Search found 25 matches

by digitalbooty
Thu Nov 15, 2018 2:54 am
Forum: NESmaker Help
Topic: Why does the melee object not appear on monster collision
Replies: 4
Views: 35

Re: Why does the melee object not appear on monster collision

I'm really thinking about making a code and information depository for information like this in relation to NES Maker. Maybe something like a wiki.
by digitalbooty
Thu Nov 15, 2018 2:52 am
Forum: NESmaker Help
Topic: Why does the melee object not appear on monster collision
Replies: 4
Views: 35

Re: Why does the melee object not appear on monster collision

Hey thanks a lot! No idea why that didn't come up in my searches. Thanks a million for pointing me in the right direction!
by digitalbooty
Thu Nov 15, 2018 2:15 am
Forum: NESmaker Help
Topic: Why does the melee object not appear on monster collision
Replies: 4
Views: 35

Why does the melee object not appear on monster collision

I'm trying to find out why my melee object doesn't spawn when I'm on an enemy. The enemy is destroyed, but the melee animation doesn't appear unless I'm whiffing.
by digitalbooty
Wed Nov 14, 2018 11:30 pm
Forum: Code
Topic: What is the purpose of "Object_movement"?
Replies: 16
Views: 657

Re: What is the purpose of "Object_movement"?

Is there a way to use this to make my melee attack move with an ascending or descending player character. For example, if my melee attack lasts 4 frames and I jump and perform a melee attack, my character begins to fall, but the melee object continues to spawn in the original position in air where t...
by digitalbooty
Wed Nov 14, 2018 11:19 pm
Forum: Code
Topic: Simple Pause Feature
Replies: 3
Views: 79

Re: Simple Pause Feature

DOPE!!! THANKS!
by digitalbooty
Tue Nov 13, 2018 9:11 pm
Forum: NESmaker Help
Topic: character object tracking
Replies: 0
Views: 21

character object tracking

If use my melee weapon (character object 1) in air, it spawns fine, but it doesn't ascend or descend with my character. I'm not sure where to start to look to solve this. I've tried messing around with my melee spawn script, but to no avail. Anybody know where I should be looking? Thanks!
by digitalbooty
Mon Nov 12, 2018 9:37 pm
Forum: NESmaker Help
Topic: Help with jump melee (Solved)
Replies: 2
Views: 74

Re: Help with jump melee (Solved)

Now the tricky part is getting the melee object to follow the player if it's activated while ascending or descending.
by digitalbooty
Mon Nov 12, 2018 8:56 pm
Forum: NESmaker Help
Topic: Help with jump melee (Solved)
Replies: 2
Views: 74

Re: Help with jump melee

Figured it out! Just FYI, my walk action state for my player is 1. My jump state is 2 and my melee is 4. Hope this helps others!! LDA gameHandler AND #%00100000 BEQ notNPCstate_attack JMP doneAttacking notNPCstate_attack: LDA weaponsUnlocked AND #%00000001 BNE canAttack JMP doneAttacking canAttack: ...
by digitalbooty
Mon Nov 12, 2018 5:41 pm
Forum: NESmaker Help
Topic: Megaman Style slide/dash code issue
Replies: 6
Views: 238

Re: Megaman Style slide/dash code issue

I see. That makes sense. I'm slowly, but surely starting to get acclimated to ASM. Thanks