Search found 44 matches

by Nintend0Nerd
Tue Oct 16, 2018 10:55 pm
Forum: NESmaker Help
Topic: Monster Jumping AI
Replies: 2
Views: 633

Monster Jumping AI

It's kind of surprising that there's no ai script for making an enemy jump in the platform module. I've taken a look at the player jump script and seeing if that could be modified to making an enemy jump, but with my limited knowledge with asm, I didn't get too far. Does anyone know how the code cou...
by Nintend0Nerd
Tue Oct 16, 2018 10:29 pm
Forum: Code
Topic: Modified Autotext Tile
Replies: 20
Views: 3795

Re: Modified Autotext Tile

Thanks! I got it to work! One quick question, when text boxes disappear in my game, it will sometimes leave some sprites discolored. It wasn't too big of a deal, since they just change when reloading the screen, but, in a boss fight room, it might get kind of distracting. Do you know why this occurs...
by Nintend0Nerd
Tue Oct 16, 2018 7:22 pm
Forum: Code
Topic: Modified Autotext Tile
Replies: 20
Views: 3795

Re: Modified Autotext Tile

Routines\UserScripts\AdventureGame_Base\TileScripts\NullTile_Walkable.asm(29): Label already defined. NullTile_Walkable is what I overwrote.
by Nintend0Nerd
Tue Oct 16, 2018 12:27 pm
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 15
Views: 2023

Re: A bunch of specific questions

Cool! Thanks!
by Nintend0Nerd
Mon Oct 15, 2018 11:14 pm
Forum: Code
Topic: Modified Autotext Tile
Replies: 20
Views: 3795

Re: Modified Autotext Tile

I started trying to put auto text from scratch again today and now instead of just compiling and not working, it's not compiling and giving me an error. For some reason, that feels like progress :D ! I've messed around a bit and can't get the error to resolve. The error is that Line 29 has a label a...
by Nintend0Nerd
Mon Oct 15, 2018 10:20 pm
Forum: NESmaker Help
Topic: A bunch of specific questions
Replies: 15
Views: 2023

Re: A bunch of specific questions

Did anybody ever figure out how to do death animations? My boss character needs to reappear later, so I want to make it look like he flees rather than just disappearing.
by Nintend0Nerd
Sat Oct 13, 2018 5:07 pm
Forum: NESmaker Help
Topic: Move UD
Replies: 0
Views: 525

Move UD

I'm trying to use the Move UD behavior for an enemy in my platform game. However, it doesn't work. Does it have something to do with that it's meant for the Adventure Module? I messed around with the settings a bit and wasn't able to get it to work. Does anyone know how to get it working?
by Nintend0Nerd
Sat Oct 13, 2018 4:12 pm
Forum: Code
Topic: Modified Autotext Tile
Replies: 20
Views: 3795

Re: Modified Autotext Tile

I'll just walk through what I did. I made the autotext.asm by copying and pasting the code into a notepad. I added to to the Project Settings > Scripts Settings by pressing add. I named it Tile Collision 15, Defined it as Tile_15, and wrote the path to the asm file in the scripts box. Then I went to...