Search found 143 matches

by Mugi
Sat Jan 19, 2019 7:52 pm
Forum: NESmaker Help
Topic: [4.1] Magic Projectile Goes Through Enemies
Replies: 18
Views: 500

Re: [4.1] Magic Projectile Goes Through Enemies

maybe your object weapon is missing the code for "the poofs" if you mean the monster death animation, the issue is that the new code uses a variable #MONSTER_DEATH_OBJ for spawning the monster death object, but the old code had it hard coded into an object number (i believe it was #$09) as far as th...
by Mugi
Sat Jan 19, 2019 7:57 am
Forum: Bugs
Topic: Your Website is down or not accessible
Replies: 6
Views: 69

Re: Your Website is down or not accessible

i can confirm this actually happens. (only on phone though)

clearing browsing history and cache fixed it for me.
by Mugi
Fri Jan 18, 2019 10:21 pm
Forum: Code
Topic: [4.1] Icarus Sprite HUD
Replies: 11
Views: 211

Re: [4.1] Icarus Sprite HUD

I'll see what I can do! Might require a little work Plugin-side but I'll definitely look into it since people are interested in it. the basic implementation shouldn't really be hard at all, set up the necessary variables (hudhealth and hudtimer) and then just point out the value that you use to dra...
by Mugi
Fri Jan 18, 2019 6:49 am
Forum: Bugs
Topic: 4.1.3 pixel editor doesnt display palette groups or names.
Replies: 1
Views: 54

4.1.3 pixel editor doesnt display palette groups or names.

looks like it's just a bug to me but the new 4.1.3 with multi-image pixel editor doesnt display palette names or groups at all anymore. 4.1.2 : https://dev9.blacklabel-translations.com/scrn/dd/tuto_stuff/not_missing_palettes.png 4.1.3: https://dev9.blacklabel-translations.com/scrn/dd/tuto_stuff/miss...
by Mugi
Wed Jan 16, 2019 2:04 pm
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 1693

Re: Dimension Drive (working title)

nevermind me, just summarizing for myself a little here. Engine: - powerups - not happening - companion (possibly permanent) - not started - scrolling stages - well.... sort of (bi-directional scrolling in progress) - animated background tiles - working (cpu hog) - stage selection, with possibility ...
by Mugi
Tue Jan 15, 2019 11:23 pm
Forum: Code
Topic: Okay, So how I made my OMGWTFBBQ stage selection screen ?
Replies: 3
Views: 167

Re: Okay, So how I made my OMGWTFBBQ stage selection screen ?

to be honest, this only seems complicated, because it has so many steps you have to do in order to get everything to work. the way i worked through this is that i broke it down to individual pieces that needed to be done. what i want ? a stage selection screen with cursor control and multi warps. i ...
by Mugi
Tue Jan 15, 2019 11:37 am
Forum: NESmaker Help
Topic: Stuck in demo mode
Replies: 11
Views: 148

Re: Stuck in demo mode

if i had to guess from the looks of your image here, i bet your antivirus ate the asm6.exe from the nesmaker folder.
it's located in GameEngineData folder
by Mugi
Tue Jan 15, 2019 10:56 am
Forum: Suggestions
Topic: A True Coding-Free Solution!
Replies: 18
Views: 289

Re: A True Coding-Free Solution!

truth to be told, i much prefer it without the blocks. i've never touched 6502 assembly in my life before i got nesmaker (roughly 2 weeks ago) and the way nesmaker makes you look into it if you wish to do something "out of the box" is an extremely efficient way to make people learn how to actually w...
by Mugi
Tue Jan 15, 2019 8:59 am
Forum: WIP
Topic: Dimension Drive (working title)
Replies: 73
Views: 1693

Re: Dimension Drive (working title)

dale_coop wrote:
Tue Jan 15, 2019 8:11 am
Ok, great work. Yep, no need to post all your code, just the technic you used/choose to achieve that result was interesting to know :)
here you go;

http://nesmakers.com/viewtopic.php?f=3&p=11101
by Mugi
Tue Jan 15, 2019 8:29 am
Forum: Code
Topic: Okay, So how I made my OMGWTFBBQ stage selection screen ?
Replies: 3
Views: 167

Okay, So how I made my OMGWTFBBQ stage selection screen ?

I see people really REALLY want to know, so I'll try and explain. Before we start though, it has to be understood that this sort of code is written specifically to do a single task in an exact enviroment it was written into, as such, if you came here expecting to copy a snipped of code that adds a s...