Search found 61 matches

by Karakara | Karetro
Thu Dec 06, 2018 3:20 pm
Forum: NESmaker Help
Topic: Nesmaker Self-Destructed
Replies: 3
Views: 194

Re: Nesmaker Self-Destructed

I had a similar thing happen, but it corrupted my whole SD card. :\
by Karakara | Karetro
Sat Dec 01, 2018 5:25 pm
Forum: Suggestions
Topic: higher forum user limit
Replies: 8
Views: 388

higher forum user limit

Basically, if there are more than 30 people trying to access this page you get an error page, it'd be nice to increase this limit :D .
I get the error a lot :/

(in fact, i got it while posting this :lol: )
by Karakara | Karetro
Fri Nov 30, 2018 1:41 pm
Forum: NESmaker Help
Topic: Do I start over or wait for 4.1?
Replies: 1
Views: 225

Do I start over or wait for 4.1?

Hey all, Recently my entire SD card housing my project got currupt, major oof. Luckily, using DD I was able to recover the files as .CHK and salvage what I lost... kinda... I can't directly just put this stuff back on the card and expect it to work, so I'll have to build from the ground up, using th...
by Karakara | Karetro
Fri Nov 30, 2018 1:37 pm
Forum: Code
Topic: List of Supported Hardware/Clones for Mapper 20/30
Replies: 14
Views: 1363

Re: List of Supported Hardware/Clones for Mapper 20/30

Redherring32 wrote:
Thu Nov 29, 2018 9:14 pm
Honestly due to my color-blindness I wouldn't even notice a change in colors. :lol:
Also, is it natively vga?
Because I use an hdmi/composite hdtv.
No, it's natively hdmi/AV, I used a converter box
by Karakara | Karetro
Thu Nov 29, 2018 7:53 pm
Forum: Code
Topic: List of Supported Hardware/Clones for Mapper 20/30
Replies: 14
Views: 1363

Re: List of Supported Hardware/Clones for Mapper 20/30

Whats the asterisk near the retron HD for? Just wondering because thats what i own How is the Retros HD, I watched video about it and it said the color palette is off. Is that true? bothersome? I can't afford a retroUSB AVS (sadly), so I was thinking about a Retros HD or a RetroBit Res+... For me p...
by Karakara | Karetro
Wed Nov 28, 2018 5:25 pm
Forum: Code
Topic: List of Supported Hardware/Clones for Mapper 20/30
Replies: 14
Views: 1363

Re: List of Supported Hardware/Clones for Mapper 20/30

Whats the asterisk near the retron HD for? Just wondering because thats what i own
by Karakara | Karetro
Fri Nov 23, 2018 11:09 pm
Forum: NESmaker Help
Topic: Left and Right movement
Replies: 7
Views: 321

Re: Left and Right movement

In object details, go to the animation types tab. Once you have selected the animation you need to fix, look to the righthand side of the window. there should be 8 dropdowns with a direction labeled next to it. For any directions that animation type needs, set it to the given animation for that dire...
by Karakara | Karetro
Sun Nov 18, 2018 11:01 pm
Forum: NESmaker Help
Topic: A few advanced ASM questions.
Replies: 9
Views: 376

Re: A few advanced ASM questions.

When trying to do it with the method you suggested, the player just stays in place and plays its jump animation. No clue as to why. Heres my jump code. (An AI Action) LDA Object_jump_z ADC #$01 STA Object_jump_z This is of course, just test to see if it would move the sprite. No luck. What is the t...
by Karakara | Karetro
Sun Nov 18, 2018 10:42 pm
Forum: NESmaker Help
Topic: A few advanced ASM questions.
Replies: 9
Views: 376

Re: A few advanced ASM questions.

LDA Object_health,x SEC SBC #$01 ;; subtract other's strength STA myHealth CMP #$01 BCS notPlayerDeath .include SCR_HANDLE_PLAYER_DEATH JMP doneWithPlayerHurt Heres where its called. TXA STA tempx TYA STA tempy ;;;;;;;;;;;;;;;;;;; LDX player1_object LDA Object_x_hi,x STA temp LDA Object_y_hi,x STA ...
by Karakara | Karetro
Sun Nov 18, 2018 10:39 pm
Forum: NESmaker Help
Topic: A few advanced ASM questions.
Replies: 9
Views: 376

Re: A few advanced ASM questions.

When trying to do it with the method you suggested, the player just stays in place and plays its jump animation. No clue as to why. Heres my jump code. (An AI Action)

Code: Select all

LDA Object_jump_z
ADC #$01
STA Object_jump_z
This is of course, just test to see if it would move the sprite. No luck.