Search found 52 matches

by cargo
Mon Nov 12, 2018 10:40 am
Forum: Code
Topic: Help accessing "Action Step Flags" through code
Replies: 7
Views: 151

Re: Help accessing "Action Step Flags" through code

Well you sure pulled out a rabbit out of a magic hat. Thanks again Dale.
by cargo
Mon Nov 12, 2018 9:55 am
Forum: Code
Topic: Help accessing "Action Step Flags" through code
Replies: 7
Views: 151

Re: Help accessing "Action Step Flags" through code

Thanks Dale. That works.
That said I don't have those code snippets in my NESMaker assembly files. It doesn't make sense. How did you figure this out?
by cargo
Mon Nov 12, 2018 9:06 am
Forum: Code
Topic: Help accessing "Action Step Flags" through code
Replies: 7
Views: 151

Re: Help accessing "Action Step Flags" through code

Oops guys. The arrow was just to point at the green box. I am trying to access "Action Step Flag 05" (and 06).

Image
by cargo
Mon Nov 12, 2018 7:40 am
Forum: Code
Topic: Help accessing "Action Step Flags" through code
Replies: 7
Views: 151

Help accessing "Action Step Flags" through code

Hello. Does anybody know the name (under the hood) of the variable that holds these bits? (Assuming these are bits inside a byte) https://image.ibb.co/bUDSkA/11-11-2018-23-34-54bbb.jpg I am helping forum member Redherring with his game and would like to use the unused flags (05 and 06) in a custom s...
by cargo
Sat Nov 10, 2018 12:44 am
Forum: Suggestions
Topic: Copy, Cut and Paste support for Text Section [4.0.11]
Replies: 0
Views: 112

Copy, Cut and Paste support for Text Section [4.0.11]

In case it hasn't been addressed: It would be nice if the "Text" field on the "Text" branch of the Project tree view in NESMaker could do some basic copy/cut and pasting. Often times I hit Ctrl-C or Ctrl-X expecting to copy the text to another entry to then find out I can't. It forces me to retype t...
by cargo
Wed Nov 07, 2018 10:51 pm
Forum: Code
Topic: What is the purpose of "Object_movement"?
Replies: 16
Views: 657

Re: What is the purpose of "Object_movement"?

Originally I was hesitant to create this thread due to the micro focus programming aspect of the subject. Guess I should've trusted my instincts. I've already read those code comments pasted from the assembly files before making the thread and was looking for further insight. To me it doesn't matter...
by cargo
Wed Nov 07, 2018 6:01 pm
Forum: Code
Topic: What is the purpose of "Object_movement"?
Replies: 16
Views: 657

Re: What is the purpose of "Object_movement"?

GameEngineData\Routines\UserScripts\[Module]\MovementScripts Figure it out from there. Sorry my attempts to assist you were clearly insufficient. Good luck. No it was your tone and your sarcasm. E.g. The "figure it out out from there" (maybe a little miffed that I called you "Mr. Obvious" after you...
by cargo
Wed Nov 07, 2018 2:27 am
Forum: Code
Topic: What is the purpose of "Object_movement"?
Replies: 16
Views: 657

Re: What is the purpose of "Object_movement"?

No. Gamepad is different. It's a variable called "gamepad". Well thank you Mr. Obvious. Making constants for all the possible (legal) controller combinations would take a lot of constants. It's easier just to remember that bit order and work from that to check for certain controller combinations. I...
by cargo
Tue Nov 06, 2018 7:12 pm
Forum: Code
Topic: What is the purpose of "Object_movement"?
Replies: 16
Views: 657

Re: What is the purpose of "Object_movement"?

Are constant definitions interchangeable with those for gamepad values?
by cargo
Tue Nov 06, 2018 4:49 pm
Forum: ADVENTURE MODULE TUTORIAL
Topic: New user read ( Noob )
Replies: 12
Views: 555

Re: New user read ( Noob )

Forgetting to set the right palette at the "Scren Info" is also a common mistake (for me at least).