Search found 15 matches

by del inf3rno
Mon Nov 12, 2018 1:46 am
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

Redherring32 wrote:
Mon Nov 12, 2018 12:18 am
Sweet start screen!
I wish I took the time to make mine that good.
Thank you! Take the time, there's no deadline. Study title screens that you like and use references.
by del inf3rno
Mon Nov 12, 2018 12:10 am
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

jorotroid wrote:
Mon Nov 12, 2018 12:08 am
Try going to Patterns>SwapColors. Keep clicking the numbered buttons until to say which color slot the currently assign colors should move to.
Exactly what I was looking for thank you!
by del inf3rno
Sun Nov 11, 2018 11:51 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

I have a small issue with NES screen tool, Well not necessarily the tool but my image's palette is messed up and I dont know how to fix it without manually going in and changing the colors by pixel which I dont feel like doing lol. Heres a screen of what I am talking about. The highlight and backgro...
by del inf3rno
Sun Nov 11, 2018 11:46 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

dale_coop wrote:
Sat Nov 10, 2018 10:46 am
Great start screen!
Dirk wrote:
Sat Nov 10, 2018 10:56 am
Yes, that start screen looks nice!
jorotroid wrote:
Sun Nov 11, 2018 11:34 am
Nice art! I particularly like your player character. Your premise sounds cool, too.
Thanks guys!
by del inf3rno
Sun Nov 11, 2018 1:46 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 43
Views: 2360

Re: OmegaDriver (temporary name)

Got to say, graphics on this are top notch! I love the style! The controls are pretty polished already definitely gonna have to keep up with this one. Great work!
by del inf3rno
Sat Nov 10, 2018 6:06 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

New build with Title screen and small adjustments to jump mechanics thanks to info from the boards. Thank you MistSonata and WolfMerrick. I will update OP with updated versions from now on. My next step would be to include WolfMerrick's double jump code although I will have to do it manually as his ...
by del inf3rno
Sat Nov 10, 2018 6:45 am
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

I made a working title screen. Just getting the layout first.

Image
by del inf3rno
Sat Nov 10, 2018 12:53 am
Forum: WIP
Topic: RPG demo
Replies: 41
Views: 2827

Re: RPG demo

That little dream bubble is awesome! So effective and creative. I feel like this new generation of NES games will bring out some really creative ideas that we will hopefully influence modern game design.
by del inf3rno
Sat Nov 10, 2018 12:31 am
Forum: WIP
Topic: OmegaDriver (temporary name)
Replies: 43
Views: 2360

Re: OmegaDriver (temporary name)

I've thought about making tutorials, but honestly the physics script is going to change drastically in 4.1, and I'm too lazy to put in that much effort for something that might be obsolete soon enough. Your hot fixes were great help for the varjump script thank you for that. I wonder what they will...
by del inf3rno
Fri Nov 09, 2018 10:39 pm
Forum: WIP
Topic: Labyrinth of Yggdrasil
Replies: 21
Views: 526

Re: Labyrinth of Yggdrasil

Great graphics, the player is a little too slow for me (...but it's a personal taste). It's a very good start, promising! I will follow your WIP and will enjoy playing & exploring your first level when finished <3 Thank you very much! The slow walk is a design decision for combat and exploration, h...