Search found 763 matches

by Mugi
Sat Dec 07, 2019 3:40 am
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

it's a little bit of a trap becuase including 2 banks of music means that you have to dupe the engine assembly, and the sound effect data (depends on usage but generally you need sfx everywhere.) so you'll get the obvious "label already defined" errors everywhere, for labels that you obviously can't...
by Mugi
Fri Dec 06, 2019 2:55 pm
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

dale_coop wrote:
Fri Dec 06, 2019 9:19 am
Wow congrats, great work.
I know some members that would love to know how you did that ;)
I'll let people know when i manage to get that working in nesmaker ;)
by Mugi
Thu Dec 05, 2019 4:17 pm
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

thanks guys. we're still trying really hard here, polishing lots of things, and currently working on getting the music and sound effects to a better state. we've been digging through the audio driver for couple days now and it's a whole beast of it's own really. Added bonus though, now that we actua...
by Mugi
Thu Dec 05, 2019 2:52 am
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

well this took a while x_x
I wanted to do something a little overkill for the game over screen so i came up with this, but now looking back at it, i might just use it somewhere else, or atleast reuse it for something heh.
ani.gif
ani.gif (90.88 KiB) Viewed 123 times
by Mugi
Tue Dec 03, 2019 4:26 pm
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 669

Re: Tile that allows function only while on Tile

dale_coop wrote:
Tue Dec 03, 2019 1:30 pm
Yep, I hate that script >_<
i feel you. Dimesnionshift still has it too, but it's been on my list of "shit to get sent to oblivion" for a long time now. especialy since i dont use the ladders or whatnots anymore, so all it really does is extra problems :P
by Mugi
Tue Dec 03, 2019 12:30 pm
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 669

Re: Tile that allows function only while on Tile

oh yes, the cursed extra controll script that always lurks there to destroy everything :P
well, same can be done to that file too thouhg, check for state 4, if state 4, dont run it.
by Mugi
Tue Dec 03, 2019 2:51 am
Forum: Ask For Help
Topic: Tile that allows function only while on Tile
Replies: 19
Views: 669

Re: Tile that allows function only while on Tile

not exactly ignoring other inputs, but im assuming you want to ignore other movement while up is pressed in order for the character to stay in action state 4 ? if so, this is fairly easy to do, you simply need to add a check to the beginning of any input you want to ignore in state 4, as such: GetCu...
by Mugi
Sun Dec 01, 2019 6:58 pm
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

now this is pretty neat. Digit2600 is spitting out awesome tracks for DS's soundtrack like no tomorrow and we're not huge fans of recycling music, but yeah... 16KB bleh... so little space, so many tracks. x_x here's a bankswitching capable GGsound playing music from 2 different banks. :) https://you...
by Mugi
Fri Nov 29, 2019 12:24 pm
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

Oh, this feature is really nice! thanks. I actually remembered one of the photos you posted somewhere (facebook maybe) showing a little handheld for playing nes games, and I can imagine for such a small screen this could be usefull too, especially in our case since the lowercase font is really small.
by Mugi
Fri Nov 29, 2019 7:36 am
Forum: WIP
Topic: Dimension Shift
Replies: 355
Views: 28833

Re: Dimension Shift

hello overkill. we added a mode to switch cutscne dialog font between Normal text and CAPS TEXT. mostly because of the fact that the lowercase font is so small that it might have readability issues on smaller CRT's and/or when using RF on the console... also, because why not heh. game_200.png game_2...