Search found 74 matches

by Electric cat
Sat May 11, 2019 2:35 am
Forum: Finished Games & Demos
Topic: Code Name Silencer
Replies: 11
Views: 1294

Re: Code Name Silencer

Downloaded and tried. Here's some feedback. Uses original assets - good Walk animation too slow for movement Some screen paths aren't alligned, so you get stuck in scenery upon return Now this is the major issue, probably because you're excited to show what you made far too early. There's less game...
by Electric cat
Tue Apr 09, 2019 11:27 pm
Forum: Ask For Help
Topic: Questions about weapons
Replies: 9
Views: 417

Re: Questions about weapons

How will this work for unlocking playable characters?
by Electric cat
Sat Apr 06, 2019 3:24 pm
Forum: Tutorial Requests
Topic: How do I get my NPC to function properly?
Replies: 20
Views: 842

Re: How do I get my NPC to function properly?

Hello Anthrax101

Here is s link to the site with all the tutorials, you walk want to do the monster tutorial. Monsterd and NPC'S function the same way.

Cheers

http://www.thenew8bitheroes.com
by Electric cat
Thu Apr 04, 2019 10:52 pm
Forum: Tutorial Requests
Topic: Digging
Replies: 2
Views: 326

Digging

Hello all, I was thinking on adding a shovel to dig with in my game and thought Hmm how would that work? the Shovel would be and extra weapon (effect) then it would have to connect to a tile type so when you got the right tiles so I guys it could be used as a breakable block ? But I would like it wh...
by Electric cat
Wed Apr 03, 2019 4:22 am
Forum: Introduce Yourself
Topic: Hi, I'm New.
Replies: 3
Views: 205

Re: Hi, I'm New.

Hello Andrew, How Familiar are you with a SIM and have you done any other type of game development software before if not then I would recommend doing the tutorials on the new hated heroes.com and studying those once you get familiar with the software then I would look at trying to add small pieces ...
by Electric cat
Fri Mar 29, 2019 10:08 pm
Forum: Scripts
Topic: Okay, So how I made my OMGWTFBBQ stage selection screen ?
Replies: 8
Views: 1043

Re: Okay, So how I made my OMGWTFBBQ stage selection screen ?

I'm guessing that this can be repurposed as a menu screen ,but adding sprite based weapons correct?
by Electric cat
Wed Mar 27, 2019 7:43 pm
Forum: NESmaker Help
Topic: Multiple Character Game Object switching
Replies: 10
Views: 1399

Re: Multiple Character Game Object switching

Wondering if you are still working on this code , but I'm working a code similar to this and working on screen triggers new player , from what I cam see this is what you have going on as well. I going to grab your code and see if I cam adapt bla d it with mine to get it working and I will let you know
by Electric cat
Wed Mar 27, 2019 7:42 pm
Forum: NESmaker Help
Topic: Multiple Character Game Object switching
Replies: 10
Views: 1399

Re: Multiple Character Game Object switching

Into surenif you are still working on this code , but I'm working a code similar to this and working on screen triggers new player , from what I cam see this is what you have going on as well. I going to grab your code and see if I cam adapt bla d it with mine to get it working and I will let you know
by Electric cat
Wed Mar 27, 2019 7:35 pm
Forum: Ask For Help
Topic: Help with screen triggers new player object
Replies: 0
Views: 131

Help with screen triggers new player object

This is the current code I have but the screen does not trigger any suggestions, the XTRA play still only spawns by pressing select ;; if my screen if the 01 LDA currentScreen CMP #$01 BNE + LDA #$03 STA temp2 JMP continueSwitchingPlayerXTRA + switchPlayerXTRA LDX player1_object LDA Object_x_hi,x ST...
by Electric cat
Wed Mar 27, 2019 2:36 pm
Forum: Code
Topic: [4.1] Switching between Player and another Object (test)
Replies: 13
Views: 1254

Re: [4.1] Switching between Player and another Object (test)

This is the current code I have but the screen does not trigger any suggestions, the XTRA play still only spawns by pressing select ;; if my screen if the 01 LDA currentScreen CMP #$01 BNE + LDA #$03 STA temp2 JMP continueSwitchingPlayerXTRA + switchPlayerXTRA LDX player1_object LDA Object_x_hi,x ST...