Search found 9 matches

by jermz
Mon Jan 21, 2019 2:05 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 28
Views: 1401

Re: Idle animation not activating 4.1

jermz, the "changeToIdleAnimation" and "changeToWalkingAnimation" are old scripts from previous version, they don't exists anymore in the 4.1 (and are obsolete). This leads me to this question: what version are you using? The 4.0 maybe? Every versions of NESMaker have their own particularities, spe...
by jermz
Wed Jan 16, 2019 11:04 pm
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 28
Views: 1401

Re: Idle animation not activating 4.1

So I realized I made a mistake/missed something. There are definitely scripts for changing to idle/walk animations already, they just weren't showing up before when I was adding input scripts. I've had some trouble with open/save dialogs on my system loading really slow and file lists loading really...
by jermz
Wed Jan 16, 2019 3:04 am
Forum: Software Support
Topic: Unhandled exception after selecting day monster group
Replies: 0
Views: 103

Unhandled exception after selecting day monster group

I'm getting this when trying to set the Day Monsters on a particular screen. It happens when I click the "close" button. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceExcep...
by jermz
Tue Jan 15, 2019 12:40 am
Forum: NESmaker Help
Topic: Monster palettes not sticking?
Replies: 2
Views: 142

Monster palettes not sticking?

I have monster palette 1 assigned to an NPC, and monster palette 2 assigned to another NPC, which show up with the correct color scheme in both the monster editor and the monster groups, but when I place it into the overworld, the wrong palette gets assigned to it. Both NPCs are assigned the same co...
by jermz
Fri Jan 11, 2019 6:46 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 28
Views: 1401

Re: Idle animation not activating 4.1

In case anyone is having the same issue as I was with the Adventure module, this is what I did. Assuming Action 0 is idle and Action 1 is walking for the player object animations, I added these lines to the StartMovingPlayer* scripts right after the first instance of the + label (single line with on...
by jermz
Fri Jan 11, 2019 4:56 am
Forum: NESmaker Help
Topic: Idle animation not activating 4.1
Replies: 28
Views: 1401

Re: Idle animation not activating 4.1

Is anyone having this problem with the Adventure module? My animations aren't changing when I move and stop (walking to idle) even though I'm certain it's all set up correctly in the player object properties, even followed the steps in the Input Management tutorial.
by jermz
Thu Jan 10, 2019 10:22 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 65
Views: 6010

Re: The Tower of Turmoil

I just checked this out and it looks really cool! I found what might be a glitch though. On the, I think, sixth screen, when you get to the top platform and jump to the left, it drops into a sound test screen where the character can run to another screen left or right and it tests a different tune/s...
by jermz
Tue Dec 11, 2018 10:46 pm
Forum: Software Support
Topic: Palette probz?
Replies: 2
Views: 330

Re: Palette probz?

dale_coop wrote:
Mon Dec 10, 2018 7:35 am
There is a issue in this version about modifications that are not often applied...
This issue will be fixed in the next version.
In the mean time, always double check your modifications in the game objects / monsters and screens.
Thanks!
by jermz
Mon Dec 10, 2018 12:49 am
Forum: Software Support
Topic: Palette probz?
Replies: 2
Views: 330

Palette probz?

I tried to post this on FB but it kept giving me an error, so: Well, here's one problem I've had with palettes. BTW, dropdowns didn't get recorded for some reason, so every time you see me go to the File menu, I'm clicking on Save, except the very first time when I load the game. So is there a "Save...