Search found 155 matches

by Electric cat
Fri Jun 19, 2020 12:27 pm
Forum: Ask For Help
Topic: Handle screen loads for Pallet cycling
Replies: 1
Views: 104

Handle screen loads for Pallet cycling

Hey all. I am looking at using pallet cycling with the platforming module scrolling module of 4.1.5. The pallet cycling works on as needed, except for when i scroll, the pallets cycling changes the background tiles and jumbels up the graphics too. I am looking through the Handlescreenloads in system...
by Electric cat
Sat Jun 06, 2020 3:18 pm
Forum: WIP
Topic: Warlocks and Knights
Replies: 3
Views: 474

Re: Warlocks and Knights

mouse spirit wrote:
Tue Jun 02, 2020 3:08 am
Really awesome.That graphics look really cool and make it not seem like an NES game which is cool.It looks fun.
Thank you. It has been fun to work on.
by Electric cat
Fri May 22, 2020 5:33 pm
Forum: WIP
Topic: Warlocks and Knights
Replies: 3
Views: 474

Warlocks and Knights

Hey all, Here is a small side project I have been working on do refresh me from Legacy of Black. This fun adventure Platformer with a hint of a puzzler is called Warlocks and Knights. Here is the attached video of some game play. Enjoy the video , I didn't show hidden areas that are already created ...
by Electric cat
Thu May 21, 2020 2:30 pm
Forum: Scripts
Topic: [4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module
Replies: 9
Views: 1944

Re: [4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module

I am working on a Levitation code , I am having a few errors ideas? ;Levitaiton Floating ;Warlocks and Knights ;Levitaiton floating code ;AEric Griffin 2020 May21 ; ; LDX Player1_Object STA notPlayer_Levitation LDA gamepad ;CHecking ofr game pad if pressed AND #$00000001 BPL keepCheckingforlevitatio...
by Electric cat
Tue May 19, 2020 3:12 pm
Forum: Scripts
Topic: [4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module
Replies: 9
Views: 1944

Re: [4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module

How would this be placed on a timer as if it was a magic spell and then it locks again?
by Electric cat
Fri May 15, 2020 4:14 pm
Forum: Scripts
Topic: Add blinking "PRESS START" on the start screen [4.1.X Basic module]
Replies: 26
Views: 2369

Re: Add blinking "PRESS START" on the start screen [4.1.X Basic module]

Thank you, i did not know how to set up the code like everyone else. Thank you.
The code is the same as your except it doesnt have the start screen in it. No it is not connected to handle game timer.
by Electric cat
Fri May 15, 2020 12:26 pm
Forum: Scripts
Topic: Add blinking "PRESS START" on the start screen [4.1.X Basic module]
Replies: 26
Views: 2369

Re: Add blinking "PRESS START" on the start screen [4.1.X Basic module]

Dale, There is the code that im using for the screen only. Lable already defined, IM sure it is do to the other Special screen code. Would you take look at it and let me know what I should do different? Line 1,23,26,30,43,49,70,77,79,81 thank you in Advance. HandleGameTimer: ;;;;;;;;;;;;;;;;;;;;;;;;...
by Electric cat
Fri May 15, 2020 2:50 am
Forum: Scripts
Topic: Add blinking "PRESS START" on the start screen [4.1.X Basic module]
Replies: 26
Views: 2369

Re: Add blinking "PRESS START" on the start screen [4.1.X Basic module]

I do have one more question. I like to figure things out so maby just a hint. I fmade the start screen flash through all the pallets. lookd really cool. What want to do is have the dtart svreen cycle through all the pallets , and have a screen type code that only cycles one pallet . I started doing ...
by Electric cat
Thu May 14, 2020 6:17 pm
Forum: Scripts
Topic: Add blinking "PRESS START" on the start screen [4.1.X Basic module]
Replies: 26
Views: 2369

Re: Add blinking "PRESS START" on the start screen [4.1.X Basic module]

Great i will give it ago and let you know. Thank you for all you do for us little guys Dale :🤣