Search found 441 matches

by Mugi
Mon Mar 25, 2019 7:51 pm
Forum: WIP
Topic: Dimension Shift
Replies: 125
Views: 3642

Re: Dimension Shift

im pretty happy with it (although it still needs work)
but yeah, those little guys will propably populate the temple instead of the blobs. Im not sure yet.
by Mugi
Mon Mar 25, 2019 1:58 pm
Forum: WIP
Topic: Dimension Shift
Replies: 125
Views: 3642

Re: Dimension Shift

Finally starting to get something done with the monsters too, the blob monsteers might move into the cavern instead of the temple, and crazy cultists hurling fireballs will propably populate the temple instead. i started scetching out the expansion to the temple stage now, in additon to that, the wo...
by Mugi
Sun Mar 24, 2019 7:31 pm
Forum: Ask For Help
Topic: Working on script to make 'skip top collision' work with tiles.
Replies: 3
Views: 27

Re: Working on script to make 'skip top collision' work with tiles.

you could try and put checks into the input script itself, something along the lines of LDX player1_object LDA collisionPoint0 CMP <put the collision ID of the tile you're colliding with here (for normal solid 01)> BEQ forcePlayerToStayCrouched might work with just collision point 0 but for extra ac...
by Mugi
Sun Mar 24, 2019 6:33 am
Forum: Bugs
Topic: Auto Scroll eats player
Replies: 21
Views: 163

Re: Auto Scroll eats player

yeah, it's literally the same file that comes with the shooter module, and with the scrolling platformer module too for that matter (no idea why joe has to put 20 copies of the same file allover, it's confusing lol) but then i've no idea why it would break anything. i guess i'll have to actually mak...
by Mugi
Sat Mar 23, 2019 6:00 pm
Forum: WIP
Topic: Two Players module
Replies: 29
Views: 379

Re: Two Players module

dale_coop wrote:
Sat Mar 23, 2019 5:35 pm
Mugi wrote:
Sat Mar 23, 2019 4:31 pm
and you were telling me im a tease xD
you big tease!
You right, Mugi... sorry for that :S
all good :P
im happy you got it done :)
(im not interested of making 2-player games so im less hyped than some people here, but it's great job nonetheless.)
by Mugi
Sat Mar 23, 2019 5:58 pm
Forum: Bugs
Topic: Auto Scroll eats player
Replies: 21
Views: 163

Re: Auto Scroll eats player

does the shooter module actually load the tilecollisions from the scrollingshooter folder or does it use the generic one by default. there are no changes made to the tilecollisionsasm itself so it shouldn't break things. the macros are just separated for vertical and horizontal for the ease of use a...
by Mugi
Sat Mar 23, 2019 4:31 pm
Forum: WIP
Topic: Two Players module
Replies: 29
Views: 379

Re: Two Players module

and you were telling me im a tease xD
you big tease!
by Mugi
Sat Mar 23, 2019 3:47 pm
Forum: Bugs
Topic: Auto Scroll eats player
Replies: 21
Views: 163

Re: Auto Scroll eats player

i just checked this out and the tilecollisions.asm used by scrolling platformer is literally the same as the one used by the scrolling shooter (im going by 4.1.4 here though, but afaik, it should be the same in 4.1.5) anyway, since im not even sure if i made modifications to it further than what thi...
by Mugi
Sat Mar 23, 2019 12:32 pm
Forum: Bugs
Topic: Unhandled exception on all screens that use [snip edit: a somehow faulty asset]
Replies: 7
Views: 73

Re: Unhandled exception on all screens that use [snip edit: a somehow faulty asset]

well i will keep an eye on it in any case. this bug can be really devastating for projects so it would be really nice to get down to the root cause and prevent it from happening again. (in my case accessing the screen painter was completely off until i'd deleted some 80% of my assets, redoing them w...
by Mugi
Sat Mar 23, 2019 11:04 am
Forum: Bugs
Topic: Unhandled exception on all screens that use [snip edit: a somehow faulty asset]
Replies: 7
Views: 73

Re: Unhandled exception on all screens that use [snip edit: a somehow faulty asset]

this is a bit of a stupid question but it just popped in my mind while reading this thread. im assuming you are using an external program to draw your graphics and then saving them into the bmp files in the graphicsassets folder? if so, what program you use for this. i managed to get an error pop up...