Search found 103 matches

by ZeGGamer1
Tue Apr 02, 2019 2:12 am
Forum: Finished Games & Demos
Topic: Blickel, A new game for the NES
Replies: 3
Views: 699

Re: Blickel, A new game for the NES

Thanks, I know it's a bit generic, but I enjoyed making it, and I hope you like playing it.
by ZeGGamer1
Mon Apr 01, 2019 7:54 pm
Forum: Finished Games & Demos
Topic: Blickel, A new game for the NES
Replies: 3
Views: 699

Blickel, A new game for the NES

After 6 months of working on it, I have finally finished my game. It may be simple, but I hope you enjoy. Blickel Is a action Platformer for the NES where your goal is to get to a a hidden treasure burred deep in a cave filled with monsters. Run, Jump, and Blast your way through four unique worlds a...
by ZeGGamer1
Wed Mar 27, 2019 9:02 pm
Forum: Ask For Help
Topic: Enemies not making death object in Platform Moduel
Replies: 16
Views: 881

Re: Enemies not making death object in Platform Moduel

My projectiles destroy themselves when they hit the enemy, and The object details include being a monster weapon, ignoring gravity, no player collision, and immunity to weapon.
by ZeGGamer1
Wed Mar 27, 2019 8:37 pm
Forum: Ask For Help
Topic: Enemies not making death object in Platform Moduel
Replies: 16
Views: 881

Enemies not making death object in Platform Moduel

So, when I kill my enemies, they don't create the death object that has the exploding animation. It works when I use the sword powerup, but not when I kill them with a projectile. Any ideas?
by ZeGGamer1
Wed Mar 27, 2019 7:12 pm
Forum: Community Tutorials
Topic: How to prevent projectile and "medusa head" slowdowns
Replies: 32
Views: 3488

Re: How to prevent projectile and "medusa head" slowdowns

So, basically, any monster that appears above the 26 monsters in the list will have collision?

Or any monster below the 26 monsters will not have collision?
by ZeGGamer1
Wed Mar 27, 2019 6:48 pm
Forum: Community Tutorials
Topic: How to prevent projectile and "medusa head" slowdowns
Replies: 32
Views: 3488

Re: How to prevent projectile and "medusa head" slowdowns

If you put Monster_type instead of Object_type, would it work for monsters too?
by ZeGGamer1
Wed Mar 27, 2019 5:49 pm
Forum: Ask For Help
Topic: chase player script
Replies: 4
Views: 722

Re: chase player script

Does anyone know how to repurpose this to make it work for the Y-axis, or going up and down?