far to the right.
Replies: 10
Views: 135

Re: Scrolling making player go too far to the right.

dale_coop wrote:
Fri Feb 15, 2019 3:02 pm
I think you just need to slightly change those values (specifically the "SCROLL_RIGHT_PAD" one in your case)
I got it to go down to 150, but it's still a bit too far to the right.
by DanielT1985
Fri Feb 15, 2019 2:51 pm
Forum: Ask For Help
Topic: Scrolling making player go too far to the right.
Replies: 10
Views: 135

Re: Scrolling making player go too far to the right.

dale_coop wrote:
Fri Feb 15, 2019 6:14 am
Check that post
http://nesmakers.com/viewtopic.php?f=60&t=2091
I tried editing both SCROLL_RIGHT_PAD and SCROLL_LEFT_PAD... they just cause an error that literally makes me have to load a backup... I'm being serious.
by DanielT1985
Fri Feb 15, 2019 6:10 am
Forum: Ask For Help
Topic: Scrolling making player go too far to the right.
Replies: 10
Views: 135

Scrolling making player go too far to the right.

This might be way past the limitations of NESmaker, but I was wondering if there was a way to change the scrolling settings so the play stays in the middle when scrolling both left and right.
by DanielT1985
Tue Jan 29, 2019 5:51 am
Forum: Community Tutorials
Topic: [4.1] Projectiles in the platform module
Replies: 39
Views: 1984

Re: [4.1] Projectiles in the platform module

Any way to make an animation play (preferably, the sword animation) when throwing a projectile? It seems weird that there's no animation for the projectile.
by DanielT1985
Tue Jan 15, 2019 11:59 pm
Forum: Code
Topic: [4.1] Switching between Player and another Object (test)
Replies: 8
Views: 425

Re: [4.1] Switching between Player and another Object (test)

If this can be possible, then does that mean people can add multiple playable characters into their game?
by DanielT1985
Tue Jan 15, 2019 11:37 pm
Forum: Community Tutorials
Topic: [4.1] Use the real Melee object weapon in the Platformer module
Replies: 38
Views: 1641

Re: [4.1] Use the real Melee object weapon in the Platformer module

dale_coop wrote:
Tue Jan 15, 2019 8:44 pm
Have you done the 1/ ?
Oh wait. I did, but I misspelled 'PLAYER' as 'PLATER'. Fixed the misspelling, and it worked. Thank you.
by DanielT1985
Tue Jan 15, 2019 7:17 pm
Forum: Community Tutorials
Topic: [4.1] Use the real Melee object weapon in the Platformer module
Replies: 38
Views: 1641

Re: [4.1] Use the real Melee object weapon in the Platformer module

If you prefer to have a real object based Melee weapon, in your plateformer game project. Here how to do : 1/ In the "Project Settings > User Constants", create a new constant named "OBJECT_PLAYER_MELEE" with the value "1". https://i.ibb.co/BKVYT02/2019-01-14-15-24-44-Project-Settings.png 2/ Create...