Search found 325 matches
- Mon Feb 11, 2019 3:53 am
- Forum: OFFICIAL NESMAKER COMPETITION
- Topic: Byte-Off: 2019...the first official NESmaker competition.
- Replies: 5
- Views: 180
Byte-Off: 2019...the first official NESmaker competition.
The first official NESmaker development competition has begun! All of the pertinent details can be found on the website, www.TheNew8bitHeroes.com . For the next four weeks, I will be generally off grid, monitoring but not intervening. My hope is that you all work as a community to develop some amazi...
- Sun Feb 10, 2019 6:27 pm
- Forum: Modules
- Topic: Single Screen Base Module
- Replies: 0
- Views: 173
Single Screen Base Module
For everyone who does not want to use any type of scrolling and wants a base engine that is a bit more like the beta or 3.x versions (see website tutorial on CORES to see some differences), here is a module that works with the Basic_NoScroll, which can be found in announcements. If you downloaded 4....
- Sun Feb 10, 2019 5:52 pm
- Forum: DOWNLOADS/PATCHES/UPDATES
- Topic: New Cores for 02/10/19
- Replies: 5
- Views: 757
New Cores for 02/10/19
In this thread, there are two new CORES, and an explanation on how to use them. BASIC_021019 - This core is effectively a replacement for the current Base core, with a bunch of patch fixes, some deeper comments in some of the code, and a good general base core update for 4.1.5. We have made it a sep...
- Thu Jan 03, 2019 4:36 pm
- Forum: ANNOUNCEMENTS
- Topic: WEBSITE DOWN FOR 12 HOURS
- Replies: 0
- Views: 616
WEBSITE DOWN FOR 12 HOURS
Hey all - it is Jan 3rd. With the influx of traffic to the site this morning, we had to make a few quick changes. We are also going to patch a bug that involves the Game Object interface in 4.1.0 that we noticed as we were zipping it all up for you. Everything should be back to normal by this evenin...
- Mon Sep 17, 2018 5:50 pm
- Forum: Suggestions
- Topic: Using Two Tilesets Simultaneously
- Replies: 5
- Views: 746
Re: Using Two Tilesets Simultaneously
Oh, it certainly WOULD be handy. However, path tiles can create comprehensive, complex shapes that would take MANY rows of tiles to create, whereas you couldn't fit as many tiles in the same space as you could paths data wise. This was very calculated over 5 years of using it, how to maximize and ma...
- Tue Sep 11, 2018 11:18 am
- Forum: WIP
- Topic: Masters of the Universe (Adventure Style Game)
- Replies: 19
- Views: 2752
Re: Masters of the Universe (Adventure Style Game)
While I love the enthusiasm for this, I also must say that even as a fan game, this can violate copyright laws. Here’s the bigger issue -et’s say you are correct and that you have the right via fair use...if a copyright claim WAS filed, do you have the ability to combat a major corporations legal de...
- Wed Sep 05, 2018 4:52 pm
- Forum: Suggestions
- Topic: Tooltips for colors
- Replies: 6
- Views: 694
Re: Tooltips for colors
You COULD even make your own CONSTANTS for these colors...like this (in the constants file):
And then to call them, instead of having to remember numbers, you could just:
Code: Select all
COLOR_BLACK = #$0F
COLOR_WHITE = #$20
Code: Select all
LDA #COLOR_BLACK
- Tue Sep 04, 2018 1:54 pm
- Forum: NESmaker Help
- Topic: Issue with Export & Test (not major)
- Replies: 28
- Views: 2101
Re: Issue with Export & Test (not major)
This is a strange issue that we've only seen once out of every ten thousand times, so every time we think it's fixed, it suddenly appears again. I personally have NEVER experienced it, yet Austin has experienced it several times! If you could screen cap it happening...like do a thing..when you notic...
- Tue Sep 04, 2018 1:48 pm
- Forum: Software Support
- Topic: Music Import Problems [Solved]
- Replies: 8
- Views: 843
Re: Music Import Problems
Yes! As of right now, SFX need to end in a null note or note stop, otherwise that channel will get in a loop.
Famitracker -> NES is still sort of a band aid solution while we're working on our music composition tools.
Famitracker -> NES is still sort of a band aid solution while we're working on our music composition tools.

- Sun Sep 02, 2018 1:34 pm
- Forum: Suggestions
- Topic: NESmaker 4.0.11 - UI/UX Suggestion - Monster/GameObjects
- Replies: 4
- Views: 575
Re: NESmaker 4.0.11 - UI/UX Suggestion - Monster/GameObjects
Might also be worth being able to tag the action steps with names since there is all that space. For the player especially, you could put like "stand, walk jump attack" in there so you can easily remember which state was what action when you're creating.
Great ideas, btw.
Great ideas, btw.
