Search found 232 matches
- Sun Jan 13, 2019 3:26 pm
- Forum: NESmaker Help
- Topic: values for user constants
- Replies: 5
- Views: 575
So I am struggling to figure out how the values of user constants correspond to, say, the sprites in my player object tileset. The defaults of (I believe 8-9 for horizontal and vertical melee weapon) were intuitive enough - just count left to right starting with zero, from the top left corner. I int...
It looks like there is a standard animation for monster deaths. Is there currently "a way" (i.e.,built in, only requiring minimal coding or copying and pasting existing code) for monsters to have unique death animations and/or hurt animations?