Search found 195 matches

by chronicleroflegends
Thu Sep 10, 2020 3:14 pm
Forum: Community Tutorials
Topic: Importing screens from NES screen tool [4.5]
Replies: 0
Views: 370

Importing screens from NES screen tool [4.5]

Hey everyone! With 4.5 we got 8x8 screen painting mode, but we lost the ability to import from NES screen tool in case you wanted to import a screen designed externally. I have a workaround you can use for the current version. Understand that this is a messy solution, and deals with modifying the sc...
by chronicleroflegends
Tue Sep 01, 2020 1:43 am
Forum: WIP
Topic: [Byte-Off 2020] Project: Shadow Animus
Replies: 5
Views: 791

Re: [Byte-Off 2020] Project: Shadow Animus

Nice work. Is she related to Nix? They look awfully similar... They are not related, but this game is a spinoff of Nix. Avarice is the NPC that you meet in the forest in Nix. (Though her sprite has changed a bit.) While Nix is a wolf Caniden, who defeats violent criminals through her strength and m...
by chronicleroflegends
Mon Aug 31, 2020 2:35 am
Forum: WIP
Topic: [Byte-Off 2020] Project: Shadow Animus
Replies: 5
Views: 791

[Byte-Off 2020] Project: Shadow Animus

Title Screen.png Hey guys! Chronicler of legends here, developer of Nix: The Paradox Relic. I'm ready to reveal my entry for Byte-Off 2020: Project Shadow Animus. ===Working Title=== Project: Shadow Animus ===Gameplay=== Adventure, Exploration, Horror ===Tagline=== Beware the darkness in your own h...
by chronicleroflegends
Tue Aug 25, 2020 3:44 am
Forum: Community Tutorials
Topic: Making userScreenByte0-7 work! (Plus Bonus!)
Replies: 0
Views: 537

Making userScreenByte0-7 work! (Plus Bonus!)

Hey guys, got a quick code edit which will actually link those userScreenBytes on your Screen Info options! Why is this useful? Well, you can store a number in any of those 8 boxes, that is unique to the screen, and it will show up in a variable in game. This can give you some powerful customizabili...
by chronicleroflegends
Wed Aug 19, 2020 3:46 am
Forum: Community Tutorials
Topic: Proximity subroutine [4.5.6]
Replies: 4
Views: 543

Proximity subroutine [4.5.6]

Hello guys! I made a similar but updated version of my proximity trigger script for 4.5.6 This comes in subroutine form, so that it can be called from wherever you want to store it and keep your monster AI clean. Can be easily modified to use as part of an AI script directly if you don't plan to re-...
by chronicleroflegends
Tue Aug 11, 2020 2:48 am
Forum: Community Tutorials
Topic: Fix 4.5.6 AllSongs_WithSFX file error without starting over.
Replies: 1
Views: 242

Fix 4.5.6 AllSongs_WithSFX file error without starting over.

If you have not already invested a lot of time into your project, I suggest downloading the newest version of Nesmaker that doesn't have the error. If you HAVE, and you just need a quick fix to get things compiliing again until a major update comes out you can use the file I have attached. It is two...
by chronicleroflegends
Mon Jul 20, 2020 1:21 am
Forum: Tutorial Requests
Topic: Game Over Special Screen
Replies: 73
Views: 19167

Re: Game Over Special Screen

Do you have a pic of what you ended up with? I went though a similar process for my start screen. I started with something far too complex, spent ages with it, then completely redid it. I ended up with only these tiles... (and some existing monster tiles). I've tried to make it so I can re-use the ...
by chronicleroflegends
Wed Mar 18, 2020 7:34 pm
Forum: Community Tutorials
Topic: More space for code with Bank 'boomerangs'!
Replies: 6
Views: 2943

More space for code with Bank 'boomerangs'!

Hello everyone! I have seen a lot of people starting to running out of the limited space they have available for code in bank 14. I ran into this issue as well, but thanks to a huge amount of help from Kasumi I have an extremely effective workaround. Warning: this is a long read and an advanced topi...
by chronicleroflegends
Sun Oct 20, 2019 12:32 am
Forum: Bugs
Topic: Bug report/fix: text groups after 63 do not work correctly.
Replies: 1
Views: 2837

Bug report/fix: text groups after 63 do not work correctly.

Hello everyone! While working on my game recently I found a bug with the way text groups are handled. It is not noticeable until you get to groups 64 and up. This won't affect most games, but I figured I would post the fix I worked out here in case anybody else is working on a story-heavy game and r...
by chronicleroflegends
Sun Oct 06, 2019 2:36 am
Forum: Ask For Help
Topic: Monsters Still Resetting to Action 0 When Hit...?
Replies: 15
Views: 1840

Re: Monsters Still Resetting to Action 0 When Hit...?

Not sure if this will help the overall problem but this part here: ;; Is this a player, boss, or other object? LDA Object_type,x CMP player1_object BNE + LDA Object_type,x CMP player2_object BNE + ;; Changed this to custom invincibility timer. LDA #PLR_INVINC_TIM ;; my custom invincibility timer con...