Search found 75 matches

by chronicleroflegends
Wed Jan 16, 2019 1:15 am
Forum: Code
Topic: [4.1] Projectiles in the platform module
Replies: 33
Views: 830

Re: [4.1] Projectiles in the platform module

Thanks, that definitely fixed the issue.

The only problem is I run into slowdown now with the projectile on the screen :\

Wonder if I can gut some other collision checks I don't need to speed things up.
by chronicleroflegends
Tue Jan 15, 2019 10:32 pm
Forum: NESmaker Help
Topic: Projectiles passing through solid tiles.
Replies: 3
Views: 24

Re: Projectiles passing through solid tiles.

Just tried that fix, no luck. Still passes through solids, but is destroyed correctly when hitting an enemy.
by chronicleroflegends
Tue Jan 15, 2019 9:06 pm
Forum: NESmaker Help
Topic: Projectiles passing through solid tiles.
Replies: 3
Views: 24

Projectiles passing through solid tiles.

I am having an issue where projectiles do not collide correctly with solid tiles. They collide fine with enemies, but pass through solid tiles. Digging through the collision scripts right now to see if I can find out what is going on. Anybody else run into this issue? Edit: I do have solid/edge obje...
by chronicleroflegends
Tue Jan 15, 2019 8:58 pm
Forum: NESmaker Help
Topic: Visual artifact/Sprite above player when crouched. [4.1]
Replies: 2
Views: 180

Re: Visual artifact/Sprite above player when crouched. [4.1]

Thanks for the tip.

It was the hard coded player melee weapon sprite causing havoc. Just deleted that code. (No melee weapon in my game anyway)
by chronicleroflegends
Tue Jan 15, 2019 2:24 am
Forum: Art
Topic: Animated Title Screen Possible?
Replies: 3
Views: 49

Re: Animated Title Screen Possible?

That is a good point, I do wonder how they did it in Witch City.
by chronicleroflegends
Mon Jan 14, 2019 8:49 pm
Forum: NESmaker Help
Topic: Projectile issue with transitioning to new screen [4.1]
Replies: 2
Views: 24

Re: Projectile issue with transitioning to new screen [4.1]

Answered my own question.

Could only seem to get it to work by updating the 4 'Handle x Bounds' in the defined scripts.
Just added a 2 line reset script to each.
by chronicleroflegends
Mon Jan 14, 2019 8:36 pm
Forum: Suggestions
Topic: Move Player Hurt reaction constants from Gamedata to user constants.
Replies: 1
Views: 24

Move Player Hurt reaction constants from Gamedata to user constants.

I am trying to customize my player's hurt reaction and I noticed that these constants: HURT_TIMER = #$08 INVINCIBILITY_TIMER = #$10 RECOIL_SPEED_HI = #$02 RECOIL_SPEED_LO = #$00 are defined in Gamedata/Constants.asm I may be wrong, but I think that means that if you change any of these values, the v...
by chronicleroflegends
Mon Jan 14, 2019 8:04 pm
Forum: NESmaker Help
Topic: Projectile issue with transitioning to new screen [4.1]
Replies: 2
Views: 24

Projectile issue with transitioning to new screen [4.1]

I have noticed an issue with my projectiles when I move from one screen to another in 4.1. To prevent lag, I make it where the player can only have a max of 2 projectiles on screen at once. The problem is ff I leave the screen while the projectile is still moving (not collided with a monster or soli...
by chronicleroflegends
Mon Jan 14, 2019 7:54 pm
Forum: WIP
Topic: Nix: The Paradox Relic
Replies: 17
Views: 1744

Re: Nix: The Paradox Relic

Casperdj777 & RadJunk:

Thanks! I really appreciate the complements. I am back to working on the project now that 4.1 is out!

I have some new cool things working. Will update this thread when I work out the bugs I got from transitioning to 4.1 and have another demo ready.
by chronicleroflegends
Mon Jan 14, 2019 7:36 pm
Forum: Art
Topic: Animated Title Screen Possible?
Replies: 3
Views: 49

Animated Title Screen Possible?

Messing with my title screen, and I got curious if something is possible with the current way title screens work, or if there may be a workaround to do something similar? I want to make a very simple animation on my title screen. Just a box that floats up and down. I know people have figured out how...