Search found 25 matches

by FerretHallGaming
Thu Mar 14, 2019 4:41 pm
Forum: Finished Games & Demos
Topic: PageTurner - 2019 Byte Off Demo
Replies: 4
Views: 368

Re: PageTurner - 2019 Byte Off Demo

Played and finished it today. It's a very beautiful game, I love the world, I love the music... want more <3 Congrats for your game! Anything in it that works is thanks in large part to you, and anything broken means I didn't follow your instructions closely, Dale. So long as you're still a part of...
by FerretHallGaming
Mon Mar 11, 2019 3:04 am
Forum: Finished Games & Demos
Topic: PageTurner - 2019 Byte Off Demo
Replies: 4
Views: 368

PageTurner - 2019 Byte Off Demo

Ok everybody! I can finally share with you what I've been working on since I downloaded NESMaker in January. It's far from complete, there's not a ton to do and what IS here is a tad buggy, but I hope you'll enjoy it all the same. The name of the game is PageTurner, and it's a spiritual successor to...
by FerretHallGaming
Mon Mar 11, 2019 12:05 am
Forum: Community Tutorials
Topic: [4.1] Quick fix for the monster drops issue
Replies: 13
Views: 1601

Re: [4.1] Quick fix for the monster drops issue

Also asking for the guide to setting up drops, namely Health, Currency and Keys. Using the Adventure Module 4.1.5
by FerretHallGaming
Sun Mar 10, 2019 9:29 pm
Forum: Scripts
Topic: Autotext Tile in 4.1
Replies: 32
Views: 2533

Re: Autotext Tile in 4.1

The man, the myth, the legend! Thanks, Dale :) Even in the eleventh hour you're a gentleman and a scholar.
by FerretHallGaming
Sun Mar 10, 2019 8:51 am
Forum: Scripts
Topic: Autotext Tile in 4.1
Replies: 32
Views: 2533

Re: Autotext Tile in 4.1

Can anyone figure out (if possible) a way to make triggering a screen turn off the auto-text tiles/reset them to walkable?
by FerretHallGaming
Sun Mar 10, 2019 8:48 am
Forum: Scripts
Topic: Hole Tile
Replies: 3
Views: 388

Re: Hole Tile

Thank you. Sorry for the late reply, the forum isn't updating my notifications for some reason.
by FerretHallGaming
Fri Mar 08, 2019 9:28 am
Forum: Looking For...
Topic: Simple coding for my game.
Replies: 1
Views: 336

Re: Simple coding for my game.

What you call "simple coding" is much, much more involved than that, I'm afraid. You can find a lot of what you need by asking for it here on the forums, but I'd wager none of the extremely skilled coders are going to want to pick up a whole project, no matter how simple, with the due date for the c...
by FerretHallGaming
Fri Mar 08, 2019 7:27 am
Forum: Scripts
Topic: Hole Tile
Replies: 3
Views: 388

Hole Tile

It's the last 2 days before the deadline, and I only need one thing to make my demo almost entirely functional! I'm looking to make a tile that freezes player input, plays an animation (in my case I think it'll be Effect 1) and then respawns the player where they entered the room with one less healt...
by FerretHallGaming
Fri Mar 08, 2019 7:20 am
Forum: Scripts
Topic: Autotext Tile in 4.1
Replies: 32
Views: 2533

Re: Autotext Tile in 4.1

Nevermind. Linked it up to TileCollision09 by exploring the Project Settings and using common sense. Dale, you're one hell of a guy. I'd give my good nut for half the skill you possess.
by FerretHallGaming
Fri Mar 08, 2019 6:52 am
Forum: Scripts
Topic: Autotext Tile in 4.1
Replies: 32
Views: 2533

Re: Autotext Tile in 4.1

Here's mine: CPX player1_object BNE finishedWithAutoText LDA collisionTable,y ;<<-- check the current tile collision data BEQ finishedWithAutoText ChangeTileAtCollision #$00, underSecret ;<<-- change the collision data of the current tile to null walkable and graphics to undersecret ;; activate the...